Z-Man Games Announces a Vikings Reprint!

vikingscoverThis is GREAT news for people who like GREAT games. Z-Man has announced they'll be reprinting the OOP Michael Kiesling classic Vikings in 2014.

Sell 'em if you've got 'em, because this 2007 game has been fetching big $ on the open market.

Image from BGG user Galender

It's an auction and tile-placement game. There's a cool "table" that acts as the market for buying different viking-and-tile combinations to place into your kingdom. As vikings/tiles on the lower-cost end of the wheel are bought, the wheel will spin, and those that were expensive are now cheaper. Or, you can just buy that tile/viking combo you really need at the higher price. And there are marauding enemy ships that you're sometimes forced to buy and deal with. And because of the way the wheel works—which is much too complex to explain without showing you—you can set it up so your opponents are forced to buy tiles they don't want or can't use. It's devious and wonderful!And there's an advanced version that adds even more complexity, but also some more interesting decisions.

No news yet on whether this will be a straight reprint or not.

Trust me on this: Vikings is a TERRIFIC game, and if you don't have a copy, make sure you snatch up this reprint.

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An Interview With Michael Coe: Tiny Epic Kingdoms, Dungeon Heroes, and More

TinyEpicJoining us once again is Gamelyn Games guy, Michael Coe. Today we get to have a little chat about some exciting news as Gamelyn has launched a Kickstarter Campaign for Tiny Epic Kingdoms!

Michael, thanks again for joining us; we appreciate your time!

So before we get started on Tiny Epic Kingdoms: Last time we chatted we were discussing Dungeon Heroes. We can only assume most of your efforts recently have been directed toward Tiny Epic Kingdoms, but has there been anything new in the works for Dungeon Heroes? Expansions? Multiplayer mechanics?

Both actually, Dungeon Heroes offers a rich canvas in which to paint multiple expansions and variants. I’m currently working hard on putting together a 4-player Dungeon Heroes. Likely, a new game altogether but keeping true to the original concept and engine of Dungeon Heroes. Along those lines, I’m excited to announce that Dungeon Heroes will be coming to iOS this summer!!

If yes, do you have any estimate for a timetable that these plans will be unveiled?

I’d really like to have something ready to show this summer. I plan to release Dungeon Heroes on iOS at Origins this year. I hope to have a new DH to demo there are well.

You recently posted photos of a hard copy of Fantasy Frontiers over on Kickstarter; How soon will Fantasy Frontier show up in the mail for backers, and on the shelves at our FLGS?

Fantasy Frontier is on schedule for an estimated delivery to KS backers in May. It will be released to general distribution at Origins 2014 in June.

Describe the feeling of actually holding, and opening a copy of your game after so much time and effort has gone into it. Is there anything you would have done differently with Fantasy Frontier? Or any lesson you learned that will be applied to the Tiny Epic Kingdoms campaign and production?

Assuming you played with LEGOs as a child, do you remember the feeling of completing a large set? Setting that last brick into place… taking a step back and looking over your masterpiece? There was an intangible and magical experience that went along with that. An experience that is difficult to capture as an adult. That is how it feels to open a copy of a game you made!

So far, the conception through production of Fantasy Frontier has been a dream project. The plan I set forth has been both enjoyable and successful. The only thing I would have changed, and will not likely do in the future, are the GIANT Meeples. Yes, they were their own project as well but I offered some with Fantasy Frontier too. They look great! But ultimately they are too heavy and I end up losing too much money on them.

Hold me closer, tiny gooooblins...

Okay, let’s talk about Tiny Epic Kingdoms! So...It’s a game about kingdoms that are both tiny AND epic… Give us, if you would, a quick overview of the game—its style and mechanics!

Tiny Epic Kingdoms is the biggest game you will ever play in a small box. It is a quest and conquer game. Players will use a community action selection system to eXpand, eXplore, eXploit and eXterminate. TEK manages to deliver a rich 4x experience in a short and small package. Something that has not been done this well in the past.

How did Gamelyn Games end up with this title?

Scott caught wind that I was taking submissions for small games and gave me a holler. I looked it over, played it, and told him, “You let me publish this game and I will do wonders with it!” The rest is history in the making.

What has been different about preparing to publish a game that you haven’t designed?

Getting to know the game inside and out. Getting the game to the table enough to be accused of eating, sleeping, and breathing Tiny Epic Kingdoms. As a publisher, it’s important to have a second-nature relationship with the game you're creating. This occurs naturally as the designer but takes some special attention when not.

What can you tell us about any stretch goals that you have planned for the campaign?

Stretch goals of all sorts have been unlocked. This includes many material upgrades, extra factions, extra maps and even a mini-expansion is on the horizon if we can reach 200k.

If all goes as planned, when will we see Tiny Epic Kingdoms hit the shelves?

The game is scheduled for an estimated delivery to the KS backers by September 2014. I would like to release into general distribution at this year’s BGG.CON in November.

Okay...time for a TINY and EPIC Lightning Round!

Favorite Smurf?

uh… papa!

The theme to 2001: A Space Odyssey or Flight of the Valkyries?  

Space Odyssey

billy-bartyBilly Barty or Kenny Baker?

ooO both legendary and both in movies I love. I’m going Billy Barty on this one!

Favorite short story?

The Neverending Story! That’s short right!? ;)

Great Wall of China or the Grand Canyon?

Not fair; I live near the Grand Canyon so I may suffer from a case of “the grass is always greener”... nah, I don’t! Grand Canyon!

Thanks so much, Michael, for joining us today. And head on over to the Kickstarter campaign and get your very own copy of Tiny Epic Kingdoms. They're CRUSHING it, and have already knocked off 17 stretch goals.

Thanks for reading!

Another Beginner Box for the Star Wars RPG

StarWarsRebellionCoverBy Firestone Just as they did with Star Wars: Edge of the Empire, Fantasy Flight Games is coming out with a Beginner Box to kick off the the next stage of their hit roleplaying game set in the Star Wars universe.

The Star Wars Age Of Rebellion Beginner Game is being called "An introduction to roleplaying for 3-5 player." It includes Takeover At Whisper Base, an adventure that teaches the fundamentals as you play. There are four pregenerated characters: a human ace pilot, a Mon Calamari engineer, a human soldier, and a Duros spy.

 

 

 

AgeRebellionContents

The game comes with...

  • 1 32-page Adventure Book, 1 48-page Rulebook, and 1 Introduction Sheet
  • 4 Full-Color Character Folios
  • 1 Full-Color Double-Sided Foldout Map
  • 14 Custom Dice
  • 9 Destiny Tokens, 33 Character Tokens, and 7 Vehicle Tokens

Look for it in the second quarter of 2014.

Has anyone played the latest version of the Star Wars RPG? I think my kids (and I!) would love it, but I'd really like to get other people's opinions. So what do you think?

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Yet Another Podcast! And Yet Another Giveaway...

reliccoverWe told you we had another podcast in the hopper. But you probably thought we were just blowing smoke. Well guess what? There's another podcast up RIGHT NOW!

Come on... It's Saturday. There's no football on today. So you may as well download it and listen to two dorks talk about our Christmas Gift Guide. Which is out-of-date, now, but that doesn't make the list any less helpful. We hope.

We also reviewed Relic Expedition, and announced a contest to give away a copy of it, thanks to the fine folks at Foxtrot Games! All you have to do is subscribe to us SOMEWHERE. And every place you subscribe will give you more chances to win, because we're going to pick one follower from Facebook, and one from Twitter, and one from Instagram, and one from YouTube, and one from the blog-----> And then the winner of each of those will be the finalists for the prize. So following us in each of those categories will give you a better chance of making the finals.

Thanks for listening!

Kickstarter Weekly—January 17, 2014

ZepeldromeWe're wrapping up the week with a new podcast, and some new Kickstarter projects. So what are they? I'm glad you asked. Featured Kickstarter Campaign: Zeppeldrome: A Humorous, Hazardous, Dirigible Relay. It's a race to the finish, and there are all kinds of hazards you can play with, which ups the replay value. Look for a review of this game next week, and an interview with designer Anthony Gallela in a week or so. A mere $29 gets you copy of the game.

Zombie15coverBecause the world needs more zombie games, here's IELLO's latest offering: Zombie 15', which is a real-time cooperative take on the tired, old genre. You play in exactly 15 minutes, and follow a soundtrack, like Escape: Curse of the Temple. A "mere" $70 gets you a copy of the game.

 

 

 

Fresco Big boxFresco Big Box is a big box of...Fresco. Because the world needed that? Again, $70 gets you the game.

 

 

Village in a BoxVillage In a Box is a micro game where you're trying to build the best village. There are lots of extra games you can add on to this one. Check it out here!

 

 

CountdownCountdown: Special Ops is brought to you by Game Salute. There aren't tons of different tiers: $35 gets you the game. Boom.

 

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Nile DeLuxor—A Double-Take Review

NileCoverThe higher Nilus swells,The more it promises; as it ebbs, the seedsman Upon the slime and ooze scatters his grain, And shortly comes the harvest. Antony and Cleopatra Act II. Sc. 7.

There definitely aren't many games that tackle Egyptian culture or lore. This little card game from Minion Games is a self-proclaimed game of "ancient agriculture," set in ancient Egypt, where apparently it floods... all the time... seriously, like on every turn!

So what did we think about it?

The Overview  

Nile DeLuxor is a game about farming, but don't worry, it's not a heavy duty gamer game about farming, like Agricola; it's a lightweight set-collecting card game about farming, and floods, and ancient mythical gods and such.

photoThe Components

Cards—They're broken into suits of seven different crops/colors: Papyrus, Wheat, Lettuce, Castor (presumably harvested for its oil), Flax, Grapes, and Onions. There's also a set of cards called Speculation cards which have two of the seven suits on them.

Nile Deluxor also comes with an in-the-box expansion that features stone and monument cards; these can be included or excluded from the game at your whim.

There are two unique cards included as well: the Flood card, and the Plague of Locusts card.

The Setup

You will play with a number of suits/crops in the game determined by the amount of players. 2-4 players will pull out 2 suits/crops, 5 players just one, and for 6 players you'll use them all. You'll also have to remove the corresponding Speculation cards.

After you've selected the cards you'll be using, set the Flood card in the middle of the table, set aside the Plague of Locusts card, shuffle the deck and deal each player five cards. Then shuffle in the Plague of Locusts card.

The Gameplay

Players take turns in order, and a player's turn consists of five steps or phases.

Flood—See! We told you it floods on every turn! To complete the flood step the player simply turns over the top card of the deck and places it on the Flood card. Floods determine which speculations were correct (and by speculations we mean guesses you made with Speculation cards) and which fields will be harvested. How do you harvest? Keep your pants on!!!

Harvest—Any player who has a field with crops matching the Flood card will harvest the top card of that stack, and place it face down into their Storage Pile. It's important not to let people see what's in your Storage Pile, so keep it face down!

Trade—Trading is a fun way to manipulate the game and is completely optional. There are two ways to trade:

  • Market - You can trade any two cards from your hand and/or Storage Pile for one from the deck.
  • Offering to Hapi (pronounced happy or hoppy?). This allows you to discard two cards from your hand and/or Storage Pile to turn over a new Flood card.

photo(1)The cool thing about trading is you can do either or both of these types of trading in any order, and as much as you want, during your turn—provided you have the cards to do it.

Plant or Speculate—This is where the game can get a touch fiddly. One major rule about planting and speculating is that you cannot plant or speculate a with a card that is showing a crop that is currently the Flood card.

Okay, first let's talk about speculating.

If you choose to speculate, you simply play one or two Speculate card from your hand. If the next card that floods has one of the crops you speculated, then you get to draw three cards into your hand for each correct guess.

Planting—Planting is essentially playing cards from your hand to stacks or "fields" in front of you, with some special rules involved. If someone already has a field of a certain type planted you can't plant another one, unless you have more cards to play than they do on the table—and if this happens, they lose the field. So if you're playing with six crop types, then there will always be a maximum of six fields planted at any point in the game. To plant you have to have at least two cards of one crop type, or two cards of two different types. These can start two new fields, or one of them can be added to a new field. Or you can just add as many cards as you like to the fields that are in front of you already. See...a little tweeky, but not terrible.

Draw —After you've done everything else, you draw two cards, ending your turn, and the next player starts the cycle by turning over another Flood card.

If you draw the Plague of Locusts card—from either the Flood or Draw phase—resolve it immediately by letting them devour the largest field on the table and tossing those cards into the Flood pile. Then draw another card.

After all the cards have been used, reshuffle and keep going; you'll go through the deck as many times as there are players in the game, and then the game ends and scores are tallied.

The scoring is the same brilliant one used by Reiner Knizia in his classic game Tigris & Euphrates: Your score is whatever crop you have the least of. So if your numbers are 4, 4, 4, and 1, your final score is 1.

photo(2)The Verdict

Firestone—The theme here is unique and interesting. I've done trading and set-collecting in the Mediterranean 100 times, but not very often in Egypt. The artwork is cool and stylized, and the colors are easily distinguishable.

Jeremiah—Yeah, definitely a unique theme and a unique game. Designers and publishers like to foist their Mediterranean and European themes upon us with great gusto, and this one definitely breaks the mold in a refreshing and well-executed manner.

Firestone—I wish the gameplay matched the artwork. I never felt that I had much control in the game. Things were changing, morphing, swinging, and all over the place. The luck of the draw plays a big part in it. I suppose it's okay for a filler, but it's just not a very good filler. That's a broad and crowded category, so you better be awesome if you want to rise to the top. Nile Deluxor isn't awesome. It's merely "fine."

I will say that my only plays were in multi-player games, and I've heard many people say that they enjoy this as a two-player game. I never got a chance to play that way, but I can see how that could cut down on the chaotic feeling I had the whole time.

Jeremiah—The game play does feel a little swingy at times. The fewest I played with was three players, and it definitely seemed to calm things down. The gamers I played with enjoyed it well enough to pull it out every now and then, and it is truly a "quick play" which will get it on the table for us in the right situations.

Firestone—I do like that the game forces you to balance what you're going for. And the Plague Of Locusts card adds some good tension—especially since, as the game goes on, it will come out more frequently. If you do play this, I would suggest playing with the Monuments expansion. They make the game a bit more interesting and add some strategy.

Jeremiah—The Monuments expansion does create some opportunity to break the game play up, so that every turn isn't the exact same as the one before it. It's worth pointing out, due to the nature of the theme this game is set in, that when you use the monuments expansion the monuments you're building are to ancient Egyptian gods. Also, when you choose to trade in cards in order to flip over another flood card, you're making an offering to an Egyptian god. Was I totally tweaked out and felt like I was performing pagan rituals when I played this game? No. Are there folks who might see this differently? Yes. Be aware of it, but I wouldn't write the game off on this merit alone—and the Monument cards are an optional expansion anyway, so they can be left out if you so choose.

Firestone's Final Thoughts—In the end, I just wanted to have some meaningful decisions to make, and more control. I know they're not terribly similar, but if I want to play a set-collecting agriculture game, I'm going to pick Bohnanza every time over this. I say leave this one on the shelf...

Jeremiah's Final Thoughts—With its unique theme and unique scoring system this one stood out a little more than most games in that "here's a filler card game" genre. There is a decent amount of luck of the draw involved, but not enough to kill the game for me. I'll bring it out with casual gamers, or one-on-one with my wife. So I say, in the right situations: put this one on the table!

We'd like to thank Minion Games for providing a review copy of Nile Deluxor. It in no way affected our opinions of the game.

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The New Podcast is Here!

AsgardYeah, so...we're behind on podcasts. We have good reasons for it, but you don't really care what they are. Just know that we're back in the groove, and a new podcast just dropped.

AND, we have another one in the hopper, so look for that soon! (ish)

You can find the new one here. Or if you've already subscribed, then just go look! Because it's there!

We talked about some of the newsworthy stories coming out of the gaming world. Then we introduced a fun new segment called  Fill In the Blank! (Complete with impromptu theme song.) And we had an interview with Lance Hill about his recently Kickstarted game Kings Of Israel. Plus, we introduced another new segment, called Fire & Eis! And finally, we reviewed Mayfair's recent viking game Asgard's Chosen. That's a bunch!

Thanks for reading and listening!

Fantasy Flight is Bringing Back 1st Edition Descent. Kinda.

DJ26-box-leftA couple of years back, Fantasy Flight decided to reboot their popular dungeon-crawling, RPGing franchise Descent. People who had the 1st edition could still use their monsters and heroes—they just had to track down a copy of the Conversion Kit that Fantasy Flight put out. Well, now they're making it easier to bring those 1st edition items into your 2.0 game.

DJ26-PlasticAccording to their Web site, Fantasy Flight have decided to release Hero and Monster collections. Well, right now it's just one collection, but if this sells well, expect to see more of them.

The first collection, Oath of the Outcast, will have three monster groups and four heroes that were only available in the 1st edition. The baddies are bane spiders, beastmen, and razorwings; and the heroes are Trenloe the Strong, Laurel of Bloodwood, Elder Mok, and Shiver. They're also including two new quests.

These aren't just repackaging of old pieces, though: The art and sculpts are both brand new. They haven't said how much the expansion will cost, but look for it in the 2nd quarter of 2014. We'll give you more information as it becomes available.

Thanks for reading!

Theology Of Games' Top 10 Games of 2013!

Well, it's 2014, and it's early enough in the year that you're still writing 2013 on things... That sounds like the perfect time to trot out our Top 10 Games of 2013! So what made the cut? Let's see...

Okay a few things first...

1) These are in no particular order—in fact, they aren't even numbered. These are our 10 favorite games of the last year, and trying to slot them into specific numbers seems like more trouble than it's worth. We did, however, each pick one game as our personal Game of the Year.

2) Some of these aren't strictly from 2013. But for each of them, they were widely available to play here in the States in 2013. That's where we live, and it's our list, so those are the rules we're playing by.

Let's start with a few honorable mentions...

Honorable Mentions

Two Rooms and a Boom—There are two reasons this didn't make our main list. First, it's only available as a print-and-play right now, so it's hard to count that as coming out this year. Second, it really needs a larger group to work well. But if you have a large group, THEN YOU SHOULD PLAY THIS. I fully expect to see this game on next year's main list...

Space Cadets: Dice Duel—This one is conditional, too. If you're playing with the full complement of eight players—three players and a captain on each team—then this is an incredible gaming experience. Anything less than that full complement is just...less.

Lords Of Waterdeep: Scoundrels of Skullport—Neither of the two included expansions are "necessary," but they're both fun and interesting, and add some legs to this good worker-placement game.

Kemet—It's a highly confrontational game that encourages fighting over turtling. And everything on the map is the same distance from every other thing, so you're not fighting someone because they happen to be closer, but because they happen to be the person who most needs to be attacked. Plus it's got cool minis. Plus it's got tons of tiles with cool special powers. Wait, why isn't this on the main list...?

Walk The Plank—Two of my (Firestone) pals designed this take-that piratey madness. It's really fun, and just missed making the Big List.

And without further ado...


THE TOP 10 GAMES OF 2013

Coup—

Coup is a small little card game that's just full of bluffing. There are roles, and you can bluff that you've got a role in your hand. If someone calls your bluff, though, you better hope you're telling the truth... Don't believe us? Well Wil Wheaton loves it, and 

HE RECOMMENDED OUR REVIEW OF IT ON HIS BLOG


Hanabi—

This little card game took me completely by surprise. You can't see your own hand of cards, but you can see every other player's. Your challenge, as a team, is to place down the numbers 1 through 5 in each of five suits, in order. It's challenging and thrilling and nerve-wracking. Those are all good things. You can read our review of the game 

right here


.

La Boca—

I (Firestone) wasn't sure anything could replace Ticket To Ride as my go-to game to bring out with nongamers. But then along comes La Boca and does just that. Part of the reason is that it works with gamers, nongamers, kids, youth groups, parties—EVERYONE! And there's a tricksy red piece you can add to up the challenge. Watch for a review of this one soon.


Suburbia—

It's like SimCity, but not mind-numbingly boring. Okay, it's more than that. You're building a borough, and buying new areas based on what you have, and what your opponents have, and what you can afford. Some people don't think there's much interaction here, but I respectfully disagree.


Forbidden Desert—

If you've played Pandemic or Forbidden Island, you'll have no problem picking up Forbidden Desert. But this game adds completely new and clever mechanisms and ideas that make it more than just a retheme. This is a great cooperative family game that we'll be playing for years to come.


Bora Bora—

That mad genius Stefan Feld came out with four games in 2013, and I (Firestone) was able to play three of those four. While the others were "merely" good, Bora Bora was clearly the best of the bunch. It has a ridiculous number of ways to score VPs, but despite that, it all just...fit.


Viticulture— 

This is the first release from Stonemaier Games, and what we believe should be the measuring stick for all Kickstarter projects. A very in-depth worker-placement game, Viticulture exceeded all of our expectations—in gameplay, components, and everything. This game is great from top to bottom. If you're into worker-placement games at any level, snatch up a copy of Viticulture—well, as soon as the reprint is available! You can check out our Double-Take review here


The Duke—

If you've read Theology Of Games for any amount of time, you know that we don't often see eye-to-eye on games. We have two distinct gaming personalities, and though we do sometimes agree on games, it's rare for us to both love or hate one. 

We both love The Duke.

 It's a 2-player abstract where you're trying to move different pieces around the board in an effort to capture your opponent's Duke. It's like chess, except fun.

Here's the review.


Tzolk'in: The Mayan Calendar—Tribes and Prophecies—

This is the lone expansion on the list, but with good reason. It is EXACTLY what I want in an expansion. First, there are the Tribes, which basically give you a unique special power. When you first read one, you think, "That's crazy and overpowered!" Then you read the others and realize they're ALL crazy and overpowered! And it's awesome!! The Prophecies are events that make the game a little harder by causing some things to cost a little more to achieve—but then you get some VPs for achieving those things. Great, great expansion.


Great Heartland Hauling Co.—

Our pal Jason Kotarski designed this neat little pick-up-and-deliver game with a trucking theme. It doesn't break new ground, or change the landscape, but it's a fun and clever little game. Our families have had some great times playing this one. And

here's the review.

 


Firestone's Game of the Year—Hanabi!

I played this more than any other game that came out in 2013. It's portable. It's cheap (when it's in print). And it's soooooo fun. And if you use one of the print-and-play decks (after you've bought a legitimate copy first, of course), you can add in some variants, such as multicolored suits, that up the replay value.


Jeremiah's Game of

the Year - The Duke!

The last half of this year my time to game has been more and more at a premium. While I LOVE lengthy and in-depth games, there's something great about a game that is incredibly engaging, strategic, super-streamlined, and that plays pretty quickly. I've played a few of the expansions, and they add a lot to the game—we'll talk about these expansions very soon. I first played The Duke at Origins and fell in love with it, and after dozens of plays The Duke still excites me every time we bring it to the table!



Well, there's our list. What would your list look like? What did we forget? What should we have left off? Sound off in the comments. And thanks for reading!