Friendly Local Game Stores, UNITE!

Hey Guys! 28189-beautiful-christmas-treeSo we know we've been  linking to all sorts of online stores including some links sending you to Amazon with their low prices and lightning deals, etc.

It's obviously easy for us to drop in a bunch of links to online retailers for deals since we're...ya know...on the Internet, and online retailers are also on the Internet. But we both love local game stores as well, so we thought we would give you all this open post to share links to your store's Web site/Facebook pages, etc., and let the folks who may be reading in your area know about any special deals and events going on in your neck of the woods!

It's our Christmas present to you folks who work day in and day out providing a friendly, safe place for folks to come in and check out new games, play in tournaments, and connect with other gamers in the area!

So, FLGSs, leave your links in the comments below! PLEASE include your city and state, and any contact info below, as well as any info on upcoming gaming events, sales, or promotions!

Readers, please share this post with your FLGS so they can join in on the fun!

And have a Merry Christmas!!

From Firestone, and Jeremiah here at Theology of Games!

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2013 Holiday Gift Guide—Gamers' Games

Alright, here it is! It's our final list of gift suggestions for the 2013 Christmas season! These are games we suggest picking up for the tried and true gamer on your list. Many of these games we've played and reviewed, and others we're hoping to find under our tree in just under 2 weeks! So, here we go! Our list of gamers' games for 2013!

the dukeThe Duke—In this 2-player abstract game, players maneuver their tiles in an attempt to capture their opponent’s Duke. Simple to learn, highly strategic, and there are plenty of expansions already available.

MSRP: $40 (Find it online)

Ages: 13 and up

Review: http://wp.me/p2hTk7-122

SuburbiaSuburbia—It’s like SimCity: The Board Game. I (Firestone) am completely enamored with this city-building tile game from Ted Bezier. And with a recently released expansion, this one gets better and better. The third printing will be available in January, but you might be able to preorder with your FLGS.

MSRP: $59.99 (Find it online)

Ages: 8 and up

Review: Coming soon!

MysticaCoverTerra Mystica—This game is a beast. Lots going on. Lots of wood. Lots of variety in the various races. It’s a deep game where you’re trying to expand your race better than the others.

MSRP: $79.99 (Find it online)

Ages: 12 and up

ViticultureBoxViticulture—An elegantly designed worker-placement game that has players taking on the roles of vineyard owners. Grow, crush, and bottle your way to success and become a master, vineyard...ist?

MSRP: $60 (Find it online)

Ages: 13 and up

Review: http://wp.me/p2hTk7-NA

Mage-WarsMage Wars—Okay, imagine Magic: The Gathering, except you pick your spells instead of drawing from a deck. That’s Mage Wars. You’re two mages battling each other, using spells and creatures and equipment, but you have all of your spells available at any time. It’s deep and fascinating and very, very good.

MSRP: $59.99 (Find it online)

Ages: 13 and up

libertaliaLibertalia—This under-the-radar gem is a unique auction game where you’re a pirate captain trying to get the best treasure. You’ll play out your character cards and jockey for position.

MSRP: $49.99 (Find it online)

Ages: 14 and up

BoraBora Bora—The remarkable Stefan Feld came out with four games this year. And this was by far the best of the three I (Firestone) played. It’s a heavy Euro where you’re juggling 100 things in an effort to get VPs.

MSRP: $59.99 (Find it online)

Ages: 12 and up

Buy_Tzolkin_The_Mayan_Calendar_NZTzolk’in—This worker-placement game didn’t make our list last year because we hadn’t yet played it. Well, once we did we realized it’s one of the best ones out there. It’s innovative, tense, and so, so good.

MSRP: $59.99 (Find it online)

Ages: 13 and up

Review: http://wp.me/p2hTk7-u6

Thanks so much for reading, and have a great Christmas!

Emu Ranchers—A Double-Take Review

emuThe poor, misunderstood emu. Large. Flightless. Tiny little wings. They've been overshadowed by the ostrich, and out-cuted by the kiwi. But you—YOU—see the emu for what it really is: $!

The Overview

You're an emu rancher, and your neighbor just decided to get into the business, too. Why didn't he choose to raise ostriches or kiwis? I don't know; you'll have to ask him. So each of the two players in the game is trying to create the most profitable emu ranch.

Emu Rancher is for two players, ages 8 and up, and it takes about 20 minutes to play.

The Components

For the Basic Game you have:

  • 24 two-color, numbered Emu cards—numbered 2 to 9
  • 6 single-color Egg cards
  • 6 single-color Feather cards

For the Advanced Game you also have:

  • 4 three-color Wild cards
  • 1 Buyout card

emucardsThe Setup

First you'll choose a number of rounds to play—the game suggests an even number is best. Then, depending on whether you're playing the Basic or Advanced Game, shuffle all of the appropriate cards together and deal six cards to each player. Put the rest of the cards aside as a draw pile. Randomly choose a starting player, which will alternate for each round you play.

The Gameplay

On your turn you will do two things.

1) Play a card.

2) Draw a card.

When you play a card you have a few choices.

You can start a new emu pen. You can start with an Egg card—in which case you'll be adding higher number to the pen. Or you can start with a Feather card—in which case you'll be adding lower numbers to the pen. Each Egg and Feather card is one color, so if you start a pen with those colors, that's the color of the pen. If you start it with an Emu card, you will eventually choose the color of the pen. That's because each Emu card has two colors on it. The number's always the same, but it might be a green 2 on the top, and a blue 2 on the bottom. The colors don't match, either, so the green 9 has yellow on the other side. And the green 5 has purple on the other side. At any rate, if you start with an Emu card, you don't have to "pick" the color until you play your second card, which will be one of the two colors on the first card, and will necessarily choose the color of the pen.

You have to follow the preceding numbers in the pen—going either higher or lower, depending on which card you used to start it. You can skip numbers—and, indeed, will probably need to since the other player might play the number you need into his pen!

You can play to an existing pen. That's just what it sounds like: play a card to a pen you've already started.

photo(9)You can discard. Maybe you don't have anything you want to play. Or you're stalling. Whatever the reason, you can always choose to discard a card to the top of the discard pile, rather than play one to a pen.

At the end of your turn, you'll draw one card, either from the top of the draw pile or the top of the discard pile.

Once all of the cards have been drawn from the draw pile, each player plays out the rest of his or her hand to already existing pens—you can't start a new pen. Then you score.

Each pen costs 18 points right off the top—emu pens are expensive! So you immediately remove any Wild or Emu cards adding up to at least 18 points—and you can't make change! Any cards above the 18 are profit! Egg and Feather cards can't be used to pay for the pen, but they do each add 5 points to the score of the pen. If your pen was not profitable, then you subtract 5 points for each Egg and Feather card...

If you're playing with the Buyout card (Firestone says don't, and Jeremiah is fine with it), then the lucky recipient can eliminate one unprofitable pen.

Then you just add up all of the pen scores and record the score for the round. Once you've played the predetermined number of rounds, the person with the highest score is the most awesome at giant, flightless bird ranching!

The Verdict

I get this look a lot...

Firestone—If this game sounds a lot like Lost Cities, that's because it is. Now that's not to say this game is a rip-off; I don't believe it is. The fact that there are two colors on the emu cards actually makes this game more challenging than Lost Cities, IMO. There's only one of each color, and it's on the other side of another color, so it's more restrictive.

This is mitigated somewhat by the Wild cards of the Advanced Game. I will always choose to play with those, as they give me just a little bit of breathing room—otherwise the game is too claustrophobic.

Jeremiah—I myself haven't played a lot of Lost Cities. Regardless, I thought the game play and learning curve of Emu Ranchers was just right for a shared-deck game. Having dual colors on the cards did make for some interesting strategic decision-making, as well as a couple double-checks as to what your opponent is up to before discarding a card to try and get something better.

The "advanced" mode to me seemed like a no-brainer; I don't ever see myself removing cards from the game, not even the Buyout card. I like the press-your-luck aspect it brought to the game. I felt empowered to go ahead and start that  next pen, knowing full well I didn't yet have enough cards to make a profit on it, and that the Buyout card could already be in my opponent's hand. But, nothing ventured, nothing gained... It didn't always work out for me, but it was fun trying.

Firestone—I really dislike the Buyout card. There's only one in the deck, so one person is automatically going to have an advantage over the other, and it's just the luck of the draw. That's just awful. But it's easy to take out, so YOU SHOULD DO THAT.

Jeremiah—I know the designers/developers took great care in completing the graphic design and artwork of the game. They gave each emu a unique personality and expression to make all of the cards interesting and thematically fun, which in turn makes it a great family/kids game as well. That was a nice touch for a game that mechanically could have been easily abstracted to numbers and suits/colors.

Firestone—Totally agree. A great deal of this game's charm comes simply from the engaging artwork. My son wasn't sure he wanted to try a game about emu ranching, but once I showed him the artwork, he was sold.

Firestone's Final Verdict—This was a good little card game that I've played a number of times with my 9-year-old. It has interesting decisions. It's affordable. It's portable. And the cute artwork adds to the charm. Put it on the table!

Jeremiah's Final Verdict—I agree, it's a fun game that is about as portable as you can get, but still packs a lot of fun gameplay into a small package. Young kids will enjoy this one, and with its varying game length it makes a nice and interesting fun quick filler for gamers at a game night. You should totally...Put this on your table!

The game is currently on Kickstarter, and you can get your own copy for a mere $15, shipped. We'd like to thank AppSauce for providing review copies of the game. This in no way affected our opinions of the game.

Thanks for reading!

Amazon Lightening Deals - Smash Up! - Rise of Augustus!

As an act of public service we're giving you a quick update! Today at 3:00 PM EST Amazon is running a lightning deal for two popular board games!

smashcoverFirst is Smash Up! The shuffle-building game that started it all! On Amazon the price is only $22.99, but when the clock strikes three, Amazon will knock off even more from the MSRP. So clickety-click RIGHT HERE! To see what you can save!

augustusNext up is Rise of Augustus from Asmodee - We haven't reviewed this yet, but the customer reviewers on Amazon call it "Fancy Bingo", and say it's a great gateway game for folks. Check it out RIGHT HERE!

Thanks for reading and stay tuned for our last installment of our 2013 Christmas Holiday Gift Guide, which is coming tomorrow!

Remember these are "Lightning Deals," which mean they don't last forever, so act fast!

Kickstarter Quickly!

We are in the midst of the Christmas season, and rolling out our Holiday Gift Guide, so we haven't had much time to point you toward cool Kickstarter projects, but there are a few campaigns we thought you should take note of before they come to an end!

Coin ageCoinAge—A Pay What You Want Area Control Micro Game—Tasty Minstrel Games

About the micro-est of micro games, ever. This game consists of 1 card that acts as the playing board, and you use pocket change to attempt to take control and score points. They've funded super fast, and if they hit enough stretch goals, the card will be turned into a sweet plastic credit card type card that you can keep in your wallet, so you can play it anywhere! The game looks like it's a lot of fun for those spontaneous moments when you just need to control an imaginary plot of land!

This campaign ends on December 21, and for a meager $3 you can get your own copy of the game! Check out the full campaign here!

Pixel lincol re-electionPixel Lincoln: Re-Election!

That's right, more Pixel Lincoln, meat-based weaponry, and crazy cards for your pixelated-Presidential adventures! This expansion includes a bunch of the things you know and love about Pixel Lincoln, plus some new types of cards, including "environment" cards that affect the levels they show up on. We had a nice chat about these new cards and much more with designer Jason Tagmire on our third episode of our podcast (you can find it here).

The campaign ends on Dec. 27, and $35 will get you in on all of the new cards! Check out the whole re-election campaign, right here!

Thanks again for checking in with us. You can subscribe to our blog over on the right! And check us out all over the Web on Facebook, Twitter, Instagram, and YouTube!

Thanks!

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2013 Holiday Gift Guide—Stocking Stuffers

coupcoverThis section of of our Holiday Gift Guide is for small games that can fit inside a stocking. Most of them fall into the "filler" category, but some of them have deep gameplay that belies their simple packaging.

HeartlandThe Great Heartland Hauling Company—Breaker, Breaker! Welcome to America’s heartland. It’s time to grab your trucker hat and hit the open road. In The Great Heartland Hauling Co., players will travel the heartland picking up cargo and selling it for profit. Clever design and great thematic gameplay! It's between printings right now, but you can preorder from the Dice Hate Me Games Web site.

MSRP: $20

Ages: Box say 8 and up, but we've both played this with younger kids.

Review: http://wp.me/p2hTk7-A5

ThrowdownCoverMaximum Throwdown—In Jason Tagmire's card-flinging free-for-all players choose a team (deck of cards). Then they start throwing down... Literally. Each card has special icons that either score points or give special powers to the player who threw them, but if someone covers your cards you lose those powers and points! A fun and unique card game for all!

MSRP: $19.99 (Find it online)

Ages: The box says 12 and up, but that seems way high. Should be fine with 8-year-olds and up.

qwixxdicetowerQwixx—This is a wonderful, fast, easy-to-explain dice game that's completely portable. It's a great filler, and would definitely work with nongamers. We've even played with my 5-year-old. Don't hesitate to pick this up.

MSRP: $11.95

Ages: 8 and up, though younger should work fine with just a little coaching.

Review: http://wp.me/p2hTk7-SG

coupcoverCoup—Coup just came out in a retail release. And you should buy it. There's so much bluffing in this game. So much intrigue. So much awesomeness. The actor Wil Wheaton even encouraged readers of his blog to read MY review of the game.

MSRP: $14.99 (Find it online)

Ages: 10 and up.

Review: http://wp.me/p2hTk7-EP

HanabiHanabi—This is on my (Firestone) short list for Game of the Year; it would easily fit on the Gamers' Game list, but is here based on size. You have a hand of cards that you only point away from you. The other players are trying to give you clues about your hand, while trying to figure out clues about their own. And the whole point is to lay down cards in the various colors, in numerical order. It's fantastic.

MSRP: $10.95 (Find it online)

Ages: 8 and up

Review: http://wp.me/p2hTk7-RH

veronaCouncil of Verona—The first title in Crash Games' Pub Series, a series of games that can be played anywhere. Council of Verona packs lots of game play into a tiny box. It features a good deal of bluffing and intrigue. And fits nicely into any gamer's stocking!

MSRP: $14.99 (Find it online)

Ages: 13 and up

duke expansionThe Duke: Robert E. Howard Expansion Pack

If you're gamer doesn't have The Duke, you should seriously go buy them a copy... Like right now. And what would be a better addition to that game, and a perfect stocking stuffer than a sweet four tile expansion pack featuring the legendary characters from the work of Robert E. Howard!? That's right you can bring Kull, Soloman Kane, and even Conan the Barbarian to fight along side your Duke and hack and slash your way to victory!

MSRP: $9.95 (Find it online)

Ages: 13 and up

Review: (of the Duke) http://wp.me/p2hTk7-122

12 days12 Days

A card game that has an obvious holiday theme, so it seems obligatory that we should add it to the list of  games that should be stuck in stockings! 12 Days was also JUST featured on the latest episode TableTop featuring geek hero Wil Wheaton, if you want to see it being played, click here (Just be aware they use a lot of cuss words -that are mostly bleeped out- on the show)

MSRP: $15.95 (Find it online)

Ages: 8 and up

Stay tuned for our final entry: The Gamers' Games! Thanks for reading!

2013 Holiday Gift Guide—Family Games

Family Games is kind of a hard category. I mean, if you're playing a kids game, is that a family game, too? What about families with young kids, or older kids, or no kids? Basically, these are games that we play with our families, but that aren't designed specifically as kids games. And our kids are between the ages of 5 and 9, so the games will skew that way.

DCCoverDC Comics Deck-Building Game—So deck-building games are a little bit...ya know...SUPER POPULAR!! But what kid wants to play Dominion and build Markets and Cellars? None that I know. The DC Comics Deckbuilding Game is the PERFECT game to teach kids about the basics of deck-building.

Cost: $40

(Find it online)

Ages: Probably 8 and up, as there’s definitely some reading involved.

Review: http://wp.me/p2hTk7-Gn

reliccoverRelic Expedition—In this game you'll be exploring the jungle, looking for relics, managing the tools in your backpack, and trying to stay one step ahead of the dangers—which include snakes, panthers, boars, and monkeys. This is Foxtrot Games' first game, and they thoroughly impressed us with their out-of-the-gate offering.

MSRP: $49 (Find it online)

Review: Coming soon!

forbidden_desert_promo_webForbidden Desert—If you’ve played Pandemic or Forbidden Island, then you’ll know just what to expect from Matt Leacock’s latest co-op game. But that’s not to say this is just like those. This has new and interesting gameplay mechanics—including deadly sand that will cover important tiles until you can dig them out. Look for our full review soon!

MSRP: $24.99 (Find it online)

Ages: The box says 10 and up, but an 8-year-old who's played Forbidden Island should have no problem here.

plankcoverWalk The Plank—This is a fun little take-that game, designed by some friends of mine! (Firestone) You’re playing cards that will let you push, pull, and drag your opponents off the plank and into the briny sea. Lot of fun!

MSRP: $20 (Find it online)

Ages: 8 and up, as there's some reading on the cards.

KOTPowerKing Of Tokyo: Power Up!—This expansion for the terrific game King Of Tokyo adds one more character (the Pandakai!), but more importantly it adds Evolution cards, which are monster-specific special powers that increase the complexity a bit, but also increase the fun!

MSRP: $19.99 (Find it online)

Ages: 8 and up.

RiffRaffCoverRiff Raff—This dexterity game has you putting pieces onto a swaying ship. It's ridiculously clever, and kids are naturally good at dexterity games, as they seem immune to the laws of physics—plus they're fearless in their placement! This one is a little tricky to track down—and expensive—but worth the effort.

MSRP: $69.99 (Find it online)

Ages: Box says 8 and up, but we've played with my 5-year-old.

Review: http://wp.me/p2hTk7-14s

So what did we forget? What are some of your family's favorite games? Let us know in the comments!

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Hegemonic—The Unboxing!

photo (41)Something we've never done before is the obligatory unboxing video of a new game. There's probably no real good reason for this, other than when we get new games we typically tear into them like a 5 year-old on Christmas morning. However we were provided with some advance copies of Hegemonic, a new 4X game from Minion Games, and we thought it would be a good idea to show you...what's in the BOX! (Which is more than absolutely nothing!)

We're pretty excited about this game, and the components have only ramped up that excitement! Great art, well-thought-out components, and nifty plastic bits!

Without further delay here is our video unboxing of Hegemonic!

[youtube=http://www.youtube.com/watch?v=IHrM2rm2PKY&w=560&h=315]

We would LOVE it if you subscribed to our YouTube Channel, as well as the blog (which you can do right over there on the right!). You can also stalk... errr I mean follow us on Facebook, Twitter, and Instagram. We're also podcasting these days over on the iTunes!

Find the game online here!

Thanks again for reading, watching and listening! Stay tuned for our review of Hegemonic and much more!

Let us know if you're getting this game! Why? Why not? Let's chat, folks!

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11 Ways to Tell You've Got a Gamer on Your Christmas List

Family-playing-board-game-007We understand that having a gamer in your life can lead to confusion during the holiday season. Chances are you've found yourself walking into a store, or looking at Web sites you never knew existed, and are wondering if someone is playing some sort of elaborate prank on you. So we've taken it upon ourselves to explain some of the oddities you might be experiencing this year with that gamer in your life, and hopefully make this a joyous and bright Christmas for all.

So here are 11 ways to tell if there is a gamer on your Christmas list, and a little help in figuring out what exactly it is they are talking about, or would like under the tree this year.

deck-components1—They keep talking about "Deck-Building" but you're pretty sure you've never seen them pick up a tool...ever.

It's okay, you're not imagining things. They do like to build decks, but they're not referring to an overgrown porch; they're talking about cards. Deck-building games are all the rage these days, and chances are your gamer likes them. Games to check out include: Dominion, Ascension, and the DC Comics Deck-Building Game. Here are some other deck builders!

2 —They appear to talk in a strange, secret language that mostly involves random letters and numbers : RPG, CCG, LCG, d12, d6, etc.

Most trades/vocations/sub-cultures have a certain vernacular, and gamers are no exception. Here's a few quick tips to help decipher this code: G = Game, C= Card, and d = die/dice. So in the examples above, we've referred to Role Playing Games, Collectible Card Games, Living Card Games, and 12- and 6-sided dice.

iron die3—They make your kids roll a d20 for initiative to see who gets to open the next present under the tree.

In this case, you've got a serious RPGer in your life (See #2). Sometimes a roll of the dice can be a non-objective way to resolve a dispute. Just don't let them get carried away with modifiers, or equipping support items and spells. If you want to get on your RPGer's good side, a nice custom or metal set of polyhedral dice should do the trick... Just don't ever touch them, and whatever you do, don't roll them! Ever!

4—They often refer to playing with a hidden identity, being a spy, and/or a werewolf.

Chances are they're talking about the last time they played The Resistance or Werewolf, or some other game that requires them to hide their identity from others in order to win. You shouldn't be too concerned, unless they start wearing dark sunglasses even at night. Or unless, of course, you find multiple counterfeit passports in their underwear drawer. You may want to look into the newest sensation in this genre, "Two Rooms and a Boom." You can't buy it yet, but you could print and cut the cards from the DIY print and play files. Anyone who's ever gone through that process will surely appreciate the thought AND the effort put into that gift!

plush log

5—They repeatedly refer to a certain group of people they keep calling "Settlers" and can't stop making "wood for sheep" jokes.

A word of warning here: (this may come off as snobbish) but if this describes a person you know, and they claim to be a gamer, you could be dealing with a poser here. Settlers of Catan, while a fine game in its own right, is just a few clicks up from Monopoly in the "Oh, I like board games... I've played..." category. Regardless, there are plenty of iterations, accessories, and Catan-themed gifts out there, to satisfy the unquenchable thirst of any die hard Settlers fan.

6—They measure everything in mm (millimeters).

Looks like you've got a real miniatures/wargame fanatic on your hands. You've no doubt seen them more than once with their nose deeply inserted into a 2 inch—errrr...make that 5.08 mm manual for games like Warhammer 40K (pronounced 4DK for some reason), or hunched over a table meticulously painting the highlights into every knuckle  of their Eldar Bowman's fingers, or writing thesis-length back-stories for why that particular figure has a small grass stain on its left knee. You may consider getting this gamer some art supplies, like nice model paint, or fine-point paintbrushes. Or some financial counseling so they can move out of your basement.

warhammer_fb_larp_russia_by_ghunnar-d4t4uau7—They spend countless hours constructing foam weaponry and mastering their dueling skills.

These are classic tell-tale signs of a LARPer. (We'll help you out: "Live Action Role Player.") This form of gaming takes the stakes to a completely higher level by adding in actual, physical activity to the gaming experience. Many folks who LARP can be found in the woods on weekends camping out, battling nasty orcses, and looking rather stylish while doing it. LARPers generally appreciate any accessory, medieval garb, or foam weaponry that would go well with their character's taste or clan's colors. If you want to be more practical, some camping gear, and bug spray (aka magical mist of repulsion), comes in handy, too. A word of warning: Do not attempt to go all Pinterest and make your LARPer some "snazzy" cardboard weapons or armor; such things are frowned upon by this crowd.

8—They're always discussing "Streamlined Mechanics" but the guy who works on your car is some clumsy dude named Bill.

In the gaming world the term mechanic is used to describe the way a game plays, the actions a player can do on a turn, and the way game pieces or cards interact with each other in a game. Streamlined mechanics are a way of referring to a game that is simple to play and learn, without a lot of in-depth mechanics, or actions to slow the game play down. If your gamer is into games that are streamlined, you might want to check out some simple, but fun, games like Council of Verona, or Coup. Find Coup online here.

ZombieMeeples1a9—They have a mega hypochondriac obsession with the Measles. 

They're not obsessed with the Measles; they're saying Meeples. Meeple has been slowly usurping the terms Token and Pawn for some time now. A standard Meeple is essentially a wooden representation of a person. But of late we've seen everything from Truck-eeples (in The Great Heartland Hauling Co.) to Canoe-eeples (in Paradise Fallen) to awesome monster-eeples and adventurer-eeples (in Dungeon Heroes) and even Lincoln-eeples (albeit hat-less ones, in Pixel Lincoln). If your gamer likes trinkets and such, any of the games we just mentioned will add some unique Meeples to their collection. You can also find tons of customized/painted Meeples on sites like Etsy and Ebay.

10—They don't work in HR, but they're constantly bringing up "Worker Placement."

Worker Placement is an increasingly popular game mechanic (see #8) that involves placing Meeples into certain areas of a game board to perform a certain task or gain a resource to hurtle you toward victory. If you've got a worker-placement fan, they probably already have Agricola or Stone Age, but they'd love a copy of T'zolk'in or Viticulture to add to their collection. Get Tzolik'in here.

POLLOCK_1950_Lavender_Mist11—They repeatedly confess their LOVE of abstracts, but they've said they think Jackson Pollock is a hack.

While this may seem confusing, we're unfazed by this apparent dichotomy. Abstracts are once again a specific genre of games that are, well...non-specific. They usually involve moving random pieces around on a board until someone wins for whatever reason. Very rarely do they have a theme or any sort of story-driven explanation as to why you're doing what you're doing, but they are also generally highly strategic. If this describes the games your gamer is into, go grab a copy of The Duke, RIGHT NOW! Find it online, right here!

We certainly hope that this list has been both entertaining and helpful to you. If there's something we didn't cover, let us know down in the comments!

Don't forget to sign up on the right to receive our posts via email and check us out on Facebook, Twitter, Instagram, and YouTube. You can also download our monthly Podcast on iTunes!

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AEG Announces the Next Smash Up Expansion

SmashUpSciFiThe suspense was killing you, right? Well it's all over now. Following up on the heels of the semi-controversial Obligatory Cthulu Set, AEG has announced the next expansion for their hit shuffle-building game.

SCIENCE FICTION DOUBLE FEATURE!!! (Read that with a cool echo effect in your head. It's impossible to do in print, but you get the idea.)

Time Travelers – The time stream has been compromised. Robots from the future mingle with pirates, extinct dinosaurs move with magical wizards… everything is all smashed up! That’s where the Time Patrol steps in. Organized in 1976 and led by the enigmatic Doctor When, the Time Patrol works to keep time flowing… in the manner they deem best.

Cyborg Apes – In a daring raid on a top secret research facility, apes stole the latest in cybernetic enhancements, and are now enacting their centuries old plan to take over the world! Combining their natural athleticism and powerful strength with high-tech augmentations, these apes will go bananas all of your opponents!

Super Spies – The shadow war between International Secret Intelligence and the evil HAVOC (Henchman and Villains of Chaos) continues. HAVOC’s schemes threaten the world, from weather changing satellites to lasers mounted on secret moon-bases, they can only be opposed by the daring agents of the ISI. Using the latest in espionage technology, the ISI will be able to foil your opponents plans before they even come to fruition.

Shapeshifters – Far below the surface of the earth, strange amorphous creatures have developed a thriving world, based on the manipulation of their own genetics. Now they plan to apply that knowledge to conquer our world above. Taking samples of the most powerful creatures and warriors they can find, these shapeshifters can use the best of whoever they copy.

In addition to the new factions, it'll also come with 8 new bases. This double feature premieres in April of next year. Stay tuned!

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