Last-Chance Kickstarter Project: Burning Suns

burningcoverHi Faithful Readers, Sorry we haven't been posting much this week; it's been crazy and busy around here—but jeremiah and I got to hang out for a few days! Today I wanted to give you a heads-up on a cool-looking project called Burning Suns, from SunTzuGames—it ends in just 48 hours. We featured it a couple of weeks ago in a Kickstarter Weekly, but today it gets its very own post. Burning Suns is a tactical, 4x game for 2-5 players, ages 14 and up. The time to play is approximately 40 minutes per player.

The game comes with over 700 empires. 700!! You can customize the race you play, and you'll have different strengths and weaknesses depending on what you play. I would love to find out how they were able to keep all of those empires balanced.

burningshipsThere's a market that lets you hire mercenaries, or build buildings, or buy other resources. There's warfare and negotiation and politics and dice, and everything you's expect from a 4x game. It comes with plastic ships, some of which hold dice that you use to track hits. It's elegant and simple and looks totally cool. There's a bunch of other stuff, and this just scratches the surface.

One of my favorite things about this is that they're looking for help from the community: SunTzuGames wants people to come up with tournament, co-op, and solitaire rules you can use with the game. That's a great way to involve people, get them invested in the product, and get the best game you can get.

£55 (or approximately $89) gets you a copy of the game, and all stretch rewards—and that includes shipping across the pond to the US. Check out the campaign while you still can—only two more days. Thanks for reading!photo-332.jpg

Some iOS Board Games on Sale (And Free!)

ghoststoriesBy Firestone So, given a choice, I'm ALWAYS going to choose a face-to-face game over a digital one. In fact, I have some great games on my iPad, but I almost never play them. But I have friends who love playing iOS games, and some people don't have a gaming group, so it's this or nothing. Whatever your circumstance, if you're interested in iOS games, you might want to jump on these deals...

First, we have Ghost Stories. It's a very challenging co-op where you're trying to keep evil spirits from taking over your village. You move around, defeat demons, and use the powers of the townspeople to help you in your quest. And right now it's FREE. You should definitely be aware that it has some occult undertones. There are ghosts and spirits and demons—but you are trying to defeat them, and not use them. There are also some eastern religious concepts in the game, too, such as "chi." So research it on the Geek, or watch a video. Shoot, for that price you can download it, play it, and if it's not for you, delete it!

PuertoRicoThen we have two classic games on sale for $.99 each. First is Puerto Rico, the classic euro that's still near the top of the Boardgamegeek rankings, even after all of these years. And the other is San Juan, the card game spinoff, that is also a terrific game—and a clear inspiration for Race For the Galaxy.

We have no idea how long these prices will last, so jump on them! And then let's play a game together!

Thanks for reading! What do you think about these games? Did the tone/subject of Ghost Stories bother you?

Kickstarter Weekly - Sept. 26, 2013

It's that time of week again, that special time when we bring you some really cool games that are trying to scratch and claw their way onto the gaming market. Will they make it? Will they fail miserably? Only you can decide! So buckle up, and hold onto your hats, it's time for Kickstarter Weekly!

Featured Campaign

Keep the CrownKeep the Crown - Jamal Jamie

We've received review copies of this one, and the initial impressions are pretty good right now. It's a game that kids can play well, but also one that adults won't dread pulling out... "Oh. You want to play Candy Land... Again." The rules have many layers to increase difficulty and strategy, and there's enough randomness to keep the replayability pretty high.

The campaign ends Oct. 30 and a pledge of $40 will score you a copy of the base game. Check it out here!

 

 

BattleaxeBattleAxe - Nick Ryan

This one looks like a pretty solid miniatures-based battle simulation. There are plenty of miniatures, and different soldier and troop classes, to use as you attempt to take out your opponent's king. The game looks pretty solid, but I wonder if the funding goal for this one is set a little too high, especially for someone unfamiliar to the Kickstarter community.

It takes a pledge of $65 to get the base game, and the campaign ends Oct. 23. You can check it out here!

 

Robot TurtlesRobot Turtles: The Board Game for Little Programmers - Dan Shapiro

This campaign is blowing up! They've already hit over a $500K in funding and 12,000+ backers. Robot Turtles is a board game for 3-8 year olds that in some way teaches fundamentals of programming. Players play cards with movements on them to navigate their turtles on the board and to their goal.

If you want to get in on the campaign, hurry, it ends TOMORROW! A pledge of $29 will get you a copy of the game, and you can check out the campaign, right here!

 

Mr darcyMarrying Mr. Darcy - Erika Svanoe

In the category of games your wife will be thrilled to play with you is this nifty looking strategy card game where players take on the role of characters in Jane Austen's "Pride and Prejudice" trying to land a marriage proposal from the most eligible of bachelors, Mr. Darcy. The campaign has already hit its funding goal, but there aren't many stretch goals that look terribly intriguing, other than helping get the game out to more folks.

$30 gets you the game, and the campaign ends Oct. 17; you can check it out right here.

 

Well that's it for another KS Weekly; we'd love to know if you're backing any of these projects, or maybe some others that we may have missed!

And as always we appreciate your subscription over on the right --->

And we'd love to interact with you on the webs, Facebook, Twitter, Instagram, and YouTube, and of course our brand new Podcast!

Chicken Caesar! A Mini-Review

chicken Caesar box- by Jeremiah A few weeks ago I wrote about my inability to get Chicken Caesar on the table. Well, we had a breakthrough a few nights ago and managed to fumble our way through a first playthrough. So my opinions aren't yet complete, nor is my full understanding of the rules. (There's a lot going on here!) I thought since it has been so long since receiving the review copy I would at least update everyone on the status, and give some initial thoughts. So, here goes...

The Setup - This is a pretty straight forward process: Select a color, and the correct number of chickens (pawns and matching cards) depending on the number of players in the game. Stack the office tokens next to the corresponding offices on the board, and set the tax rate to 3. Give everyone 1 Frumentum token which is the currency of the game. And give the first player the Suffragium token. Oh, and also grab your Latin-English dictionary--you'll need it. For instance, while frumentum is the currency of the game, it is actually Latin for grain, because you know, chickens. And Suffragium means "vote", because you know, Caesar...

photo (36)Game Play - The game begins with selecting a starting player, then players take turns placing their chickens in the 4 different political houses, which are Aedile, Praetor, Censor, and Consul--and of course the office of Caesar. The game goes through several phases, in which players (after turn 1) advance into vacated office seats, perform their office actions (changing tax rates, assigning guard chickens, choosing to exile a chicken from office, or overseeing the improvement of monuments), gain the rewards of their office (sometimes money, but always an office token to place on their chicken's corresponding card), and then resolve attacks from the foxes who will more than likely take a chicken off for dinner. And finally, Caesar usually dies, and players make suggestions to improve their dead chickens' monuments.

The main scoring engine is to either gain tokens from many different offices, which are cashed in at the end of the game, or to earn a ton of cash during the game. Frumenti is then totaled and whoever has the most wins.

The Verdict (albeit not the final one!) -

I think I like this game. It is about what I thought it would be. Obviously I've only had one go at it, and the learning curve is pretty steep, but I'll offer my comments thus far, and would love to hear your thoughts as well.

Components - The quality of the components are great, I felt from an artistic standpoint there is a touch of an identity crisis. The art design and imagery is great, and of high quality, but the only thing that makes it "Chicken" Caesar is the fact that the cards have chickens on them, and the tiny little foxes above the tax rate indicator on the board. Otherwise the board is set in ancient Rome, with pristine alcoves for monuments of the deceased, and a swank palace for Caesar. It looks great, but it doesn't look Chicken-ee enough in my opinion. It's quite the juxtaposition.

The Game Play - The crux of the game play is player interaction; if you're simply moving your pawns around the board, you're missing out. We played with four players, and we had fun with trying to barter, beg, or bribe our way into better positions, but I can see the game thrive with 5-6 players and give more chances for sub-plots to take place.

Likes and Dislikes - I like the spirit/idea of the game, I love games that are highly interactive and are driven by trying to outsmart the people at the table instead of trying to outwit the game (unless of course it's a co-op). I like the theme; it's what first attracted me to the game, to be honest. It seemed ridiculous, in a good way, but I don't know that the players experience the "barnyard" in barnyard politics. My biggest dislike is the rule book; it's dense, and the designers know it, and admit it, so this isn't news to them or anyone. But it really created a hurdle for us as we played through the game. If there was a quick question we needed clarification on, it often felt like we had to read a full-out thesis on the issue at hand before we got the answer we were looking for. For many, this would be a game killer. I'm hoping to power through this and get a better grasp of the rules so when we play a second time we can get through it more smoothly. But it can hinder a player's ability to make an informed or well-thought-out decision if they are unaware of the process that comes next.

Overall - Like I said, overall I think I like this one. It needs a few more plays for me, but there is a fun game on the other side of that rule book, one that hits a lot of sweet spots for me. Stay tuned for more thoughts and my finalized review soon!

Thanks for reading; we hope you'll find us on the interwebs at Facebook, Twitter, Instagram, and YouTube, and we invite you to tune into our Podcast every month as well!

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Rob Daviau Announces a New Legacy Game!

SeaFallRob Daviau is the genius designer behind some of the most innovative and genre-stretching games of the last few years—including Heroscape and Risk: Legacy. Well now that Rob's left Hasbro and branched out on his own, he's teaming up with Plaid Hat Games to announce the newest Legacy design: Seafall.

According to the announcement on Plaid Hat's site, "SeaFall is a 4X game (explore, expand, exploit, and exterminate) set in an age of sail world that is reminiscent of our world.  In SeaFall the world is just starting to claw its way out of a dark age and has just begun to rediscover seafaring technology.  Players take on the role of a main land empire who each consult with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship to ship combat, and more...Just as in Risk Legacy, SeaFall will evolve as player play it.  Players will become personally invested and the game will remember their grudges.  The narrative will swing as players open up the world.  Unlike Risk Legacy it does all of this without being tied to the Risk license and gameplay engine.  SeaFall will be a medium-heavy weight gamer's hobby game with original game play systems.  Expect the epic.  The game is slated for release in 2014."

I (Firestone) was able to get on the playtesting team for this, and I'm SUPER excited. Sounds like a blast! Have you played Risk: Legacy yet? What would you like to see in this new game?

Thanks for reading!

A Podcast Update!

RailwaysCoverHey gang! In case you missed it, last week we uploaded our second episode of the Theology of Games Podcast! In this episode we talk about the spectacle that was GenCon, a few games we're looking forward too, and we do our first ever Double-Take review on the podcast! Our featured review game for this episode is Railways Express, from Eagle Games!

Now, for some more news, we're getting ready to record the next episode, and one of the segments we're excited about is our "Mailbag" or "Tweet" bag, or whatever we should call it segment, where we answer questions from readers and listeners just like you. That is, of course, if you're the type of reader or listener who writes us and asks a question to be answered on the show!

So, have a question about gaming? Faith? What kind of razors we use to shave our heads? Fire away! You can leave them here in the comments, or post them on our Facebook page, or Tweet 'em at us! Also, if you have a question and wish to remain anonymous you can email them to us at TheologyofGames@Gmail.com and request anonymity, which we would be glad to grant you! We can't stress enough how much we enjoy and appreciate our interaction with you, so we hope you'll join us and be a part of what we're doing!

If you haven't given the podcast a listen here are some links for ya:

You can find the podcast right here.

And you can subscribe using this RSS feed - http://theologyofgames.libsyn.com/rss

We plan to record this week, and this podcast will feature our first "on air" interview as well! We're a little excited about the whole thing!

Thanks for reading (here), watching (here) and listening (here)!

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Kickstarter Weekly—Sept. 20, 2013

Well here we are again, wrapping up another busy week at TOG. You'll be seeing our 2nd podcast episode pop up in iTunes really soon, (seriously it's uploaded, just waiting on the Apple folks to do their thing) and we thought, "Hey! Let's do that Kickstarter Weekly thing that we do. So here it is.

Featured Campaign

photo-Ninja DiceNinja Dice - Greenbrier Games

This looks like a fun little dice-driven fast-paced game. Players are rolling dice, trying to grab loot, and beating up the other players in dicey-ninja action! The components in the video look slick, too!

A pledge of $25 gets you the game, The campaign ends Oct. 29 and you can check it out: right here!

Current Campaigns

Shadows EmpireShadows Over the Empire - Artipia Games/MAGE Company

I'm drawn to this game for a couple reasons: It looks cool, and when I say "looks" I'm referring to the bright and shiny artwork; the game looks fun, too. Card-based area control, with some intrigue and influence tossed in for good measure.

The campaign for this ends Oct. 10, and a pledge of $32 gets you a copy shipped to your door. You can find the campaign here.

Planet DefiantPlanet Defiant: Onslaught of Vanas - Pangalactic Entertainment

Galactic exploration for the sake of the future of Earth's population...in a board game. Lots of cool plastic minis included in this one. So if that's your thing, check this one out! It's a bit pricey though, so be ready.

The campaign ends Oct. 20, and an $80 pledge get's you a copy of the game. You can check the campaign out right here.

mafiawolf8 Bit Mafia/8 Bit Werewold - Michael Scott

Because we needed another deck of cards to help us play Mafia and Werewolf, there's this campaign. The good news is, it's 8-bit type of fun, and it's an inexpensive campaign to jump in on. The bad news is, it's another Werewolf/Mafia iteration.

A pledge of $6 will get you both decks, and the campaign ends Oct. 31 and you can check it out here. 

 

Thanks so much for reading us here on the blog, watching us on YouTube, and listening to us on our podcast!

Let us know what Kickstarters you're backing in the comments below, or connect with us on Facebook, Twitter, and Instagram!

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Vikings: Warriors of the North—Essen Release

Vikings By Jeremiah

Well we all know my obsession with pirate-type games, and vikings are pretty much pirates of the frozen north, so this one looks right up my alley.

Essen, the BIG con over in Europe, is coming up soon, and like any major con we're seeing an influx of games that are releasing around that time.

Rebel.pl has announce that Vikings: Warriors of the North, a 3-4 player adventure/area control/battle/card-driven/dice-rolling game will be available at Essen. The game looks to be thematically what you'd expect from a viking game: sailing to islands, looting, pillaging, stealing daughters to take back to port with you. Wait, what? Okay, maybe this isn't one for me...

Have you been checking out the news on the latest releases scheduled to make their debut at Essen? What are you looking forward to the most? Let us know down in the comments!

Thanks for reading, and we would so greatly appreciate your subscription over on the right ---->

And it would be even better if you tuned into our podcast!

Railways Express—A Double-Take Review (Plus a Video Review)

RailwaysCoverWhen a train goes through a tunnel and it gets dark, you don't throw away the ticket and jump off. You sit still and trust the engineer. ~Corrie Ten Boom Today we're taking a look at the new game from Eagle Games, Railways Express, which is a stripped-down version of the Railways of the World series. So what do we think? Let's find out...

The Overview

Railways Express is a tile-laying train game where you're trying to connect each of the four cities on the map that match your color.

2-4 Players

Ages 7 and up

15 minutes per player

photo(5)The Components

64 plastic locomotives (16 in each of the four player colors).

231 track tiles—these include straight tracks, curved tracks, and complex crossing tracks.

120 reroll cubes in each of the four player colors.

4 wooden dice—2 track dice and 2 terrain dice.

1 game board. This thing is huge. The scale might be 1:1...

18 Service Bounty Cards for an optional way to play.

24 Railroad Operations Cards for an optional way to play.

The Setup

Each player has four cities on the map in his or her color, and one of those cities is considered the Home City for that player. (Monterrey for Blue, Los Angeles for Yellow, Minneapolis for Red, and Montreal for Purple.) Each player places a train in their Home City, and then places two reroll cubes in their other three cities. Then each player places one reroll cube in each of the "neutral" gray cities on the map, and takes two of the remaining reroll cubes to start the game. Designate a start player.

photo(7)The Gameplay

Each turn in very simple:

1. Roll the four dice and split them however you choose.

2. Build track tiles on the map based on the roll.

The track dice have two sides with two straight tracks showing, two sides with two curved tracks, and two sides with one of each. And the terrain dice have two sides with grassland, one side with water, one side with mountains, and two sides with all three terrains, which acts as a wild.

So you roll all four dice, and the pair them up—one terrain die with one track die. Then you place up to four track tiles following the terrain and track you rolled. You can split the placement however you'd like. So if you roll a mountain and a grassland, you could place one mountain track, two grasslands, and then the other mountain track.

Your first track played in the game must be from your Home City, and each subsequent placement has to either come off of a previously placed track tile or a city of your color that you've previously connected to.

Because of where you are on the board, and the terrain and track you roll, it's possible you won't be able to place any track down at all—or will only be able to place fewer than four tracks. That's here the reroll cubes come in. You can turn in any reroll cube you've collected to reroll one or two of the four dice. You care free to use more than one reroll cube on a turn if necessary.

You can choose the order of cities you visit once you leave your Home City. Once you do connect to one of your Home Cities, you get to collect the two reroll cubes on it. No player can ever connect to a colored city of another player. You are free to connect into and out of any of the gray cities on the board, and if you do, you get your reroll cube on that city. Because the spaces are hexagons, up to three players can connect to each of those gray cities, but the fourth player is just out of luck.

But the point of the game isn't to connect to the most cities—it's to connect your four cities. So don't get distracted. Once someone does connect those four cities, each player who hasn't had an equal number of turns gets one final turn. Ties are broken by reroll cubes.

The Extras

The game comes with two decks that give you more options for play.

The Service Bounty Deck consists of 18 cards that are identical, other than the city named on the card—there's a card for each of the gray cities on the board. You shuffle the deck at the beginning of the game and deal four face-up. If someone connects to one of those cities while the card is visible, he or she gets an extra reroll cube, and you discard that Bounty and draw a new one so there are always four visible bounties.

The Railroad Operations Deck are various cards with various powers, that include being able to play on any terrain without having to roll a terrain die, a free track tile placement on a certain terrain, and cards that you play on others that keep that player from playing on a certain terrain type. You get to draw a card when you connect to a gray city (not one of your own).

photo(6)The Verdict

Jeremiah—So let's talk about the components. Everything was well-made—the cards, the board, etc. There were some choices that I wouldn't necessarily have made (wooden dice, plastic trains seemed backwards to me), but nothing that ruins the game. The only quirky part about the components were areas of the board that were or were not considered to be water hexes. The rules say that only the bright blue hexes are water not the pale blue, and sometimes it was really hard to define what those were.  Oh, and did we mention, the board is HUGE!?

Firestone—Yeah, unless it's something like Twilight Imperium, I almost always prefer wooden pieces to plastic, but they're mostly good. (The wooden dice are just okay.) I agree that those ambiguous water spaces are the board are annoying, though it's easy enough to make a house-rule decision. Publishers: If a space isn't a water space, don't put water in it! No one will be angry if you err on the side of clarity!

Firestone—I was pleasantly surprised to see that the game was for ages 7 and up. And it proved to be true! We even played with my 5-year-old, and with a little help, he was doing well. We'd talk about how to split his dice, and then he would put them down where he wanted to go. The age requirements might be my favorite thing about this game.

Jeremiah—Yeah, I was really glad that even on the box it says the game is for ages 7 and up. Most games I play with my kids (5 & 7) have an age rating of 8, 10, 12, 13 etc. and up. Railways Express is a great, introductory tile placement game, and is really for just about any age of gamer!

Jeremiah—I really enjoyed that this was SO easy to learn, but it didn't feel like an easy game to play. Which is to say that I felt like there were some weighty decision to make, concerning how to spend your re-roll cubes, which path to take and so on, but the mechanics were pretty light weight and uncumbersome.

Firestone—I felt it was kind of decision-light, but that just means it's a good family game and not a good gamers' game. I like family games, so it's not really a dig.

Jeremiah—While there are some decent decision making moments, the game is really driven by the dice. For "certain people" *cough cough* Scott *cough* that can be a major downside. But dice-rollers have a certain appeal for the casual player, and this Railways Express is no exception to that. This will be one that I pull out for casual players, or family game nights for sure. Making the right decisions can definitely give you a great advantage, but there aren't so many decisions to be made that a casual, or younger player will be gripped with analysis paralysis.

Firestone—Since when do I not like dice?! Oh yeah...since always. :) Look, if you roll better in this game, you will do better than those who don't. Period. Again, in a family game that's fine.

Firestone Final Thoughts—I've not played any of the Railways of the World games, but as an "express" version of anything, this does what it's supposed to. It strips down play, and is a great introduction to the concept of building tracks on the map. As far as I'm concerned, this was the very, very first step in introducing my 5-year-old to Age Of Steam. If you're playing with gamers, keep it on the shelf, but when it's with family or nongamers, put Railways Express on the table.

Jeremiah Final Thoughts—Railways Express is exactly what Eagle Games says it is. It's an express, or streamlined version of their hit title Railways of the World. It plays fast—an hour max, and probably faster with experienced players—which could definitely earn it a spot as a solid filler game, although that would seem weird because it's so HUGE. If you're looking for a quick-playing game, especially with casual players or a game for your family game night, you should definitely put this game on the table!

Thanks for reading! And if you'd prefer watching, just click on the vid below! And please subscribe to our YouTube channel while you're at it!

[youtube http://www.youtube.com/watch?v=aXrTJz0VbS0]

You Got Kemet in My Cyclades!

C3KCoverBy Firestone A weuro is a wargame (usually a lighter one) that has definite Euro mechanisms in it. Wallenstein was one of the first of these—or at least the first to become popular. Other notable examples include Friedrich and A Game of Thrones.

I usually don't play these sort of games, because I'm generally not aggressive enough to do well at them. But I've played two weuros from Matagot in the last 6 months that have completely captured me, and made me a convert: Cyclades and Kemet. cycladesminis

Each of them rewards aggressive behavior (particularly Kemet), but they also have special power cards, interesting auctions, and other Euro mechanics. Oh...and did I mention the MONSTERS?! Both games are also known for adding monsters to the mix. You can recruit mythological Greek monsters to help you in Cyclades (minotaur, kraken, Polyphemus, etc.), and Egyptian monsters in Kemet (giant scarab, giant scorpion, mummy, etc.). There are detailed miniatures that are sure to turn the heads of anyone passing by your game table.

Both games are just terrific and clever and worth playing. And now there's even more reason! Matagot has announced that they'll have a mini expansion available at Essen (and later through Asmodee). C3K, which stands for "Creatures Crossover Cyclades/Kemet," is seven cards for Cyclades and six power tiles for Kemet that allow you to use monsters from one game in the other.

kemetminis

According to Matagot's description, "With this expansion added to Kemet, the Greek Legends join the fight, bringing new powers to your army. Now you can make the Kraken appear in the Nile River and benefit from its strength, use Medusa's deadly stare to destroy enemy shields, and more.

With this expansion added to Cyclades, you can hire Egyptian Reinforcements, a new type of troop that comes with a special attack. Use the Mummy to raise fallen enemies into troops under your control, use the Elephant to improve your dice rolls, and more."

The expansion will NOT come with the monsters, so you'll have to own copies of each game.

Have you played one or both of these games? What did you think? Are you excited about this news? Thanks for reading! And make sure you connect with us on YouTube, Twitter, and Facebook.