Heroclix TabApp!

If you haven't seen this yet, you should really check it out. I love it when worlds collide! Chocolate and peanut butter. Oreos and milk. Water and polo... Well, you get what I mean.

Wizkids has combined mobile gaming and one of their most successful titles: Heroclix. Check out the video for Heroclix TabApp, an app that interacts with a set of special clix figures. It looks pretty slick. Anyone out there play this yet? If we can get our hands on them we'll review them in depth!

[youtube http://www.youtube.com/watch?v=gyH9tlThLQ4&w=560&h=315]

The Millennium Falcon is Coming!

box-SWX06-rightLast week Fantasy Flight Games gave the world a pretty good look at the latest expansion for their Star Wars X-Wing Miniatures game. The long-awaited Millennium Falcon ship is on its way. And I just have to say: Wow, it looks cool! The Falcon will have a few extra modifications (true to the ship's history in the films), as well as 3 different pilot options: Han, Chewie, and the often under-appreciated Nien Nunb.

You can check out the full preview on Fantasy Flights Web site right here.

Thanks for reading, and we'll see you tomorrow!

What You Missed...

Star Wars the Card GameWe're getting back in the swing of things after Christmas break—and households full of sick people! But we were able to share some cool things. Check 'em out! First we told you about a slew of new games released all at once from Rio Grande—though still no Race For the Galaxy...?

Then Jeremiah gave us his take on the super-hot new Star Wars The Card Game.

And finally, we shared a Kickstarter project about cooperative fairy tales and mice and nutcrackers. Did I just type that?

Anyway, have an awesome weekend. Thanks for reading!

12 Realms - Kickstarter Weekly

pic1488958_md  

 

This week's featured Kickstarter campaign is a production version of one of the most beloved print and play board games on The Geek. 12 Realms is a cooperative adventure game set in the 12 fantasy realms. The campaign has a few less expensive options but you won't get a copy of the game until you hit the $65 mark as a backer. The new minis for the game look great too! The bottom line is if you loved the print-and-play version you'll want to look into this; there are a ton of stretch goals and the campaign has already blown past the initial goal and is chewing up stretch goals quickly—and with 25+ days left!

You can check out the full details of the campaign here. Have you played the original print-and-play version? We'd love to hear your thoughts about the new production version! Leave 'em in the comments below!

Thanks for reading!

We Review Star Wars The Card Game

By Jeremiah box-SWLCG-leftA long time ago, but not so far away, the folks at Fantasy Flight promised us all a new title in their Living Card Game (LCG) catalog—this time coming from the Star Wars universe. Well about a year ago they scrapped the original concept, and completely overhauled the game. It took some time, and many folks were frustrated with the lengthy wait (including myself at times!). But Fantasy Flight Games wanted to make the game the best gaming experience possible.

The final version of the game made its way to stores this week, so I grabbed up a copy and gave it a test drive!

cards

 

The game is a head-to-head battle between the two sides of the Force (Light side and Dark side). The way a player wins the game depends on which side they are on. The Light side wins if they destroy three of the Dark side's Objective cards (each player has a 10-card objective deck, which gives them resources and other game enhancements). The Dark side achieves victory by reaching 12 on the "Death Star Counter," which always increases by at least one at the start of the Dark side player's turn. This seems a bit unfair at first, but simulates the the vast availability of resources and troops that the Empire has at the ready; without the tenacity of the Rebels and/or Jedi, the Empire will simply win out by outlasting their opponent.

Player turns are about what you would expect from an LCG: a refresh phase, a drawing phase, deployment, conflict, and finally a force phase.

Players put cards into play—units (characters, creatures, droids, or vehicles), and enhancements—by paying with resources from their objective cards. Once they have their units in play, they can choose to attack their opponent's objective (both Light and Dark side players always attack the objectives of their opponents). When they attack, the other player chooses to defend or not, and then chooses a defending unit. Once a defending unit is chosen there is an Edge Battle—one of the more unique areas of the game. Edge battles work like this: Each card in the game has a number of Force icons on it. Players take turns adding cards face down from their hands to the Edge Battle until they both pass. Once players are done adding cards, they're turned face up and the icons are tallied; whoever wins the Edge Battle gets first strike in the conflict, and there are also certain attacks/powers that are only activated on units if they have won the Edge Battle. After the Edge Battle is resolved, the units deal out damage either to an opposing unit or to the targeted objective.

objectivesetOnce conflicts are settled, the player moves on to the Force Phase. Players can commit units to the Force by placing one of three available Force cards; once a unit is committed to the Force they add Force icons to the Force struggle. This is good. The bad thing is that if you use them in a conflict when you "focus" them, you have to place two focus tokens on them. This is bad, because on each turn during your refresh phase, you can only remove 1 token at a time. The balance of the Force is an important facet of the game; if the balance is in favor of the Light side, the Light side player gets to place a damage token on one of the Dark side's objectives at the beginning of their turn. If the balance is in favor of the Dark side, that player gets to increase the Death Star counter by +1 (for a total of two) at the beginning of their turn. So keeping the balance in your favor becomes a big deal!

My thoughts—

Edge Battles—To be honest, when I first heard about the Edge Battles I thought they sounded a little like the battles in the old Young Jedi CCG from the late 90's, and, well, the prospect of playing that game again sounded about as fun as a root canal. That's not the case, though. The key is to play slowly your first turn or two, so you can get some units on the table and still have some cards in your hand to win the Edge Battles. The advantage to winning an Edge Battle is typically worth the sacrifice to get the win.

vader-card-fanThe Artwork—I'm really glad we didn't get another rehash of screen shots from the films, and designers trying to be clever with some obscure character or item in the background that is only seen for three frames. The artwork is beautiful, and also gives a means to incorporate some of the more popular characters from the novels, and other stories in the Star Wars universe. They really outdid themselves in this department—the cards look great!

Deck-Building—This is another innovative approach to an LCG. Instead of hand-picking each card and building your deck in that manner, you create decks by selecting your 10 objective cards, and each objective card has a five-card set that corresponds to it. By selecting an objective card, you're also selecting the other five cards to go in your "command" deck. This offers a quicker solution to deck-building for beginners, and a challenge for veteran gamers. It's a unique twist on the concept that I like; instead of spending hours tweaking your deck, you can easily swap a couple objective cards/sets and wham!—you've got a new gaming experience!

Overall— I'm sold on the game! The mechanics and card abilities are deep, making the learning curve somewhat slow. And finding card synergy seems a little more difficult than in other games. The upside is that because there's so much attention to detail, not just in the game components, but in how the different characters, items, and locations interact with one another in the Star Wars universe, that it makes for a very deep and nuanced experience for gamers and Star Wars fans. It's a real collision of two worlds. The only real downside is that the multiplayer support is (at this time) not the greatest. I see a great potential for running almost a campaign style of game with multiple players controlling different factions, but for now there isn't much there for gamers who want to bring more than one other player along for the ride.

It took a long time for this game to get to market, but it feels like Fantasy Flight got it right in the end, and that makes it worth the wait.

Thanks for reading! And if you missed it, we interviewed Eric Lang, designer of Star Wars The Card Game—you can read that interview here!

Rio Grande Releases a Ton of Games At Once!

GearsWe're back in the saddle after a few days off for Christmas. On a Facebook post, Jay Tummelson—head honcho behind Rio Grande Games—announced that a slew of games should be in your local game store and online store now. This includes Monster Factory, Spin Monkeys, The Doge Ship, CopyCat, Unexpected Treasures, Power Grid: UK&N Europe, Antike Duellum, Myrmes, Tzolk'in, A Fool's Fortune, Cavemen, and Galaxy Trucker: Another Big Expansion. I haven't heard how Tzolk'in plays, but it looks absolutely AMAZING. Check out the pic—those are actual, working gears! We'll play and review as many of these as we can. Thanks for reading, and have a great week! And check back tomorrow for a review of one of the most anticipated games of the year! (Guess which one, you will not...)

Merry Christmas

morning-starWe'd like to take a moment to thank you for reading, and to wish you a Merry Christmas. We love our families, and board games, and Star Wars, and all that other goofy stuff, but at the end of the day, nothing is more important than our identity in Christ. And so we pray that as you (and as we) open gifts of X-Wing or Loopin' Louie, that we'd be mindful of who we are in Him, and what this day is really about. Happy Holy-days. The Son of God became a man to enable men to become the sons of God. ~C.S.Lewis

Elephant Racing in India

FormulaEGame Salute and Clever Mojo Games have announced a new racing game that should be out by next year's GenCon. Formula E finds 3 to 6 players racing elephants through villages, mountains, and deserts. According to the game description: The primary game mechanism in Formula E is hand management as players use their hand of cards to advance their elephants through the course. Elephants move in a unique manner – they push elephants in front of them until those elephants hit an obstacle, then the active elephant pushes sideways until a path is clear for it to move forward again. Certain move-adjusting cards and tactical-screwage cards can be played to trigger events like diagonal movement, obstacle movement, and nasty little screw-your-opponents effects. Elephant racing is not, necessarily, a sport of honor!

Bruno Faiduttio is one of the designers, so expect some chaos—but I can accept that in a racing game. And the name is a play on the classic race game Formula D—with permission, they used Formula E as a clever homage. Thanks for reading, and have an amazing Christmas!

What You Missed...

It was a lighter week here at Theology Of Games, but that doesn't mean there was nothing to see! We reviewed Fantasy Flight Games' new LCG Android: Netrunner.

We gave you a heads-up on the re-theme—back to the original theme—of It's Alive. It's now Candle Quest: The Game of Light.

And we brought you the exciting news that Wok Star will finally see the light of day thanks to an upcoming Kickstarter project.

That's it for this week. Have an amazing weekend, and we'll see you on Christmas Eve!

Party Like a Wok Star!

by Firestone wokBack in 2010 I got to play a neat little co-op game called Wok Star. It was a self-published, 500-copy indie game where you and your teammates own a restaurant and you're trying to get ingredients and make meals before the timer goes off—otherwise, the people eat for free and you lose money. There was enough interest that Z-Man Games signed on to publish a bona fide copy.

Well, it's now 2012, and with no sign of the game in sight, designer Tim Fowers announced he's no longer under the Z-Man contract and he'll be starting a Kickstarter for this soon. He also mentioned that he's "spent time improving Wok Star - the game plays faster (4 rounds) but still has the strategy and teamwork."

We'll let you know when the project goes live. Thanks for reading!