Mystery of the Abbey to be Reprinted

Image Days of Wonder recently announced that they will be revisiting their inaugural big-box board game, Mystery of the Abbey. An award-winning whodunit game, full of intrigue, mystery and monks, very loosely based on the acclaimed novel The Name of the Rose by Umberto Eco. It's been out of print for a few years now, but nostalgic gamers can expect to find it on the shelves of their favorite game stores in late August. You can see Days of Wonder's official press release here. I've always been intrigued by the mixing of faith and deduction; throw gaming into the mix and you've got the recipe for a great evening. The only thing missing is Brother Cadfael on the tele!

Have fond memories of the game? We'd love to hear your stories! Leave 'em in the comments below!

Pixel Lincoln Kickstarts!

Springboard, which is powered by Game Salute, has been running (and very successfully) a Kickstarter campaign for gaming's newest addition to the family of 8-bit, side-scrolling, deck-building, card games based on a fictional video game, which is based on a historical figure. (I know, another one of THOSE!) Who's Backing the Beard Built of Blocks? - There are nearly 600 gamers who have caught wind of this unique game. I mean, who doesn't want a chance to take on the role of our emancipating and proclamating president to fight various baddies, like Puking Turtles and Throwing Luchadores, with a variety of weapons, including the Sausage Link Whip, and Abe's favorite means of self defense, the Beardarang!

So, Why Back it? - The question came up here at TOG: Why would we back this now; why shouldn't we just wait for the retail release? So I emailed Springboard and asked what backers were going to be getting that folks who just bought the title after release wouldn't. And Dan laid it out like this:

Motivational Factor #1 -

Backers will receive the following:

The Game - Which continues to be upgraded as stretch goals are met!

The Bonuses Pack - Which currently includes, a button, the Sentinels of the Multiverse Pixel Sentinels cards (which look sweet!), the Celebrity Cards Pack, and a shiny new penny!

There's a good breakdown on the Kickstarter page, and lots of cool options and add-ons you can choose to pick up if you back the game.

Motivational Factor #2 -  It's mutually beneficial, in that with every stretch goal they meet, it adds more features to the game's base set; once the campaign closes, what you get is what you get, so backing now helps everyone win!

The good news in all of this is that they have met their base goal, and the project will be funded. That means Pixel Lincoln is on his way! The bad news is that you only have until midnight on Sunday, July 15, 2012 to scrape together your shiny pennies and back them to get all the extra goodies!

You can see all the fun videos, and backer levels by clicking RIGHT HERE!

Have you backed this? Have you demoed the game? We would LOVE to hear your thoughts! Leave 'em in the comments!

Expanding Kingdom Builder - A Review of Nomads

Well, we figured since we're on the subject, why not talk a little more about the 2012  Spiel des Jahres award winner, Kingdom Builder.

Nomads, the first expansion of the game, adds a few new layers to the game, but mostly just adds more variance to the title, which in turn adds to the replayability. Here's a quick rundown of some of the new features Nomads brings to the table—and yes, I'll insert my opinions as well.

4 New Sector Boards—Which brings the total for the set up to 12! The randomness in which you pull them, as well as how you place them, consistently shakes things up. There's even less chance for the board to look and play the same twice!

5th Player Settlements—Now that 5th wheel can join in the fun! I personally LOVE the addition of a 5th player; keep in mind you're still setting up only four sectors to create the game board, so territory becomes more and more valuable as the game progresses—as do ability tokens! The competition is fierce, and cut-throat; I love it when a plan comes together.

Nomads—The title element of this expansion consists of 15 unique Nomad tokens; they look a lot like the special ability tokens but behave slightly differently. Each of the four new sector boards have a Nomad hex (or two) on them; if any of the new boards are selected for the game, one Nomad token is selected randomly and placed on the Nomad hex. The player who claims that token can only use it on their next turn, and then it's removed from the game (whether it's been used or not). The abilities are generally a little more beefed up than your run-of-the-mill extra actions, but only being able to use them once, (and on your next turn) definitely requires a little forethought before just grabbing them up—at least, if you want to get the most out of them.

Stone Walls—One of the new abilities you can claim from one of the four new boards is the Quarry token. This will allow you to place up to two gray circular disks on the board each turn. These disks represent stone walls; they cannot be built on top of, and they break continuity between settlements. They come in handy if you want to cut off your opponents, or build somewhere else on the board but your settlements are adjacent to EVERYTHING.

3 New Kingdom Builder Cards—There are three new ways to score gold in Nomads, but now there's a possibility of scoring gold during the game instead of tallying up only at the end. I would have found this annoying, but I really enjoy the new scoring scenarios, so I don't mind so much keeping score during the game.

All in All, the expansion doesn't completely overhaul the game, or add so much to it that the overall feel and flow of the game is completely thrown out of whack. But it does help the title grow, adds variability,  and let's you bring in a 5th player, which becomes a lot of fun!

Capitol—It's also worth mentioning that there was a promo released last year called Capitol. This consists of 2 Capitol tokens that covered one of the two Castle hexes on the Oracle and Harbor boards. The capitol scores players one gold for each settlement built within two hexes of the Capitol. Personally, I'm not a fan of this small expansion; the Castles seem to do the job, and this pumps up their abilities, while diminishing from the other scoring options.

Thanks for reading; we hope you're enjoying yourself here at Theology of Games. We'd love to hear your thoughts about the blog and the games we talk about! Leave 'em in the comments below!

Nomads and Capitol are both on Amazon!

'Give You Brick For Ore? Highly Illogical….'

Mayfair Games, who never met a franchise that couldn’t use the word “Catan” attached to it, have recently announced Star Trek: Catan. The game will feature resource collecting, a variable board, and the help of the original series’ characters through the play of support cards. How, exactly, it differs from the original we won’t know until GenCon next month, where Mayfair will be previewing the game. Perhaps the most interesting piece of the announcement is that the new game will be sold exclusively through Target stores.

We hope to have a review of this once it’s released. Stay tuned to Theology of Games for more board game news and reviews. Thanks for reading!

Kingdom Builder - The Settlers of Dominion

A game designer isn't really a huge cultural icon, but every now and then one comes along and puts his or her unique stamp in the gaming world. Enter Donald X. Vaccarino. Donald X. turned card games on their ear with his 2009 award-winning deck builder "Dominion"—the game (when coupled with an expansion or two) that's almost never the same twice.

Donald X. is at it again with, Kingdom Builder, a board game with many random elements that ensure re-playability and freshness for many, many game nights to come. Throw in the "Nomads" expansion, and you have a .03% chance of playing the same game twice, according to Queen Games rep, who demoed the game for me at Origins Game Fair in June of 2012. Not only that, but it was just announced that Kingdom Builder has won the prestigious Spiel des Jahres award for Game of the Year--giving Donald X. his second such honor.

The Setup - The game setup is fairly simple. Choose 4 game boards randomly, and place them together in a rectangle; then deal 3 of the 10 included Kingdom Builder cards (these tell you how you score points), and place a few special ability tokens in the predetermined hexes. Then choose which color of little houses you want (except the orange ones; you can't have them...they're MINE!) and you're ready to go.

The Game Play - The game play is quick and the mechanics are simple: Build 3 settlements on your turn. Where you play them is determined by the terrain card you are dealt that turn, and any special abilities (there will be 4 out of a possible 8 in each game) you may have that can help you tweak your strategy and possibly build an extra settlement or two as the game unfolds. Your strategy is determined by the Kingdom Builder cards that are in play for the game; they determine how points are scored for your settlements based on location, groupings, spacing, etc. The only other way to score points is to place a settlement adjacent to a Castle hex (there are always 4 of them); this will get you 3 gold at the end.

End Game - The goal is to score the most gold, and the game ends when a player plays all 40 of their settlements—each player then receives their final turn. Your score is then tallied (again, according to the scoring criteria on the Kingdom Builder cards), and whoever comes out with the most gold wins.

I'm not over simplifying the mechanics of the game; they are very simple and easy to learn. The strategic side of the game is where things really shape up. Because the way you score points is different in each game, adjusting your strategy each time you sit down to play it is vital!

The Bottom Line - While the special abilities are reminiscent of Dominion, and the building of settlements hints to Catan, the truth is, the mechanics and strategies involved create a unique and engaging game play experience that will make you want to set up another game as soon as the first game is over. The pictograms used to explain some of the special abilities are at times cryptic but nothing insurmountable. This is a fun, lightweight, quick-playing game.

And the Spiel Goes to...

The German news wires have confirmed what many believed to be a no-brainer for this year's Spiel des Jahres—or as we American types would say, Game of the Year Award. The Spiel is one of gaming's most touted and prestigious awards, with a selection process that is akin to that of a pro sports hall of fame, or an Academy Awards selection. A group of writers (from Germany) nominate a few select games from the scads of games released in a single year, and then pick one of the nominated games to receive the Spiel des Jahres. The game that wins the award is the one that is most likely to "promote games as a cultural asset to encourage gaming amongst family and friends." It's also a virtual guarantee that that the game will sell a jabillion copies.

And the Spiel goes to.... Kingdom Builder! Designed by Donald X. Vaccarino, published by Queen Games.

This gives game designer Donald X. Vaccarino his second SdJ award (his first came from his incredibly popular Dominion). It just so happens that I've been playing the snot out of this game in the past few weeks, and will be reviewing it tomorrow! So check back here in the next 24 hours and see what all the hub-bub is about!

When We Last Left Our Heroes - July 6, 2012

Just in case something slipped by your watchful and keen eyes, we thought we'd give you a nice, one stop shop for all things TOG from our first week in the Blogosphere! Thanks for all the support, we've had a GREAT first week, and look forward to many, many more!

Boom Goes the Dynamite!

Carcassonne - We're Not Tiling the Bathroom!

Spies Like Us: Reviewing The Resistance

Win a Free Copy of The Resistance!

X-Wing – Stay on Target!

I’m A Liar: Hesitance About the Resistance

Can You Feld the Love Tonight?

A Comic Book, Card Game? Yes, Please!

Next Week - We'll be reviewing Infiltration and Kingdom Builder, along with more news, deep thoughts and general mayhem! Join us won't you!?

A Comic Book, Card Game? Yes, Please!

Over at Greater than Games, they've started taking pre-orders for Sentinels of the Multiverse: Enhanced Edition. Which will release at GenCon next month. If you can't wait that long you can pick up a first edition "Scratch and Dent" for only $19.99 over here. Or a shiny new copy here! We're looking forward to grabbing a copy of the game and sharing our thoughts with all of you; it has the makings of a great title: comic-book-type heroes, a slew of baddies, and your chance to save the day with your friends!

Greater than Games successfully ran a Kickstarter for the enhanced edition, and will be shipping to their supporters soon! For the rest of us, we'll have to wait until the game releases next month.

Do you have the first edition? Did you support the Kickstarter? We'd love to hear your thoughts; leave 'em in the comments!

Can You Feld the Love Tonight?

One of my favorite board game designers is a guy named Stefan Feld. Oddly, none of his games are in my current Top 10, but I really like almost everything he's done. His games have unique mechanisms and interesting themes, so it was really great to hear he's releasing two games before the end of the year. The first one is his latest partnership with the publisher Alea, and it's called Bora Bora. It looks to be another game where you manipulate dice in an interesting way—just as you do in his designs Macao and The Castles of Burgundy.

The second game is a card-driven game set in Venice called Rialto.

What's interesting about Feld games is that lately it's been difficult to get his newer stuff here in the States, because American publishers are passing on his games. For a while, anyway. The Castles of Burgundy looked like it was only going to be available as an import, but enough fans—like me!—raised a stink that it was eventually brought over and an English version produced. The same thing happened with his game Trajan—which is one of the best games I've played in the last six months. It was recently announced that we'll be getting an English version—but this is after many months of being told it wouldn't happen.

So hopefully we won't have to go through that waiting process with these two games. Publishers need to see that he has a rabid fan base and just plan to bring his games over here.

If you get a chance to play any of his games, I highly recommend it! And expect some in-depth reviews of his games from us in the near future.

Thanks for reading!