Kickstarter Weekly - Aug. 30, 2013

Well, our little experiment last week resulted in a much different outcome than we thought it would. Thanks again everyone for the feedback! We're back to normal for now, until we decide to rock the boat again! Speaking of new things, you may have missed it yesterday, (we had a little hiccup with our email delivery system!) but we have officially launched the Theology of Games podcast! You can find it on iTunes by following this link RIGHT HERE!!! We're very excited about this, and would love any and all feedback!

Anyway, there's lots of stuff going down on Kickstarter this week, so let's jump in!

Fantasy FrontierFantasy Frontier - Gamelyn Games

We're really excited for this one! Gamelyn Games, which brought us Dungeon Heroes, is bringing us this worker- and tile-placement game that has players exploring a new frontier in steampunky dirigibles! Check back soon for an interview with Michael about this, and all things Gamelyn Games! The campaign is chugging along and is about 20% funded after just 24 hours.

A pledge of $45 gets you in on a copy of the game, and you can check out the campaign, right here!

 

Cthulu CardsThe Cards of Cthulhu - Dan Verssen Games

Yep, it's another Cthulhu themed game. This time featuring a solitaire to 4-player system, </begin obligatory Cthulhu game description> players take on the roles of investigators trying to save the world from eternal torment, from the elder gods. </end obligatory Cthulhu game description>. The game system looks interesting on this one, and they've blown past their funding goal within the first 24 hours.

They've unlocked a lot of stretch goals and a $30 pledge gets you in on the fun, and you can check out the campaign, right here!

 

infamyInfamy - Mercury Games Inc.

This is Mercury Games' sophomore Kickstarter voyage after a successful first go-around. Infamy is a bidding-based game set in a cyberpunk realm,

$45 gets you a copy of the game and they're limiting the amount of pledges to 2,000, although it doesn't seem yet that their going to be turning folks away. You can check out the campaign, right here.

 

Burning SunsBurning Suns - Sun Tzu Games

It's really hard to tell a whole lot about the game play of this from the main video on the campaign. But check out those sweet die-ships! The game looks to be just the beginning of what will expand into something larger if they get the chance to bring it to market.

For a pledge of 45 pounds (About $69 usd) you get the entire game, plus anything else that is unlocked during the campaign. Speaking of which you can check it out here!

Funded!

A few campaigns have closed recently...

TemplarTemplar the Secret Treasures - Queen Games

So you're basically hiding treasure in an Abbey and trying to keep it safe. Looks like a fun game, but you're going to have to wait until it hits the shelves! You can take a look at the campaign, right here!

 

duel thanksA Duel Betwixt Us - Game Salute

The game was 624% funded. Yeah I'd say that was successful! We're pretty excited about this one. You can check out the campaign here, and our interview with co-designer Laurence Honderick too!

Whaaa happened?

PrivateerPrivateer - Ensignia Games

For some reason unbeknownst to us the campaign for Privateer has been canceled by Ensignia Games. This is a shame because the game looks great. We've reached out to Ensignia to see if they have any plans to relaunch the campaign. (The first one was doing great, just about $4,000 short of the goal with over 3 weeks left!) We're really hoping that we see this one re-launch soon!

That's it for now! Is there something cool you're backing that we missed? (I wouldn't doubt it!) Let us know!

Thanks so much for reading, please take a few seconds and subscribe to the blog over on the right. And look us up on Facebook, Twitter, Instagram and YouTube! And don't forget the brand-spanking new podcast! Just click this little ol' link here to find that!!

It's Finally Here! Our First Podcast

TOGLogoOkay, first: Thanks so much for your patience. The truth is, this was way more work than we thought it would be. So it took a little longer to get this out than we'd hoped. But we learned a bunch during the process, and it'll be easier from now on (we hope!).

There are a couple of things we're still figuring out. For instance, a few times during the podcast, Jeremiah's voice echoes a little bit. But it never lasts more than a minute of two, so please bear with us.

We seriously, seriously want your feedback. If something is good, bad, or ugly, let us know.

And we've already recorded podcast #2, so look for that in just a few days. (And that's our plan going forward: A new podcast at the beginning of the month.) Thanks for reading and watching (and now listening!).

Subscribe! Subscribe! Subscribe!

 

 

Blue Moon is Coming Back in Print!

BlueMoonLegendsBy Firestone This is seriously good news, folks. Back in 2004, designer Reiner Knizia came out with what was really the first LCG: Blue Moon. It and the expansion decks slowly went out of print, and they were recently fetching big bucks on the secondary market. That's all about to change...

 

Fantasy Flight has announced Blue Moon Legends, which will collect both the original game and the expansions into one package. There are numerous races in the land, and each is vying for control. They all have different strengths, characters, abilities, weapons, and control of the planet's main resources: Fire and Earth. Each race genuinely feels unique, and they're all a joy to play.

BlueLegendsLayoutThe game comes with nine preconstructed decks, and while you can play with those just fine on their own, you can also construct decks. There are rules for adding a few people from other races to any other race's deck.

BlueMoonVulcaThe cards all look slightly different than they did in the original game—and the cards have gone from tall, "tarot" sized cards to regular-sized ones. My concern is that FF will look to expand this, which will mean if I want to play with the new decks, I'll have to re-buy the game I already own. I'll cross that bridge when I get to it. Which will be Q1 of next year.

There will be a TON of replayability and fun in this box. But there is one important thing to note. One of the races in the Mimex, which are sort of Amazons who wear almost no clothes. The game doesn't actually show nudity, but it comes quite close. I have every deck from this except the Mimex; I made the conscious decision never to buy it, and if I ever pick this game up, I'll be pulling them out.

Did you ever play the original? Are you excited about this announcement?

The Latest 'Mages Battling Each Other' Game, From Designer Vlaada Chvatil

TashCard2Maybe I missed a resurgence in popularity of the Disney film The Sword In the Stone, but suddenly we're seeing a bunch of mages-kicking-each-others'-butts games: Summoner Wars, Mage Wars, Seasons, and now...Tash-Kalar: Arena Of Legends from designer Vlaada Chvatil.

 

TashCard

According to Czech Games Edition, "The game includes three different factions, each with a unique deck of beings to summon and one deck of legendary creatures. Players take turns placing their common pieces on the board, and if they succeed in creating patterns depicted on one of the cards in hand, they may play it. When played, the card summons a particular being and allows the player to perform an effect described on the card: a giant destroys neighboring pieces, a knight moves through enemy pieces, a warlord orders previously placed pieces to move and fight, an enchantress converts enemy pieces to player's own color, etc. After that, the player discards the card and the summoned being turns into a motionless piece which may be used in patterns for summoning other beings – or even be awakened and moved into combat by the effects of other cards."

The game says it's for 2-4 players, but I'm not sure how 4 players will play with only three factions.

It looks very abstract, actually—not at all the heavily thematic games we've seen in Mage Knight The Board Game and Dungeon Lords.

Vlaada is hit-and-miss for me, so I'm not sure how likely I am to try this one. How about you?

Mayfair Makes History

525695_10151633300925958_1966269745_nIt's no secret that one of the biggest events in gaming happened just over a week ago, in Indianapolis. Yes, we are of course referring to Gencon. Mayfair Games, one of the world's top publishers, and gatekeepers of the Catan franchise, had HUGE plans for the con this year. How huge? Well, let's find out...

1174678_10151631530145958_1931901153_nMayfair set out to make the Guinness Book of World Records by hosting the world's largest group of people playing a single game of Settlers of Catan. And set the record they did! 922 Settlers fans sat down to roll the dice and trade resources on the Island CONTINENT of Catan. Setting an Official Guinness World Record.

With so many game events going on at Gencon, you may have been playing in this event and not even realized it. So we've compiled a list to help you determine if you're a part of gaming history

10 Signs You’re Playing in a Guinness World Record Breaking, 922-player, Settlers Of Catan Game.

10. You have 2.5 hours between turns to use the bathroom.

9. You have to keep track of which of the 153 subtle shades of blue you are. “You’re Cambridge blue, not Carolina blue! Sheesh!”

8. GenCon has been over for a week and you’re still on turn 2.

7. The Longest Road is 4.2 actual miles long.

6. There’s a 1 in 922 chance of the robber hitting you, and it still happens three turns in a row...

5. The 75-pound accountant in the Wolverine costume keeps screwing up the board with his homemade, aluminum-foil claws.

4. You were the last to place your first settlement and the only hex left was in Gary, Indiana.

3. Someone finally snaps, jumps onto the table, rips off his shirt, yells “I am the king of Catan!!” and passes out.

2. You find out that guy was Klaus Teuber.

1. 3,723 “Wood for sheep” jokes!

Congratulations to Mayfair, and thanks for reading!

Stay tuned this week as we bring you all sorts of other fun stuff from around the gaming world! And don't forget to check us out on Twitter, Facebook, Instagram and YouTube!

How would you handle playing a game with nearly one thousand people? Leave it in the comments!

Kickstarter Weekly - A New Look!

Hey it's Friday and that means... Well, here at TOG that could mean just about anything. But for this particular Friday it means we're bringing you another edition of Kickstarter Weekly! belleinsidebannerfullgroup

This week, isn't just any old Kickstarter Weekly, it's a special trial run at a video version of our world famous Kickstarter Weekly! Ok, maybe "world famous" is a stretch, but KSW has become a staple around here, and so as we've expanded our reach into other mediums we thought we'd try this on for size! So, here it is Kickstarter Weekly! [youtube=http://www.youtube.com/watch?v=o9Y2uqY_K0U&w=420&h=315]

 

Belle of the Ball

Fleet - Arctic Bounty

Havoc & Hijinks

Incredible Expeditions

A Duel Betwixt Us

King's Forge

The King's Armory

Let us know what you think of the new format! We'd love your feedback!

Thanks for reading and watching, please don't forget to subscribe to the blog and the YouTube channel! And check us out on Facebook, Twitter, and Instagram!

Maximum Throwdown is Here!

MT-3D-box1-300x215That's right Maximum Throwdown, Jason Tagmire's card flinging game has arrived! Well.. Not in our grubby little hands yet, but you can pick up your own copy from the retailer of your choice, and that's the important thing.

We're still catching up with some of the big news to come out of GenCon, and this is pretty newsworthy! Jason sat down with us a few months ago and gave a demo of Maximum Throwdown (you can watch that here), and we're excited to finally see some images of the AEG branding of the game. Jason posted a description of the game's different factions over on AEG's site, right here, as well.

Maximum Throwdown has been referred to as an amped-up version of FlowerFall; the idea is that players are tossing cards on the table and trying to cover up powers and points of their opponents. It's a good mix of dexterity and strategy. And for a price point of $19.99 is pretty much a no-brainer for folks who are looking for a solid, fun, filler-type game.

Thanks for reading. Did you go to GenCon? What games are we missing that you were excited about? Hit us up!

 

Fantasy Flight Announces Battlelore 2nd Edition

battlelore2ndFantasy Flight has announced a second edition of their popular squad-based 2-player game Battlelore—based on Richard Borg's Command & Colors system, used in games such as Battlecry and Memoir '44.

Apparently the new edition will be changing things a bit, and will keep the Command part of the system, while ditching the Colors part of it.

"While the first edition of BattleLore utilized the 'Command and Colors' system, and while the command cards have been updated and remain, the 'color' system has been changed. Instead of the color system, which dictated the movement and combat ability of units, each unit type now carries its own unique stats for moving and combat. These unique stats allow for the existence of an even greater variation in play experience between the two armies.

BT01-plasticBattleLore Second Edition has now been firmly placed into the fantasy world of Terrinoth, joining other classic games set in that universe like Runebound, Runewars, and Descent: Journeys in the Dark. The warring armies in BattleLore Second Edition are the Daqan Lords and the Uthuk Y’llan barbarians, battling beneath the walls of Nordgard Castle.

In addition, the figures included in BattleLore Second Edition are presented in a different scale than the units used in the first edition of BattleLore. Rather than the 20 mm scale used by the original BattleLore, BattleLore Second Edition presents its figures on a 28 mm scale. This new scale allows the armies of the Daqan Lords and the Uthuk Y’llan to be rendered with a new level of detail, drawing you into the experience of epic battles and brutal warfare. Because the figures are bigger, the number of figures in a unit is smaller. Instead of four infantry and three cavalry figures per unit, BattleLore Second Edition uses three figures for infantry and three figures for cavalry. The rest of the game board has also been scaled up accordingly."

Another change is that instead of winning by defeating a number of opposing troops, now you'll be trying to hold certain objectives on the board, and complete specific goals.

The game is set to come out in Q4. What are your thoughts on this? Are you excited at the prospect? Do you have a bunch of now-useless 1st Edition stuff and now you're ticked? Have you never played the game, so not sure what to think? (Like us.) Let us know in the comments! And thanks for reading!

Hello? Is This Thing On?

podcast"I can hear you, just barely hear you... I can just barely hear you."  ~They Might Be Giants So, several weeks ago, we tweeted about the momentous occasion of us recording our very first episode of the Theology of Games Podcast! "Well...where is it?!" you might ask.

It's coming. We PROMISE it's coming! There is way more stuff to do in getting a podcast up off the ground than we had prepared for.

So we thought we'd give you a quick update on what we're doing, and how things are going to look moving forward.

The status of episode one, is that we've secured hosting, recorded it, done a bit of editing, and are working on nailing down the title music and an introduction and closing voice over.

Our intro music will be an original piece composed by the unflappable DJSP, a friend of ours and fellow youth worker—you're going to love it!

Our announcer, who will introduce us each month, is a good friend of mine (Jeremiah) named David Bryan Lile. David is a man of many, many talents, and three first names. He's got a classic golden radio voice!

Once all the pieces come together it's just a matter of uploading and jumping through a few iTunes hoops.

In the meantime we're still going to move ahead with our recording schedule and we'll release episodes as we can, to catch up with what we've got recorded. As we do this, we'd love to feature you in our next episode! "How does that work?" you might ask. Boy, you're full of questions today! We're going to feature a segment of the show where we answer questions from our readers and listeners. We've had some great conversations with folks offline about faith, entertainment, games, and all of those things mixed up into one wibbly-wobbly mess. Well, we'd love to have even more of those conversations as a part of the podcast. So how does this happen? Again with the questions! Simple, you can either email us at TheologyofGames@gmail.com, comment on a post, hit us up on Facebook, or use the hashtag #AskTOG on Twitter. Ask us about anything—our faith, the games we're playing, what our favorite color is, the airspeed velocity of an unladen swallow...whatever! We love the folks in the gaming community and we want to hear from you! We're recording episode 2 this weekend, so get those burning questions into us!! And stay iTuned for the TOG Podcast! It is coming... REALLY!

Thanks so much for reading, and we'll be looking for those questions!!

A Double-Take Review of King's Forge

kingsforgeThere's a new dice-rolling game on Kickstarter! Do you have what it takes to claim the King's Forge and become the greatest blacksmith in all the land? Let's see what this game is all about!

The Overview

You are trying to be the first player to craft four items for the king. If more than one player accomplishes this feat on the same turn, whoever crafted the highest-valued item wins.

The Components

Dice, dice, baby...

91 dice, including:

  • 42 black Metal dice
  • 22 green Wood dice
  • 14 red Gem dice
  • 10 blue Magic dice
  • 2 white Library dice
  • 1 purple Cemetery die

53 cards, including:

  • 26 Craft cards
  • 18 Gather cards
  • 4 Storage cards
  • 4 Black Market cards
  • 1 Player One card

4 tokens: 2 yellow "Automatic 6" tokens and 2 green "+1/+1" tokens

The Setup

Everyone gets a Storage card and five black Metal dice.

Set out the four Black Market cards. Then you'll choose which Craft cards to use in the game—between 9 and 13, depending on the number of players. You sort them according to their worth (a number between 1 and 48), place the three least-valuable ones out on the table, and then put the rest of the cards splayed out above the three low ones, with the dice icons visible to all.

Then take the 18 Gather cards, separate out the two Mine cards and the two Forest cards, and then shuffle the remaining cards and choose seven randomly. Place them facedown in a pile near the Black Market cards.

We gather here today...

The Cards

These are complex and a key part of the game, so they deserve their own section.

Gather cards are unique cards, each with an upper and lower half. When you claim one of these cards, you'll choose which half you're going to do on that turn and "pay" a number of dice, depending on the card. The Gather cards have squares on them. White squares mean you can choose any die to fulfill that. A green square means you can only use a green die to pay for that square. A red is just like green—only red!! And a square that's half blue and half red means either color will work. So one card might have you paying any one die to get a black die. Or another might have you paying two green dice to get a red die. Or yet another might have you pay two dice (one of which you'll lose forever) in order to change any 1s rolled to 6s.

There are also Black Market cards. Every dice spent here is lost forever, but it will allow you to get that green or red die you desperately need.

Crafting cards have a number of dice on the bottom (between 1 and 6), of differing colors. Each die on the cards has a number on it as well, and that's the minimum number you need on that color in order to craft that item. So the lowest-valued item (the Anvil) takes three black dice and at least 2 on each in order to craft it. The Battle Axe takes a black 4, black 5, black 6, green 4, red 4, and blue 4.

The Gameplay

The game is divided into two phases: the Gather phase and the Crafting phase.

First deal four of the Gather cards face-up to the center of the table, and then each player grabs any dice on his or her Storage card.

Now each player in turn order can either:

  • Claim a Gather card.
  • Take a Black Market Action and ditch a Gather card.
  • Pass

To take the Gather card, you just pay for it with the required dice, and place it in front of you. (And if you get any dice from the action, you grab the dice and put them on your Storage card. You'll get them next turn.) Then you deal out a new Gather card and it's the next player's turn. If you take a Black Market action, you pay for it, grab the dice and put them on your Storage card for next turn, as normal, and then you choose and discard one of the face-up Gather cards. Or you can pass. If you're the first person to pass, you get to choose either a black die and add it to your current pool of dice. Or you can grab a "+1/+1" token, which allows you to add 1 to two different dice during the upcoming Crafting phase.

The dice you start the turn are all you use over both phases, so it could be that you don't want to gather anything and only craft, or vice versa. But those dice are it. That Gather phase if over if everyone passes, or if there are no more faceup Gather cards and at least one person has passed.

In the Crafting phase, each player in turn order rolls the remaining dice he or she has, manipulates them if possible (due to Gather card abilities or tokens you might have), and then tries to craft an item. You have to have the correct dice colors with the correct (minimum) values in order to attempt it.

Five is right out!

Editor's Note: In our video review we were playing a rule wrong. In the rules-set we received, it said in one spot that you could only craft one item, and in another that you can craft as many as you want. We only noticed the "one craft" rule, so we playing that incorrectly, and mentioned that incorrectly in the video. Please forgive us. And play correctly.

One of the key mechanisms in the game is stealing. A player in later turn order can steal an item that you're trying to craft on that turn. In order to do that they only have to meet the dice values you already have, and then at least one of the dice has to have a greater value. So if I try to build the Anvil with a 2, 2, 2, you could steal it with a 2, 2, 3. And then there's weeping and gnashing of teeth...

A player further down in order could also steal the item from the player who stole it from you! After everyone has a chance to craft or steal, you reset things, gather back your dice, and shuffle up the Gather cards and start a new round.

The first person to craft four items (you play through the full Crafting phase) wins. If more than one person accomplishes that on the turn, whichever of those people who crafted the item with the highest value wins.

The Verdict

Firestone—This is a good game! I'm not a big fan of dice-rollers, but the way you can manipulate them here makes this a dice-roller I actually enjoy!

Jeremiah—I enjoy a good dice roller, and this is a good dice roller. I love that there is much more than just dice-rolling going on here too!

Firestone—I used to think the stealing mechanism was too powerful. I might still think it is, but after some thoughtful back-and-forth email discussion with the designer, I'm coming around. I never thought it was enough o a problem to keep someone from playing.

Jeremiah—I never had a problem with it. I felt thematically it was perfect. Maybe stealing isn't the proper term. It's more of an "I made a better object than you did so mine got accepted by the king. Maybe you shouldn't produce such sub-standard wares and you wouldn't have to worry about this sort of thing happening, and no, you don't get a consolation prize for under performing!" mechanic. Or you could just say it's stealing.

Firestone—I can't really comment on components since what we played was a prototype version, but I LOVE the artwork I've seen so far on this. It's cool, colorful and evocative. I hope it reaches some stretch goals that allow them to produce some slick dice, too.

Jeremiah—Yeah, I'm pulling for the cool dice. I like dice. I own a lot of them, and the dice in the prototype were sort of boring and smaller than standard dice. The artwork we're seeing on the Kickstarter page really puts the game over the top. Having pretty pictures on a card doesn't make it play any better, but lets face it: We're a visual culture, and those sort of ascetics make a difference.

Jeremiah—I've played a handful of 2-player games now, and the game seems to benefit from multiple player interactions. It's still fun with only 2 , but it gets really fun with 3-4 players!

Firestone—Yeah, I think more is better on this one. Some guys in the group played 2-player, but they thought it wasn't as good as multiplayer—which they'd also both played.

Firestone Final Thoughts—My gaming group played this two times in a row the other night, and that almost never happens—even with published games, let alone a prototype. I play a lot of prototype and prerelease games, and this is one of the best I've played in a long time. I can say without hesitation: Put this on the table! Gamers! Nongamers! Youth groups! I think this would fit them all.

Jeremiah Final Thoughts —There's a lot to like about King's Forge! From solid well thought out mechanics, down to the little details with some cool geeky references. It's those little touches that make a big difference when you're sitting at the table. I've had a lot of fun with this one! The theme is cool, and completely friendly to any group of folks you'd want to play with! Without a doubt I recommend you put this on the table!

You can check out our video review below. And head over to the Kickstarter page to jump in on this one! Thanks for reading!

[youtube http://www.youtube.com/watch?v=5IIEGfp18Vg]