Podcast Poll #2, and Contest #3

podcast-microphoneWe wanted to take a moment and let you know that you can still contribute to the poll we're conducting as we prepare to launch our very own podcast in mere weeks! And you can sound off in our second podcast poll as well! If you have friends who are gamers, and enjoy a good podcast, please share this with them as we've found the feedback here extremely valuable! If you have any other advice, requests, comments, opinions etc, please use the comments section below to sound off! Truly, we appreciate your feedback and your input, and will definitely put it to good use as we make this dream of ours a reality!

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And don't forget to enter to win our third contest as we celebrate our Blogiversary! This week we're giving away a free copy of Boss Monster: The Dungeon Building game! Simply subscribe to the blog and you're entered to win!! (Again this contest is only open to those living in the US and Canada—sorry.)

Thanks, as always, for reading, and thanks for all the feedback! Don't forget to look for us on Facebook, Twitter, Instagram, and YouTube!

Fantasy Flight Introduces Multiplayer to Star Wars: The Card Game

BalanceForceCoverBy Firestone In their continuing effort to get me to deposit my paychecks directly into their bank accounts, Fantasy Flight announced yesterday that the new Star Wars: The Card Game expansion, Balance of the Force, includes two new multiplayer options, and new objective sets.

Expansion designer Nate French says, "[This] was a project that grew in the making. The original vision was to allow two to three light side players to join forces against a single powerful dark side player. It was an exciting vision for the product, but as we started developing it, we began to realize that the game’s multiplayer format also held the potential to bring even more to the game.

“Instead of only allowing the light side to play as a team,” we asked in early development talks, “why not enable team play for both light side and dark side?” Once that question was on the table, everything else fell quickly into place.

BalanceForceCardsTo enable a single player to take on a two or three player team of opponents, Balance of the Force introduces the concept of the challenge deck scenario to the Star Wars: The Card Game experience. A challenge deck scenario is a powerful, self-contained, narrative-based deck that is piloted by one player against two or three challengers. Balance of the Force contains two challenge decks, Jerjerrod’s Task and The Hunt for Skywalker.

Each challenge deck presents a story-based scenario, in which light and dark side players work against each other to accomplish specific goals.

As we developed the challenge decks, we also implemented a number of new rules that enable teammates to work together. We invented a “common reserve” that enables players to pass one card to a teammate each round, and we introduced support attack and support defense mechanics that enable a player to assist his teammates in combat, as well as a number of other innovations to promote teamwork and camaraderie.

Working together with other players and trying to figure out the best common strategy for the team proved to be quite engaging, and we really wanted to capture this experience for the broader card pool. The result was the new two-versus-two format. Balance of the Force introduces a new rules set for both playing and deck-building in this format. Playing two-versus-two is an excellent way to rediscover the card pool, as a number of existing cards take on an entirely new meaning in a multiplayer environment.

Is this exciting to you? Is it enough to make you interested in the game if you weren't before? Fantasy Flight is saying 4th quarter of this year. Stay tuned...

And make sure you sign up to follow the blog.-------->  We're giving away a copy of Boss Monster on Saturday!

Incredibrawl—A Double-Take Review

incredibrawlToday we're taking a look at Incredbrawl, the slick-looking family/casual/gamer card game from Vision 3 Games. In Incredibrawl each player (2-4) is given an identical deck of cards featuring characters from three different types: Natural, Physical, and Energy. They then duke it out in a battle for ultimate glory (or at least 10 glory, the game's VP system) to see who comes out on top of this Incredibrawl!

Let's take a look at the nuts and bolts.

Components

Well, we received prototype copies of the game, but this is the list given in the manual:

  • 120 Character Cards (30 per player, matching sets)
  • 40 Power-Up Cards (10 per player, matching sets)
  • 10 Location Cards
  • 4 Rules Reference Cards
  • 1 Sheet of Glory Tokens
  • 1 Coin
  • 1 First Player Token

The game is played in one of three different Modes: Family, Casual, or Gamer. As you probably guessed, they each vary in difficulty and have different things added or subtracted, depending on what version you're playing.

IncredibrawlSetup

The game setup (for Casual Mode) looks like this: Each player gets a set of cards (leave the Power-Up cards out), then you place the Grassy Meadow location card in the center of the table (leaving the rest of the locations out), and then give each player one Glory token to begin the game with. Players shuffle their cards, and draw a hand of 5 cards. Then, it's go time!

Gameplay

So here's a quick rundown of the Casual mode, and then we'll touch on the other modes as well. The basic brawl/battle engine is pretty much a Rock, Paper, Scissors type of mechanic: Physical (Purple Sword icon) beats Natural (Green Grass icon), Natural beats Energy (Blue Lightning Blot icon), and Energy beats Physical. Each character also has a power level, which is used for breaking ties; if there is still a tie, then players play an actual game of Rock, Paper, Scissors to determine who wins the brawl.

A turn looks like this: Players select their characters, place them by the current location (which is always the Grassy Meadow in this mode) and then they have it out. In a 2-player game players reveal at the same time, activate any "P" (Play) abilities, determine a winner, trigger any "W" or "L" (Win or Lose) abilities on the involved characters, and then the winner collects 1 glory token from the pool.

In a 4-player game the brawl goes in two rounds, with the winners of each across-the-table brawl facing each other to determine the winner of the overall brawl. And in a 3-player game there is an odd person out who goes up against the winner of the first two.

The Abilities—This is where a good portion of the strategy lies for the game. Some cards actually give you some decent bonuses for losing the brawl you play them in, so you may intentionally be throwing them into the fray in hopes that they get taken down (of course, it is quite possible that they can win due to their power type and what your opponents have played!). While others trigger an ability when they are played (whether you win or not!). For instance, the Roboshark causes each other player to randomly discard one card. The Low Blow card triggers if you lose, and if you discard your hand, the winner of the brawl loses two Glory.

The End Game—The game ends when a player reaches 10 Glory—even if it's mid-brawl; if they have 10 Glory tokens, it's game over, man! The game also ends if a player runs out of draw cards and can't draw another card at the end of his or her turn—again, the player with the most Glory is declared the winner!

MODES

The game comes with three different Modes. The one we've described so far is the Casual Mode.

Family Mode—Family Mode is the same as Casual mode, except you use no card abilities, and players start the game with zero Glory (instead of 1 as in Casual mode). This is a stripped-down version, perfect for playing with kiddos, until they get up to speed.

Gamer Mode—Gamer mode has several variants, including using all of the location cards (which give certain power types extra abilities/bonuses, as in the game Smash Up) and shuffling in your Power-Up cards, which again give you further ways to defeat your foes; these can be played at a time during a brawl, as specified on each card.

IncredibrawlHandThoughts and Recommendations

Jeremiah—I think the first thing that stood out to me was the artwork—oh my! It has awesome, well-done, stylized graphics that are just super easy on the eyes! The aesthetics of the game (even with the prototypes we received) are very clean, and very slick!

Firestone—Yeah, the artwork is great. Colorful, fun, and creative. My kids saw it and immediately wanted to play. My gamer friends liked the artwork, too.

Jeremiah—I've mostly played the Casual mode, and the Family mode with my boys, but have had a hard time getting this one on the table with my gamer friends. I think once they realized that at its core it's a Rock, Paper, Scissors type of game they're just not excited. Even though the abilities, power-ups, and locations add some needed depth, up to this point it's been a hard sell for them.

Firestone—Well I did play the Gamer Mode with gamers, and...we didn't like it at all. I seriously applaud the guys from Vision 3 for trying to create a game that can appeal to the spectrum of gamers, but it just doesn't work here, IMO. You can add all the bells and whistles and variants you want, but at the end of the day it's still a Rock, Paper, Scissors mechanism at heart, and that just doesn't cut it with gamers—at least not the gamers in my group.

Jeremiah—My boys, on the other hand, HAVE NOT STOPPED ASKING TO PLAY THIS GAME! They think it's the bees-knees (actually they've never used or heard that term); we started playing it in Family Mode and moved up to Casual Mode. They handle it well in Casual Mode, although the youngest doesn't really read (he's only 4) so he plays a W, L, or P and then hopes it does something cool for him.

Firestone—Same here: The boys (8 and 5) love this game. Like you, my youngest doesn't know exactly what he's playing—he just wants to play a pirate or a yeti or an alien or whatever! Of course, because the game is so chaotic and luck-based, it really doesn't matter if that's how he plays—he's able to hold his own when his blindly chosen card beats his older brother's carefully chosen card. So what the gamers hated is a boon for the family!

Jeremiah Final Thoughts—I have to say my initial reaction to the game was a bit along the side of my gamer friends. "Oh... Rock, Paper, Scissors..." But my boys have changed my mind on it; I might not get to play it in Gamer Mode often, but we have a good time playing it in Family and Casual Mode, and it brings them to the game table with excitement, and that's always a good thing!

Firestone Final Thoughts—For me, this is a family game from start to finish. I've got plenty of gamer's games, so I'm totally fine that this is one I'll only bring out with the family.

Recommendations

Put It On the Table—For family game night, or a lighter party/game night. It also could make for a light tournament-style game with a larger group or youth group. There are zombie and a wizard characters in the decks, but they're very cartoonish, and not unsettling in the least.

Put It On the Shelf—When your hardcore gamer friends are coming over. If your group is really okay with chaos and luck—and thinks a game night filled with Munchkin and Fluxx is the height of fun—they may like it. Otherwise, keep it on the shelf.

OVERALL: Put it on the Table!

The game has a little less than a month to go on Kickstarter, and it's 2/3 of the way to its goal. Check it out, and join in to unlock those rewards!

We'd like to thank Vision 3 Games for supplying us with prototype copies of Incredibrawl which in no way influenced our review.

Please check us out all over the internets on Facebook, Twitter, Instagram and YouTube! And be on the look out for our upcoming podcast! And as always don't forget to subscribe to the blog over on the right ----->

Blogiversary Giveaway #3!

We've definitely had a lot of fun the first two weeks of this month, giving away some great games to our great readers. It's like Christmas in July here on TOG, and we're loving it! This week is no different, and we are beyond excited about the game we're giving away! Well, what is it?

This week we're partying, like a boss.

A Boss Monster that is!!

That's right: This week's giveaway is a free copy of the Kickstarter smash hit Boss Monster: The Dungeon Building Card Game!

In December we interviewed the guys of Brotherwise, creators of Boss Monster, and they have joined in the party this month and generously supplied us with this copy to give away as a part of our month-long blogiversary celebration!bossmonster So, how do you enter to win this prestigious award? It's simple: Just subscribe to the blog, and you're in! Already subscribed to the blog? Well, you're in!

While it's not required, we would appreciate it if you shared this post with your friends, family and all those folks you have contact with via social media! We're super excited to be able to give away all of these great games this month, and the more you share our contests with your social circles, the more prizes we'll be able to give away!

There is a little bit of fine print: Once again we can not offer this to folks who live outside of the US or Canada. All of our funds are going towards producing the new podcast, and can't squeeze the extra funds to ship the boss too far.

You can order a copy of Boss Monster right now, right here. And it will be on store shelves the week of July 29. Or you can enter here to win it a few days early from us right here at TOG! You can find out all things Brotherwise at bwisegames.com

Thanks so much for reading our blog; it truly is awesome that you read, and we hope you understand that giving away a few games every now and then is just a very small way of showing how much we appreciate your readership!!

Don't forget to check us out on Facebook, Twitter, Instagram, and YouTube. And don't forget to subscribe!!!

Giveaway #2—We Have a Winner!

sunrisecitycoverThanks to the fine folks at Clever Mojo Games, we have a copy of Sunrise City to give away to celebrate our 1-year blogiversary. Did you win...?

Once again, we went to random.org to generate a random number. After counting off that number of followers, the lucky winner is a fellow blogger, and a board game designer: Ed Marriott! Congrats, Ed! We'll be in touch so we can send you your game.

But we're celebrating our 1-year blogiversary for this entire month, and we have yet another game to give away next week! We can't reveal what it is quite yet, but believe us: it's boss! So keep reading, and if, for some reason, you're not subscribed...do it!

TOG Visual - Michael Coe and Dungeon Heroes!

DungeonHeroesBox4_zps46bd4d57One of our first stops at Origins was the Gamelyn Games booth, where we had a little chat with Michael Coe, founder of Gamelyn Games and designer of Dungeon Heroes, a fun little 2-player dungeon crawl with outstanding components.

We'll be writing a full-out Double-Take Review of Dungeon Heroes very soon, but until we do you can get a good feel of the game from watching the video. [youtube=http://www.youtube.com/watch?v=umrpX-fUfaA&w=560&h=315] We'd like to thank Michael for sharing some time with us, and look forward to reviewing Dungeon Heroes soon!

Thanks for reading and watching!

Don't forget to subscribe to the blog for a chance to win free stuff!

And don't forget all the internetie things you can do to keep up with TOG! Facebook! Twitter! Instagram! YouTube!

CarmaRace—Kickstarter Preview

carma 1Even though we already had a Kickstarter Weekly post this week, we wanted to give you a quick preview look at a campaign being launched by Board to Death TV. That's right, some board game reviewers decided to try their hand at design, and CarmaRace was born.

CarmaRace, from first glance, looks to be a humorous card-driven board game. You're moving on the board as a hitchhiker, and the cards you play affect your movement, as well as your opponents.

carma cards

Here's the catch: When you play a card that hinders your opponent, that opponent can then take that very same card into their hand. So, yes, what goes around, comes around! The luck you're pressing in this game is in the form of your opponents' good graces! Yeah, good luck with that...

The game looks very well done—we've included some preview art in this post—and they'll be launching the campaign July 18, and early birds can get a copy starting at $45. You can check out their launch event on Facebook here.

Thanks for reading, and don't forget to look for us on Facebook, Twitter, Instagram, and YouTube!carma board

Hanabi—A Review of the Spiel des Jahres Winner

hanabicoverby Firestone Well, the Spiel des Jahres were announced earlier in the week, and I was delighted to hear that Hanabi won! What's so great about this co-op card game? Well let's find out...

The game was recently printed in the US by R&R Games, so that's one I'll be reviewing.

Hanabi is a cooperative game for 2 to 5 players, where your team is trying to put on the best fireworks show. It's possible to lose the game, but that's fairly rare—it's usually just a matter of how awesome (or crappy) your fireworks display will be. The best you can do is 25 points, and it goes down from there...

Components

60 cards—there are six suits, each with three 1's, two 2's, two 3's, two 4's, and one 5.

8 Blue Clock Tokens

4 Black Fuse Tokens

Boom goes the dynamite!

Setup

Place the blue clock tokens faceup on the table, and stack the four black fuse tokens nearby, with the longest fuse on top and the explosion on the bottom.

You only use five of the six suits—the sixth one is a multicolor suit that is for an advanced variant. This isn't one of those games where you should just jump into the advanced game right away—the basic game will kick your butt.

So you take the 10 cards in the five suits, shuffle them all together, and deal five cards to each player in a 2- or 3-player game, or four cards in a 4- or 5-player game.

Here's the unique thing about this game: You never, ever, look at your own cards! EVER! When the cards are dealt to you, you hold them facing away from you.

Gameplay

The point of the game is to try and get each of the five colors down on the table. You have to start each color with the 1, and continue on with the 2, 3, 4, and finally the 5. You have to go in numerical order for each color, and there can only be one of each number in each color.

On your turn you can do one of three things.

  1. Give someone a clue.
  2. Discard a card.
  3. Play a card.

If you give someone a clue, you are telling that person one thing about his or her hand. If you choose to reveal color, you would point to the appropriate cards and say, "This card is a red," or "These two cards are blue." You can also choose to reveal numbers, so, "These cards are 2's," or "That card is a 5."

Frequently Forgotten Rule: You have to give complete information about a hand. So if someone has two 2's in hand, you can't just tell them one card is a 2, even though sometimes that would be super helpful—you have to tell them about both 2's.

When you give a clue, you also have to put one of the blue clock tokens into the box lid (or just move them to the side, but the box lid makes sure you don't screw up which pile is which). If there are no more blue clock tokens on the table, you have to do one of the other two actions on your turn.

hanabihandIf you discard a card, you simply choose one and lay it aside for all to see. The rules say to make a discard pile that anyone can look at at any time. That's just dumb. You should just lay all cards off to the side, and place them such that everyone can see all of the discards all of the time—you can put them perpendicular to the main display so that you don't confuse the two, but in practice, this isn't really a problem.

You obviously have to be very careful about what card you discard, but every card other than the 5 has more than one copy, so you often have another chance to get that number out. If you discard a card, you can take a blue clock token from the box and put it back on the table—and then you draw a new card.

If you play a card, you choose one and attempt to play it to the table.

If it fits in an open space—for instance, if you play a red 2 and the red 1 is already down, you simply place it down in the correct spot, and your turn is over. You don't have to "call" which card it is before you pull it out of your hand and finally see what it is. If it fits, great!

If it doesn't fit, you put the card in the discard display, and you take the top black fuse token and put it in the box.

If you place the number 5 card onto one of the fireworks—thus completing that color—you get a bonus, free blue clock token back and available.

The game ends in one of three ways.

If you pull the third black fuse token (i.e., you make three mistakes when playing cards), the game ends and you all lose.

If you are able to fully complete all five colors of fireworks, you've won in spectacular fashion with a perfect score: 25 points.

How the game usually ends is that a player takes the last card from the draw pile. Each player, including the person who grabbed the last card, gets one last turn. Once that round is over, you count up your score.

You add up the highest-valued card you managed to play in each of the five colors, and that's your score. The rulebook breaks down what each range of scores means. And that's it!

The game comes with a number of variants, and if you're insane, it comes with a sixth suit, that's muticolored and counts toward every color when you're giving a clue.

Recommendations

Youth group/party game? Yes! I actually think this could be a great game for that. Expect to do terribly, but it forces the teenagers to think...

Family game? Definitely! Well, it won the Spiel des Jahres, but I really do think it would be great. The game recommends this for kids 8+, but I think that's probably too young to play the game well; it's actually fairly hard to give great clues here, and I don't think my 8-year-old would be able to figure that out yet. (But there's no reason not to try; that's how they learn, right?) If you have older kids, this one would definitely work.

Gamers' game? Absolutely! Our group is completely taken with this game. It's been the go-to filler for a while now.

Each color has a unique type of explosion—handy for color-blind folks.

The Verdict

In case you can't tell from the Recommendations section, I think this game is perfect for anyone. It should be in your collection.

I love how different it is. There have been other games where you can't look at your hand (Code 777, for instance), but this one just feels unique to me.

I also like how you can still win, even if you don't play perfectly. This adds to my argument that this is a great game for nongamers. You won't play perfectly—or probably even particularly well—the first few times, but it's okay: You can still win.

The cards are of good quality—though I'll probably still sleeve them. The backs of the cards are asymmetrical, and in this case that's a good thing, as it helps you organize your hand as you want.

One of the cool things is that each group and each person can create their own conventions about how to organize their hands. Some people only put new cards in on the left side of their hand, and will discard off the right side of their hand. If other people know that, and there's a precious 5 on the righthand side and you know she's about to discard it, you might want to make sure she knows it's a 5!

A problem that sometimes crops up in co-op games is that one person will completely dominate the game and basically play the whole game for everyone. In Hanabi, that's not really possible. For one thing, there's never complete information since you don't know your own hand—until the very end of the game. Also, you're really not supposed to talk unless it's your turn and you're giving a clue.

If there's one thing that could doom the game in your group, it's that the game puts a lot of pressure on you. I felt, at least, that I needed to give the perfect clue. This was especially true when I played the first time. Everyone else had played a few times, and since I hadn't, I was always afraid I would "blow it." I'm not normally a nervous player, but for some reason this game did it to me.

The Final Verdict

Look, this game is terrific. It's one of my favorites of this year, and I was pleasantly surprised when it won the Spiel des Jahres. Plus, it's cheap!

Thanks for reading, and please connect with us via social avenues: Facebook, Twitter, Instagram, and YouTube!

Kickstarter Weekly—July 11, 2013

Hey! Kickstarter Weekly is back! And boy is there a ton of stuff going on in Kickstarter Land, so let's get started! vivajavaVivaJava: The Coffee Game: The Dice Game - Dice Hate Me Games

The follow up to Dice Hate Me's coffee game, the dice game appears to be more than just a dice version of the original VivaJava, but introduces new game play themes and concepts. The campaign funded super fast and they've already knocked down a couple stretch goals, with plenty of time left! $30 gets you the game and any stretch goals as well! You can check it out here! You can also check out our interview with designer TC Petty III right here!

the agentsThe Agents - by Saar Shai

The Agents is a card game based around a series of characters who are all decommissioned secret agents who have been reactivated. The game play invovles playing agent cards and choosing to either score points, or use their ability—the catch is that whichever you choose, the other effect works in favor of your opponent. We'll be getting the latest prototype of this game and let you know our full thoughts very, very soon! Check out the campaign here; it just launched and you can get in on the early bird deal, which scores you the game for $15!

ancient thingsAncient Terrible Things - Pleasant Company Games

Game Salute is powering another Kickstarter Campaign, and they're doing it very well (as usual)! Ancient Terrible Things is a dice roller with some meat on its bones. A good level of resource management adds some nifty decision making elements to the game. Check out Jeremiah's video preview of the game here. You can check out the campaign here, it's been funded and they've also hit several stretch goals. A pledge of $45 will score you a copy of this fun dice-roller!

Coming Soon!

frog flipFrog Flip - Sprocket Games

Jason Kotarski has designed a mini game, along with his daughter Claire, that plays in just a few minutes. We've reviewed the game, and it's a great kids game! The campaign doesn't begin until tomorrow (Friday, July 12) but you can get a sneak peek ahead of time, right here!

Congratulations!

photo (11)Princes of the Dragon Thrones - Clever Mojo Games

We're super excited for Clever Mojo, who just brought this one in under the wire! This is yet another successful campaign by Game Salute. This game has been a long time in the works, and we're glad to see that it will make it to the marketplace soon! Jeremiah was fortunate enough to play one of the prototypes, you can read his full review here. Want more Dragon Throne goodness? Check out our interview with Fred and David Mackenzie here!

Council of Verona - Crash Games

The first in Crash Games' Pub Series of games, that feature small games with big game play! The campaign funded at 303% hitting over $27k! That unlocked what Patrick says is the most exciting stretch goal - a 5th-player expansion! We haven't played this yet (unreal!) but we LOVE the idea of the game, and see a smash hit coming to market with this game's arrival! Congrats Crash!

verona

Thanks so much for reading, as we continue our 1-year Blogiversary! Don't forget to subscribe to the blog over on the right, and you can win a copy of Clever Mojo's game Sunrise City! And look for us wherever social media is happening, Facebook, Twitter, Instagram, and YouTube!

TOG Visual—Darren J. Gendron Talks Scurvy Dogs!

BOX-TOP-cover-preview_1024x1024Well, you know I (Jeremiah) have a thing for pirate games, so when we saw the large Scallywags International banners unfurled in the exhibit hall, we made it a point to go and see what was going on. Darren J. Gendron of Scallywags International (which does much more than board games!) sat down and chatted about the high seas and pirates of days gone by! [youtube=http://www.youtube.com/watch?v=u8bCvvfvuZM&w=560&h=315] Thanks for reading the blog, thanks for watching the videos, and thanks for making our 1-year blogiversary celebration so awesome this month!

Subscribing to the blog get's you entered to win free stuff, and of course there's those Facebook, Twitter, Instagram and YouTube things that you can like, follow and subscribe to as well!