Happy Independence Day! Want Free Stuff?

fireworks- by Jeremiah For those of you who are reading from the US we don't need to tell you that today is the day we celebrate our independence as a country. We are grateful for a country where we have the freedom to write our thoughts, speak our minds, and worship our God! So what better way to celebrate than to eat delicious food, and watch flashy explosions in the sky!? Well blowing up stuff of your own would be fun, except the state of Ohio is one of the few states in America's heartland that doesn't allow its citizens to set off fireworks on their own.

Heartland

Speaking of the heartland... You can celebrate our country's independence yet another way: by entering to win a free

copy of Jason Kotarski's "The Great Heartland Hauling Co." from Dice Hate Me Games. We couldn't be more excited about that—we really LOVE this game!! How?? I'm glad you asked!

It's simple: This month, as we celebrate our blogiversary, we'll be giving away as much stuff as we can get our hands on! And as our way of thanking our readers, we're giving them away to the folks who have subscribed to the blog.

So, get yourself entered by typing your email address into the box over on the right ------>

And then tell your friends and family about our contest and have them do the same; yes, this does lower your chances of winning yourself, but it makes our little marketing scheme a success and will enable us to keep doing cool stuff like this in the future! (Plus, if your mom wins, she'll probably just give it to you anyway...) If you're already subscribed, then you're already entered; thank you for supporting us during our first year!

Thanks as always for reading! If no one read, we wouldn't be able to do what we do, so we truly do appreciate it. And best of luck in our contest!

Don't forget you can find us all sorts of places on the interwebs: Facebook, Twitter, Instagram, and YouTube!!

Happy 4th of July!

It's Our 1-Year Blogiversary!

HeartlandBy Firestone Jeremiah and I met nearly two years ago. He was at my company to attend a mini conference with some youth ministry luminaries. I can't even remember how it came up that we were gamers, but it did. Then, a few months later we met up again at the Simply Youth Ministry Conference, where Jeremiah and his wife introduced me to Quarriors. Once they went home, his wife said, off-handedly, "You guys should write a blog together..."

We thought that was a great idea.

So on July 1, 2012, we started Theology Of Games—with a review of Carcassonne. Over the next few months we started to find our "voice" a little more. And we started some of our more-popular features, such as interviews with people in the gaming world, and our favorite thing: Double-Take Reviews.

But we wouldn't be here if there weren't people reading the blog, so we'd like to sincerely thank you for reading, following, and contributing.

And, of course, we celebrate anniversaries with gifts, right? I think the traditional 1-year gift is...games! (I think every anniversary gift should be games, but my wife completely disagrees with me on that.) Some generous people have kindly donated games for us to give away.

150px-Carcassonne-gameWhat do you have to do to win? Just subscribe to the blog. That's it. Everyone who is already subscribed is automatically entered to win.

And that's not all, the past year has been great, and we're excited to have recently launched our YouTube channel featuring coverage from the Origins Game Fair, and we'll be rolling out more video previews of new and exciting games!

But wait! There's more! Be on the lookout later this month as we'll be launching our very own podcast, which will feature both of your friendly TOG writers, as well as special guests from the gaming world and beyond! Stay tuned for more details and our official release date!

Again we want to thank you, the readers, and all of the warm friendly folks from the gaming world who have welcomed us into this community—we hope to stick around for quite some time!

So make sure you subscribe over on the right. -------> We're giving away some cool stuff, including a copy of The Great Heartland Hauling Company from Jason Kotarski and Dice Hate Me Games!

 

TOG Visual—An Origins Interview With Jason Kotarski

Kotarski 1 We're very excited to bring you an interview with the designer of The Great Heartland Hauling Co., Jason Kotarski. Jeremiah had a chance to sit down with him at Origins Game Fair in Columbus this past weekend and he gave us a look at 2 new games he's developing, and chatted about his church plant in Flint, MI.

Jason gave us a look at a barber shop themed trick taking game he's working on, as well as a game called Fidelitas he's designing with Philip duBarry! Both are in an early developmental stage, but have the foundations of a couple of interesting and fun games.

[youtube http://www.youtube.com/watch?v=IHTfwQpYFc8]

We hope you're enjoying the videos and ask that you spread the word, subscribe, and hit that thumbs up icon on them!

And you know where you can find us... Twitter, Facebook, and Instagram!

What You Missed... What's Coming Up...

HeartlandThis week has been a crazy/busy/fun/hectic week for us here at TOG (and that's both on the site, and in our lives), and we're not done yet! First let's take a quick look back at the week that was...

First, if the question is "ARE YOU ASKING FOR A CHALLENNNNNNGE??" Pixel Lincoln's answer would be "Yes.". As Jason Tagmire has issued a game design challenge!

We brought TWO, yes TWO, Double-Take Reviews! One for the upcoming Emperor's New Clothes (which is still Kickstarting, until Monday. And the second for Jason Kotarski, and Dice Hate Me's, The Great Heartland Hauling Co. We both had awesome things to say about each one; go read all the words!

Mayfair is making an even bigger name for Catan, and now it's showing up in classrooms!

relic start

And Thursday we brought you TWO, yes TWO, Kickstarter Weekly Features. Relic Expedition which looks AWESOME (look for an interview with the Foxtrot Games guys soon!). And our good friends over at Game Salute are funding a cool accessory for your sci-fi themed games - Rocket Dice!

And we've asked folks to chime in on our Facebook page and tell us who your favorite A-Team member is!

Crown-of-ThornsToday on Good Friday, we take pause to remember the impact of the greatest act of love we have ever known.

As we push forward into the weekend, we will celebrate with friends and family, and maybe even play some games on International TableTop Day tomorrow! (Ok, Scott will for sure!)

Check back with us this weekend as we continue to celebrate!

Thanks so much for reading our posts we hope you find them 3 F's - Fun, Factual, and inFormative!

The Great Heartland Hauling Co.—A Double-Take Review

Heartland"Breaker, breaker one-nine, you got a county mounty comin' up on your back door. You might want to back off the hammer." "No can do. I've gotta get these pink cubes pigs up to Jericho."

The Great Heartland Hauling Co. is a "cubes and cards game" for 2 to 4 players from Dice Hate Me games, and designer Jason Kotarski. You can read an interview we did with Jason right here.

HeartlandCardsComponents

  • 46 Freight Bill cards (15 each of soy beans and corn, and 8 each of cattle and pig)
  • 19 Fuel cards (10 Move 1, 6 Move 2, and 3 Move 3)
  • 12 double-sided Location cards
  • 1 Distribution Center card
  • 8 Score/Cargo cards
  • 4 wooden trucks in the player colors
  • 60 wooden Cargo Crate cubes (15 of each of the four colors)
  • 4 Reference/Variant cards
  • [My Kickstarted copy also came with a Badlands Expansion, a Truck Stop "inspansion", and pieces for a 5th player. I have no idea if these come with all copies of the game or not.]

Gameplay

First you'll randomly set up the board, depending on the number of players. The Distribution Center card is always in the middle, and that's where the trucks start. Each Location card has a "native good," and you'll place five cubes of that good on each card. You'll shuffle the Fuel and Freight Bill cards together, deal five to each player, and the place the top three cards of the draw pile next to the draw pile a la Ticket To Ride.

HeartlandboardThere are 3 Phases: Move / Take an action / and Refuel

So you have to move every turn; you can do this in one of two ways. First, you can discard fuel cards and move the exact number on the cards. You can add more than one card together, but you can never move more than three spaces on a turn. The second way to move is to pay $1 for each space you move—again, up to three spaces. If you're out of Fuel cards and money, you move to the Distribution Center card, discard as many cards as you want, and then draw up to five cards again in the Refuel phase.

There are a few rules that govern moving:

  • You can only use either Fuel cards or cash—not both.
  • You can only move orthogonally.
  • You can't backtrack to spaces you already passed in that turn.
  • You can move through a space with another truck, but can never stop on a space with another truck.
  • You can't stop on the Distribution Center—unless you're out of cards and dough, as I said before.

Phase 2 is where you take actions; you have to Load, Unload, or Discard. To Load, you discard Freight Bill cards and load the matching good onto your truck—which holds up to 8 goods of any combination. If the good is a native good for that card, you can load one good for each card you discard. If it's not a native good, it costs two Freight Bill cards for each good you load. If you choose to unload, you discard one Freight Bill card for each good, unload it on a card that has demand for that good, and get cash for each good. You can only Load or Unload one type of good on each turn.

FREQUENTLY FORGOTTEN RULE: A Location card can only hold eight goods cubes at any one time.

Playing

Finally, you can take the Discard action. You discard as many cards as you want, and then pay $1.

After you've taken an action comes the Refuel phase. You draw from the supply until you have five cards again—you can choose from the faceup cards, or take your chances with the facedown draw pile.

When a player reaches a certain money level ($30 in a 4-player game, $40 in a 3-player game, and $50 in a 2-player game), every other player gets one last turn and the game ends. If any players still have goods cubes in their truck, they lose money (-$1 for soy beans and corn, and -$2 for each cattle or pig). Most cash wins—with ties won by the player with the fewest cubes left in his or her trailer.

My copy came with some fun variants:

First, each of the Location cards is double-sided. The regular side has the location, a native good, and then two other goods the Location "demands." If you flip to the advanced side, the cards have some obstacles/ For instance, a Road Closed symbol means you can't move into or out of the location from that direction. The Toll Road forces players to pay $1 to move through it. And the Weigh Station forces players to pay $1 for each cargo cube above four in their trailers. These are interesting—though I think the Weigh Station is kinda harsh. It's already risky to stockpile goods, but to get charged for them seems rough.

The Badlands expansion is for a five-player game—you place the two cards on the furthest reaches of the board. There are no native goods on these, but they pay more for the goods they demand. We haven't played with this one yet, but it seems fairly straightforward.

Finally, there's the Truck Stop inspansion, which are special power cards you can purchase and use in the game. They include powers such as making one diagonal move per turn, paying $1 to not move on your turn (which is more useful than it sounds), and the ability to unload multiple goods types on one turn. They're interesting and fun; the only one that doesn't seem to fit is the Ham Radio, which lets you trade goods with a adjacent player. It doesn't really fit the rest of the game at all, and we'll likely never play with that particular card. (Also, I'd be fine if the word "inspansion" never catches on...)

Recommendations

GoofingYouth Group Game? Under the Right Circumstances! It won't accommodate a crowd, but if you've only got a few, it's light enough to play with nongamer teens.

Family Game? Definitely! My 8-year-old played this a couple of times with open cards, but he'll soon be ready for playing the "real" game—cutthroat style!

Gamer’s Game? Yes! It's a meaty, longish filler—and I like those kind of games a lot. Groundbreaking? No. Fun? Yes!

The Verdict

Firestone—Dice Hate Me have packed a ton of game into this tiny package. There's a full game, and three variants/expansions in a perfectly sized box; I love that.

Jeremiah—Agreed...talk about bang for your buck! In an industry that is full of expansions, and re-releases, and add-ons, etc., it's awesome to get a great bunch of stuff packed in the box!

Firestone—My youngest (5) is too young for this right now, but he does love moving the trucks and drawing cards for us. My oldest really liked it; in fact, he said, "This game is so fun!" One thing the Truck Stop expansion is great for is evening out his game. I randomly gave him one of the powers cards to start with, and that seemed to settle any disparity in playing level. It won't be long before he won't need that, though.

SmilingJeremiah—I love playing games like this with my kids, because they also just blurt out their praise or disdain for the game. My youngest (4) is far too young to play so he often "helps daddy," but my oldest loves it. In the short time we've had the game it's made its way to the table several times with my boys already. And that's not counting the times I've played with my gamer friends.

Jeremiah—The components are really of a high quality as well. I LOVE the truck meeples. My own personal pet peeve, is that they packed SO much into, I can't sleeve the cards and still fit them all into the box. Bummer.

Firestone—The truckles, truckeeples, big-rig-eeples, whatever are awesome. I agree about the sleeves. It seems like this will show wear fairly quickly—since the entire game is cards—but there's just not room in the box. :( Also, this could have used 100% more Pork Chop Express in it...

Firestone—The game group thought this was pretty good. Fillers are always welcome, and this is one of the better ones.

Jeremiah—Meaty fillers are even more welcome. There's something to be said for a game that moves quickly, and packs lots of gameplay, strategy, and decisions into a pretty compact amount of time.

Firestone—One thing I like is that this isn't another game about trading goods in the long-ago Mediterranean. Trucking is a rarely used and unique theme, and it fits perfectly.

Jeremiah—I believe the discussion we had was something to the effect of "I really like this game, but the theme isn't what I would have chosen. Maybe if we were pirates, or sailors, sailing to different ports to trade goods..." The theme works well for the game, but as a matter of taste it wasn't up my alley.

Firestone—Since the board changes every game, each game will be slightly different. And if you play with the Truck Stop, those are randomized and only a few used. So there's plenty of replayability.

Jeremiah—This speaks again to the value of picking up a copy of the game. Lots of variants. Here's a thought, too: Use some locations with the advanced side, and some with the normal side up. You've just doubled your variance in the board setup!

Firestone Final Thoughts—This game is just fun. I can play with gamers, family, and nongamers—and that's awfully rare these days. The box size, price-point, and amount of fun crammed in make this a great deal. I recommend it heartily!

Jeremiah Final Thoughts—Completely agree, it's super easy to learn for all skill levels, and tons of fun. The game moves really well, too; there are constantly decisions to make, but none that bog down the pace. The Great Heartland Hauling Co. gives enormous bang for your buck!

Thanks so much for reading!

Keep On Truckin'! [Kickstarter Project]

This is really exciting news! A friend of mine  (Firestone) named Jason Kotarski—a former youth pastor and current associate pastor at a church in Michigan—just had his first game design go live on Kickstarter! I helped him proofread the rules early in the design process, when he was still looking to shop it to publishers, and I thought it sounded like a really fun and unique game. Well, he suckered convinced Dice Hate Me Games to take a chance on him, and as I'm typing this he's over 10% of the way there after only one day.So consider heading over to the Kickstarter page and helping Jason out on one of his dreams.