Big X-Wing News From GenCon: Big Ships!

This is just a transport—NOT one of the ships from the game. There was lots of news coming out of GenCon this year, but one of the biggest was Fantasy Flight's announcement that they're fudging the scale of X-Wing Miniatures to accommodate some big ships.

It seems that Fantasy Flight is coming out with some large rebel ships, which include the Tantive IV (a Rebel blockade runner), and the Rebel transport. These ships are massive, and EXPENSIVE! ($90 and $60, respectively.)

This is not, apparently, wave 4—that has yet to be announced.

They also announced two new modes of play: Epic and Campaign. The Epic gameplay will be just that: big maps with lots of ships and big point totals. This is the only way the big ships make and sense, as they just wouldn't fit into the game currently. The FF folks were also quick to point out that this isn't replacing anything; this is only an additional option for those who want to use those bigger ships.

The Campaign play will be a series of linked narrative scenarios that are story-driven, and not necessarily balanced.

What do you think about this? Will you be buying any of these?

What's Better Than New Board Games?

Resistance UPDATE: It's over now. That'll teach you not to read our emails right away!

Cheap board games!

Today's Gold Box Deal from the folks over at Amazon features a number great board game titles, and a number of well...not-so-great board game titles.

The great games include:

The Resistance

Castles Of Burgundy

Seven Wonders

Forbidden Island

Dominion (Big Box)

And More!!

The not so great titles... Well we'll let you decide what those are...

All of the titles are about 40% off! That's right you can get The Resistance for $11.99!! Check out the great deals here! It's over now. Stop clicking things!

So stock up on all those classics that might be missing from your collection!

Thanks for reading. Are you picking anything up from this sale? Let us know!

And as always we appreciate your subscription to the blog!

A Video Double-Take Review of King's Forge

kingsforgeWe get a lot of prototypes to review. Some of them are awesome. And some of them are the Nickelback of games. Today we turn our sights to the Kickstarter game King's Forge by Clever Mojo Games and Game Salute. How's that game? I'm glad you asked...

[youtube https://www.youtube.com/watch?v=5IIEGfp18Vg]

Thanks for watching! We hope this video gave you a good overview of the game. As you can tell, we liked it.

The International Gamers Awards Nominees

BoraIt's awards time again, and now we've got the nominees for the International Gamers Awards. According to their Web site, "The International Gamers Awards were created to recognize outstanding games and designers, as well as the companies that publish them. The awards are truly international in scope, with committee members representing countries throughout the world. As such, it is our belief that these awards will truly select the ‘best of the best’ and come to be respected by not only hobbyists, but the general public at large. We hope that this will lead to greater exposure for these wonderful games to more and more people and help spread the word of the 'wonderful world of gaming' on a global scale. There are two categories (that we're concerned with, anyway): The Multi-player General Strategy category and the 2-Player General Strategy. Last year's winners were Trajan and Agricola: All Creatures Great and Small, so I automatically have more faith in these than the sketchy Origins Awards...

So who are this year's nominees? Let's take a look...

Multi-Player General Strategy

Bora Bora—Stefan Feld

Bruges—Stefan Feld

Clash Of Cultures—Christian Marcussen

Ginkopolis—Xavier Georges

Keyflower—Richard Breese and Sebastian Bleasdale

Myrmes—Joann Levet

Nieuw Amsterdam—Jeffrey Allers

The Palaces of Carrara—Wolfgang Kramer and Michael Kiesling

Robinson Crusoe: Adventure on the Cursed Island—Ignacy Trzewiczek

Snowdonia—Tony Boydell

Terra Mystica—Jens Drogmuller and Helge Ostertag

Tzolk'in—Simone Luciani and Daniele Tascini

2-Player General Strategy

Jinteki

Android: Netrunner—Richard Garfield and Lukas Litzsinger

Antike Duellum—Mac Gerdts

Le Havre: The Inland Port—Uwe Rosenberg

Mage Wars—Bryan and Benjamin Pope

Polis: Fight For the Hegemony—Fran Diaz

 

So what's your favorite of the nominees? Will Feld win again, or will the juggernaut Terra Mystica take it. Will a once-dead CCG come back like a zombie of awesomeness to flatline the competition? Who knows?!

Thanks so much for reading. Please check out our new YouTube channel, and also Twitter and Facebook.

I Know! Let's Play...

photo (31) By Jeremiah

So as a follow-up to Scott's post yesterday, I thought I'd write a companion piece about "that game"—the one you got, but somehow STILL haven't had a chance to play yet!!

Maybe I'm alone in this, but every so often a game comes your way, you're VERY excited about the game, you've heard lots of great things about it, it's getting great ratings from reviewers, and it's right up your alley in terms of genre and mechanics. This is a game that you CAN. NOT. WAIT. TO. PLAY!

But somehow, whenever game night comes along, you fail to get it on the table. Well for me that game is...

Chicken Caesar! I just don't understand it, this game has everything that I and many of my gamer friends enjoy: intrigue, negotiation, bluffing, backstabbing, heated player interaction... At least I'm pretty sure it does. I, of course, wouldn't fully know, because it's never been on my table.

I was super excited to get this game, and Bryan Fischer (designer of the game) was kind enough to arrange for me to receive a review copy of the game to share my thoughts with him and our readers,—he's even given me his personal phone number and offered to teach the game to my group via phone to get us started! Yet somehow it still remains unplayed. I truly feel awful about this.

To some degree I do understand. I bring a LOT of new games to game night, and sometimes we just want to play an old favorite, and other times we don't have the time for a lengthy and meaty game to learn and then play. For over 6 months (actually much longer) this game has never left my game case, ever. I literally have carried it to every game night in hopes of bringing it out. But for some reason when we've got plenty of time, and are feeling adventurous the game gets overlooked. It's like there is some sort of mental block for us when it comes to learning and playing this game.

Anyway, I'm baffled as to why this has happened. Has some ill timing or cruel touch of fate fallen upon this game? I'm REALLY hoping that someday soon we will play Chicken Caesar, and experience the full glory of manipulating the barnyard political structure to rule the roost and cement my place in history! Until then, I may have to take drastic measures...

ChickenCaesarplay

Am I alone in this? Is there a game that sits completely UN-played in your collection?

Thanks for reading, and don't forget to check us out on Facebook, Twitter, Instagram and YouTube! And be on the lookout for our brand new podcast coming soon!!

A Double-Take Video Review of Fluxx: The Board Game

Sure, you already read our review  of Fluxx: The Board Game from last week. But that wasn't all we had to say about the game! (Okay, it was almost everything, but still... Video!) Watch Firestone be slightly less grumpy about a game! See Jeremiah do a terrific Pac-Man impression!  

Thanks for watching and reading, and please let us know how we're doing. If we can improve on something, we want to hear it!

Our Double Take Review of Fluxx the Board Game by Looney Labs! It's a new spin on an old classic, but is it worth it? Watch to find out! What did you think of Fluxx the Board Game? What do you think of our channel and reviews?


The Game That Only You Love...

struggleempiresby Firestone My game group tries to get together one Saturday a month for a full day of board gaming awesomeness. And every time we do we know this is a chance to play some of the longer games on our lists, or try something new, or whatever. So we all come up with lists of games that interest us, and people chime in if something sounds fun.

There's one game that is on my list every. single. month.

Struggle Of Empires.

The brilliant Martin Wallace designed this game, and though it's not better than his masterpiece, Age Of Steam, it's really, really, really good—an underrated gem.

struggletilesIt's a light conquest/war/area-control game where you're building up troops and buying improvement tiles to better your position. You always have more things to do than actions to do them, and that makes for a tense and angst-filled game. But the genius part of the game is the turn order/alliance system: You can pay gold and maneuver things so that you're allied with the person who's your biggest threat. They CAN'T attack you for that entire war (there are three wars in the game). It's so cool.

And no one in my game group likes it.

strugglemapIt's in my Top 10 games, and I can't get anyone in my group to play it! We've played it 2 or 3 times in the last 10 years it's been out. But the last time was nearly 6 years ago, and i REALLY WANT TO PLAY. But for some reason, they don't dig it. Every month it's on my list, and every month people ignore it. I put it there mostly as a joke now, because people expect it to be on the list.

Oh well. Someday...

So what about you? What is the game that only you seem to love? What game would you love to get to the table if only you could convince your friends?

Fluxx: The Board Game - So Who Won?

20130810-214738.jpgWe have been extremely happy to host a number of contests over the past 6 weeks or so. And they just keep getting better, and better.We're humbled to be able to partner with such great folks in the industry to bring these to you, and most recently we've joined forces with the great folks at Looney Labs to give away a copy of the very newly released Fluxx: The Board Game! So who won? Read on!

We reached 89 subscribers so we randomly generated a number between 1-89 which came up as 4 and I (Jeremiah) loaded up our subscriber list on my iPhone and counted to the fourth name. And the winner is!!???

Matt Ouellette!

A big congrats to Matt!

We'd also like to thank Looney Labs for providing us with this copy of Fluxx: The Board Game to give away!

Didn't win this time? That's ok, because in just a few days we'll be giving away yet another game! Yep, that's right we have another contest coming your way, really, REALLY soon! So be sure to subscribe to the blog, and our YouTube channel and all of our other social media pages to find out how you can win!

Pigpen—A Double-Take Review

pigpencoverFor today's review, we're giving you a look at a cute card game from Kevin Kulp and Jason Tagmire that's nearly finished its campaign on Kickstarter. If you don't want to bother reading the review, just go there and back it. If you need some convincing, read on...

The Basics

Pigpen is a family card game for 2-4 players that plays in ~ 15 minutes. Players are trying to create pens that will hold pigs, which will score VPs. Think of the pens as a "block" of 6 spaces—three across and two deep. The four outside space are walls. The front center is a gate. And the back center is for food.

The Components

96 Cards (this number will go up based on the final funding level of the Kickstarter campaign)—80 Farmer Cards and 16 Pig Cards

The Setup

Shuffle the Pig Cards and create a Pig Deck—the number of which will depend on the number of players.

Shuffle the Farmer Cards, deal out five to each player, and then place the rest as a draw deck.

pigpenpigsThe Gameplay

On your turn you'll play up to two cards from your hand, discard one card (if you want) to the discard pile, and then draw back up to five cards.

Types of Cards

Wall Cards: They're either brick or wood walls. Your pen can consist of both types of material—the only difference in the two is which attack card can destroy that type of material. These have a Defense number—the higher the number the stronger the wall.

Gate Cards: This is a card with a gate on it, and can be played in the gate space of your pen.

Food Cards: These are played in the food space of your pen.

Attack Cards: These are things like saws, jackhammers, and other things, used to destroy other pens.

So when you play cards you'll either be building up your own pen, or wrecking other people's pens. Once you get all of the pieces to a pen, you can grab a pig and put it on the Food Card. Each Pig has a different VP number on it. You can draw from the top of the Pig Deck, or grab one of the loose ones. Why would a pig be loose? I'm glad you asked...

PigpenattackIf someone breaks a piece of your completed pen, you have until the end of your turn to fix it or the pig runs off and hangs out around the Pig Deck. If another pig gets loose, the current loose pig goes to the bottom of the PIg Deck.

As you build new pens, you can use the outside walls as part of a neighboring pen.

When the last pig is taken, the game is over. Everyone gets one last play to try and fix any broken pens—the pigs then run out of unfixed pens. Everyone adds up the VPs on their Pigs, and the winner is the person with the most VPs; ties go to the person with the most pigs.

The Verdict

Firestone—Here's a conversation I had with my 5-year-old when the family finished playing our first game:

Me: "What did you think?"

He: "Awesome."

Me: "What was your favorite thing?"

He: "That I won."

Me: "What was your second favorite thing?"

He: "That you guys lost..."

And that about sums it up: My family liked this game a lot. It's "cute."

pigpenpenJeremiah—Somewhere along the line my kids figured out how fun it is to gang up Mommy and Daddy, and they didn't bother trying to be sneaky about it. We pretty much knew that if they had cards to destroy our pens, we were in for it. Our 5-year old would even stare us down and start making sawing noises before he played his card, to add to the torment.

Firestone—It's a card game, so it's very random, and there is a TON of take that. Somehow in a cutesy pig game it doesn't feel as harsh as in other games. And it's short enough that you won't be demolishing fences for 90 minutes, which would make me flip my wig. If I wore a wig.

Jeremiah—Yeah the built-in timer is a much needed thanks to the massive amounts of back-and-forth, take-that in the game. It could seriously go on forever.

Firestone—Adding to the randomness is the fact that the pigs aren't all worth the same amount. So someone might draw an awesome 4-point pig, place it on a Superfood, and it's pretty much there forever. While I might only draw 1s the whole game.

Jeremiah—Yeah, it's a card game which means there's an element of luck of the draw, but there's enough that you can do to level the playing field (or other pens) to keep it competitive.

Jeremiah—The game is definitely geared for the family experience. The theme lends itself to that very well, but I could definitely see sitting down with some casual/non-gamer type folks and enjoying some laughs as we deliver blow after blow to each other's pen.

Firestone—I'm not going to play this with anyone but my family, but I'm okay having a family-only game.

Firestone's Final Verdict—This is a cute game that my family likes playing. There's tons of take-that (almost all of it aimed squarely at me), but it's short and easy to learn. Put this on the table.

Jeremiah's Final Verdict—We really loved this game! My boys learned it very quickly, and more importantly so did my wife. It's a great family game that is enjoyable for both adults and kids. I would recommend it for a casual party game, and for church/youth group play. Pigpen is packed with lots of light-hearted "Take that!" Which makes for great player interaction in what is essentially a set-collection game! You should definitely put this game on your table!

This game has been fully funded, and they're offering new cards and pigs, so head on over to the Kickstarter campaign and check it out for yourself. There are only 3 days left!!

An Interview With A Duel Betwixt Us Designer Laurence Honderick

duelcoverFor today's interview we're joined by Laurence Honderick, who co-designed A Duel Betwixt Us, a unique card game up on Kickstarter right now! As our baby gift to the Royal Couple, I've left in all of his charming and superfluous British "u's." Laurence, thanks for taking some time to chat about A Duel Betwixt Us!

Before we talk about the game, tell us a little about yourself.

I was born in Margate, Florida. I spent a lot of time on boats when I was younger and over the years I’ve survived a few shipwrecks. I went to art school but left early to co-found a technology startup, which moved me all over the States but eventually landed me in London.  After the company went bust, I began freelancing as a motion graphics designer, and now work full-time at a London agency creating motion graphics for television broadcast (mostly on the BBC). I never have enough time, but I do have a wonderfully supportive wife who I couldn’t do all of this stuff without.

How did you get into gaming in the first place?

The original idea-man behind the game (Rob Fitzpatrick) turned me on to Magic when we were in grade school, and hobby descended quickly into obsession. I have so many memories of us deckbuilding  in the middle of a bedroom where cards covered every visible inch of the floor...  We never really stopped playing MTG—we still do drafts occasionally and my highschool deck is proudly displayed in a place of honour in my living room.

So your new game is A Duel Betwixt Us: Tell us a little bit about it; what sets it apart from other 2-player combat card games?

Mechanically, the most unique thing is that you build your weapons and armour piece-by-piece for a specific outcome when you take it into combat, but the absurdist sense of humour which permeates the game as well as the super-stylised look and feel also go a long way in setting it apart.

You and your co-designer have known each other since you were infants... Tell us that story!

Actually, our friendship pre-dates infancy.  Our mothers met in Pregnacize class when we were in the womb (I believe Rob’s mom was actually the instructor).  He was born several months earlier, and when I followed, I think they just chucked me in the pen alongside him.  All of my earliest memories of friendship revolve around him, and we were definitely each other’s biggest cultural influences growing up.

duelWhat are some of the challenges you encountered codesigning a game?

Getting our schedules to line up was a real issue—we’re both consumed by our different careers in different ways, and free time to work on something as huge as this is hard to find as individuals, let alone as a pair.  Consequently, a lot of stuff had to be divided up and designated to one person or the other, so most of our time together which wasn’t spent playtesting was taken up by talking about stuff we’d done (or were going to do) while apart.

How did you land on the gentlemen’s duel theme for the game?

Rob had originally pitched the idea to me as a series of duels between medieval knights, but we ultimately thought it would be funnier to set such absurd acts of violence in a time where people considered themselves truly proper and manners & etiquette ruled supreme.  With knights who lived in more barbaric times it was maybe just a little too believable to be absurd.  Also, I could do funnier moustaches with a 19th century theme, which was a major plus.

Not a question, but I would just like to say that your Kickstarter video is one of the best I’ve ever seen. It also sounded like I was watching an episode of Danger Mouse, so thank you for bringing back fond memories.

Ha!  Thanks so much.  It was a labour of love, that video. It warms me to hear that it evoked memories of such a spectacular property!  The voiceover, which no doubt cued that particular connection, was performed by my brother Charlie, who was himself a Danger Mouse fan as a kid.

Is A Duel Betwixt Us your first attempt at game design, or are there others we should be getting to the table?

Rob and I had been prototyping games of one kind or another since college, but ADBU was the first one which really, really clicked enough for us to follow through.  It’s a huge amount of work to put together a game like this, and this was definitely the first which really deserved all of that love, time and energy.

What can you tell us about your plans for the future of A Duel Betwixt Us? Will there be expansions down the line?

Ultimately that will depend on how the kickstarter does, but I’d be lying if I said I hadn’t thought up one or two neat expansion themes.  Time will tell!

How would I keep a codpiece of solid gold from falling down constantly? Wouldn’t it be incredibly heavy? Wouldn’t I be so distracted by trying to keep it where it belongs that I’d be vulnerable to a dastardly fish-slap from my opponent?!

Surely you aren’t suggesting that you aren’t MAN enough for a SOLID GOLD CODPIECE?!

What’s your favorite thing about A Duel Betwixt Us?

Honestly, at this point my favourite thing about the game is the community of people who have come out to support us since we launched the video.  We’ve had so many great suggestions, questions, comments and well-wishes from backers who one week ago never even knew we existed... I’m so incredibly thankful for everything they’ve brought to the experience, I’d have difficulty verbalizing my gratitude.

What are your five favorite games right now?

Because of how demanding of my schedule the development of ADBU was, I haven’t had enough time to play many other games over the last couple of years, but Settlers of Catan, Dominion, and Gloom would be my favourite at the moment:  Settlers for its balance, Dominion for its strategy, and Gloom for its humour.

betwixtcardsFive Questions/One-Word Answers (Or a very short phrase, but seriously, don’t push us on this because we’ve had a long week...)

Weapon of choice in a real-life duel?

fisticuffs

Favorite mustache style?

handlebar

Favorite mustard style?

spicy french

Favorite song from the Labyrinth soundtrack?

Chilly Down

Favorite fictional character?

either Jack Crabb from Thomas Berger’s Little Big Man, or Thomas Cromwell from Hillary Mantel’s Wolf Hall novels.

Thanks so much for joining us, Laurence! You can check out the Kickstarter for A Duel Betwixt us right here!

And thank you for reading!