A long time ago, Donald X. Vaccarino designed a little game called Dominion, creating what we gamers call deck-building, a new genre that has had many, many additions since then. One of the games to use the new mechanism was Star Realms. Star Realms burst onto the scene as an inexpensive 2-player deck builder that came in a small box for just $15. Since then it has grown. Oh has it grown. Lots of expansion packs, variants, and even a mobile app have made it one of the most successful deck-building franchises to date. And for a good reason: it's FANTASTIC! So when Rob Dougherty (co-designer and founder of White Wizard Games) handed me a pre-release copy of Star Realms Frontiers, the latest and greatest in the lineup, let's just say I was a teensy bit excited! Star Realms Frontiers is a standalone release featuring 80 new trade row cards, and 8 over-sized Mission/Boss cards for solo and co-op play! So, does Star Realms Frontiers kick it into Hyperdrive? Or should it be chucked out the airlock? Let's find out!
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