That's How I Roll - Episode 092 - Wordsy

That's How I Roll - Episode 092 - Wordsy

Today Jeremiah gives his Drive By Review of Wordsy from Formal Ferret Games! 
He also does some Real Talk about getting older! :)

Thanks for listening, and don't forget to check out our Patreon page by visiting www.TheologyofGames.com/Patreon!

Produced by Jeremiah Isley

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It's the End of the World as We Know It--A Single-Take Review of Hit Z Road

It's the End of the World as We Know It--A Single-Take Review of Hit Z Road

Oh man, am I ever sick of zombie games. So it was with great apprehension that I sat down for my first game of Hit Z Road. I was probably only talked into it because it's from designer Martin Wallace, one of my favorites. Hit Z Road is a lightweight dice-rolling, press-your-luck, auction game where you're trying to fight off hordes of zombies and survive until the end. Is Hit Z Road a road trip worth taking, or will it just end up eating your face off? Let's find out!

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That's How I Roll - Episode 091 - Capital City

That's How I Roll - Episode 091 - Capital City

This week on That's How I Roll, Jeremiah takes a look at The Word on the Street, and talks about the latest TheologyofGames.com/tog-top-rated page!
He Also does his Drive-By Review of Captial City from Calliope Games!

And Jeremiah wraps up the show with the burning question: "Do you call it Autumn, or Fall?"

Produced by Jeremiah Isley

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Dude, You're Gettin' a Dell! - A Single-Take Review of Everdell

Dude, You're Gettin' a Dell! - A Single-Take Review of Everdell

If it's a Dell you're looking for, or Adele, we're going to disappoint you. Today I'm talking about Everdell, one of the latest releases from Starling Games. 

Rich in backstory and flavor text, Everdell is a game of worker-placement tableau/city-building where you play one of four types of critters building your little slice of heaven in the shade of the Evertree.

Everdell is for 1-4 players and plays in about 40-80 minutes. So does Everdell a blissful haven for those who partake? Or does the Evertree clobber us like a Whomping Willow? Let's find out!

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TOG's Top Rated!

TOG's Top Rated!

Happy Monday! We've got some pretty fun news in the world of Theology of Games--at least, we think it is... Some of you are super observant, and have noticed a brand new tab up top, while others may have been tipped off by the email you received or the tweet you scrolled past. But we've launched our top recommendations list that will now permanently live on the site: TOG's Top Rated! 

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Imhotep! Imhotep! Imhotep! A Double-Take Review of... Imhotep!

Imhotep! Imhotep! Imhotep! A Double-Take Review of... Imhotep!

Today we're going to roll up our sleeves and get to work. What are we working on? Well, we're building some of the biggest, baddest, stone structures the world has ever seen. Of course, we recommend you leave Brendan Fraser out of the equation. Imhotep is an area-control game where players taking stones from a quarry, loading them on ships, and sailing them down the river to be used in the construction of some of the most iconic wonders in Egypt. So, is Imhotep a brick house, or does it leave us screaming for our mummies? Let's find out!

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That's How I Roll - Episode 090 - Everdell

That's How I Roll - Episode 090 - Everdell

Today on this "Zero" episode Jeremiah looks back and looks forward to episode 100! 
He also does a Drive-By Review of Everdell from Starling Games!
And in this week's real talk segment Jeremiah discusses the first day of school and family traditions!

Produced by Jeremiah Isley

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Keyforge - What's a Quadrillion!?

Keyforge - What's a Quadrillion!?

Some of the biggest news to come out of Gen Con is from Fantasy Flight, and one of the biggest, most epic, colossal  names in game design: Richard Garfield. (He designed this little card game called Magic the Gathering, maybe you've heard of it?) The title I'm talking about today is Keyforge. Keyforge: Call of the Archons (to be accurate), is a 1 vs. 1 card game where players are racing to forge keys (get it? Key.... Forge?) that unlock the vaults of an artificial work at the center of the universe... Ok, ok, that’s a paper thin theme, but what's fascinating, mind-blowing, and seemingly near impossible here is the fact that the game features decks, that are completely, 100% unique. As the Fantasy Flight website says "What this means for KeyForge is that every deck in existence is utterly unique and different from every other deck."

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