Origins Stand-Outs, From Guest Blogger Josh Sepos

guildhallThere were two standouts for me at Origins this year: Guildhall from AEG, and Line of Fire by Jason Tagmire. The latter of the two had a limited release through Kickstarter but is probably  one of the best quick-plays out there! I ended up snagging Guild Hall because I thought  it was so good—and hope to get my hands on Line of Fire sometime soon!

Lets start with Guildhall. It's a strategy card game, with set-collection and hand-management mechanics, set in the medieval time period. Players vie for victory points by completing various sets, comprised of different character cards, each of which has five colors. Once all the colors of one card are completed, the player can use that (and at times multiple sets) to purchase a victory point(s) card. Players start with seven cards, three of which are placed in front of them, starting their guild. The other four can be used in a series of two actions on each player’s turn, or can be discarded (alone or together) to draw more cards. Each character card, when played, allows a different action, or power—stealing from another player’s guild, drawing cards, extra actions, and so on...sometimes even combined! As more of a single character card is played the effect grows, so two or four Assassins or Scholars allow for greater and greater advantages for the player (this is true for all character cards).

So now that I gave you all a rough explanation...my impressions!

Well...I bought it! It reminded me some of Carnival by Dice Hate Me Games, in the way you're completing sets in order to achieve a greater goal, however the game is much deeper! The variety of effects the cards have can dramatically change your, or your opponents', game. In theory, all 2-4 players could do their own thing, rarely taking jabs at one another, and only when they must—based on their hand. But it's much more fun to steal another players guild card that would have gained them a victory point! To get the most out of the game, plan on going after one another and chatting it up to get each other a little aggressive—it makes for a more interesting game. Another separation from Carnival is that there are no dice, making for a more uniform experience with just the card element; we all picked it up and were going strong after about 10-15 minutes. I believe it would be great for family play, but the theme also allows for some more hardcore gamers to appreciate it, especially in between play of two more-intense games. The victory points needed to win are set at 20, but you can shorten or lengthen your game by shrinking or increasing that. We played the expansion, Job Faire, at Origins, which can be integrated or played as a separate game. I bought the original but plan on buying the expansions after some of us get to play this one a few times.

Okay...maybe the best for last. I LOVED LINE OF FIRE! Jason Tagmire should receive high praise for this game; it was amazing. The game is a strategy card game, with some hand-management elements. Each player has a castle they're trying to defend—its hit points counted on a 20-sided die. Players play down their hand (five cards), which is comprised of defenders and attack cards. The cards are perfectly square, and four will match the length of the castle. Players play various unit types of varying strengths, indicated by a number of arrows at the top of the card. When an attack card is played, simple math (arrows versus arrows) decides the victors across the board. If the lines of defense are broken down and the castle is hit, it removes hit points from the die. Once both players play through their hands, then they draw back up to five, starting each round alternately. Players play cards one at a time in turn, and attack cards can be played in place of a unit card; I found this to be both advantageous and maddening! There were times Jason and I would play an attack card just as our defenses were going up, causing damage to one of our castles or the loss of several units due to the strength of ours. It also made for quick play and constant thrill, knowing that at any moment your opponent could attack. This was probably one of the best game mechanics I have seen in a while. Too often I'm sitting with superior forces, cards, waiting to attack in a game, but end up waiting for the end of the round allowing my opponent to gather enough forces or some special something to kill me. It was great feeling like I was in control. It also made for quick play—some forces would be played, and before you know it we're at each others throats! The simplicity was bliss! I loved the design. Jason had an interesting story on how the game was made, and I hope that it is picked up or invested in further to make a game with a little more polish. The only mechanism that Jason and I both thought might use a little work is the fact that both players are drawing from the same deck, but that's still not terrible. I was getting a ton of cool unit cards and was able to smash Jason one game. We discussed having a bag of the unit card/tiles to draw from, or even each player having their own equal deck. I loved this game—perfect for a 20-30-minute brawl with a buddy, and I look forward to playing it again!

Thanks Josh for sharing your thoughts, and thank you for reading! Check us out on Facebook, Twitter, and Instagram.

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Kickstarter Weekly—June 11, 2013

We have a ton of Kickstarter News to bring you this week, so let's jump right in! Ejipt

Ejipt: Race for Treasure

Sam and Clayton, founders of Laboratory, have launched their second Kickstarter with a fun-looking race game. The game looks streamlined and quick-playing. Plus we liked the natural thematic tie in of using a pyramid shaped d4 for the game! $27 gets you in on the race for treasure! Find it here.

 

Drive them BackDrive Them Back

A card-battle game, Drive Them Back pits players against advancing hordes attempting to drive them back—they must stave off the onslaught. Players can lose the game together, but only one can win! Stay tuned for our review of this one! $27 will get you your own copy of the game. You can find the campaign here.

 

 

 

 

 

Monster Mansion

Escape from Monster Mansion A social, adventure card game that has players scrambling to escape a creepy old mansion filled with tons of classically themed monsters! There's plenty of weapons and items to help you along the way! A $25 pledge will get you in on the fun! Check out the campaign here!

 

A slight diversion...

MagiFrontBanner.largeRandy Blackwell of Lamplight Media

Randy Blackwell is looking for funds to bring more Christian art and novels to Dragon Con. Based on the universe of Rise of the Magi, Randy was lucky enough to snag an exhibitor booth at the giant con this year, and needs help bringing more material to market. There's tons of rewards for those willing to chip in! Check out the campaign here.

Whaaa Happen?

KrampusLet's Kill Krampus

Every now and then there's a Kickstarter game that looks like it should make the funding goal based solely on its creative theme. Three Fates Games, however, fell well short of their goal for Let's Kill Krampus, which revolves around the Austrian mythos of the Krampus. Krampus is allegedly some sort of weird kin to Santa Claus, but instead of withholding gifts from the naughty girls and boys, he just eats them instead. The game was based around a pre-constructed RPG in which one player was Krampus (or the game master) and the others were children plotting the demise of Ol' Krampus. But we won't see it, because it failed to fund. I'm guessing the funding goal might have been a bit lofty, maybe they'll re-tool and give it another go. You can check it out here.

 

Funded!

Buttonshy's upcoming Kickstarter

Storyteller Cards

And finally, our good friend Jason Tagmire has a happy ending to his Storyteller Cards campaign—and knocked off two stretch goals in the process! This was Jason's first campaign (and soon-to-be-first release) for his Buttonshy brand. Find out more here.

Thanks again for reading TOG, we get really excited when people subscribe to our email list over on the right ---->

For lots more fun, including all of our up-to-the-minute coverage of Origins Game Fair, follow us on Twitter, Facebook and Instagram!

 

What You Missed...

Smallworld2News! Reviews! Poohs! We had a cram-packed week here on the blog. First we brought you news that Z-Man Games is reprinting an old Alan Moon trick-taking game: Black Spy. And Z-Man also revealed that the anticipated game Terra Mystica will come out May 1.

We had two interviews: first was Jason Tagmire of Pixel Lincoln fame, sharing about upcoming projects. And then we interviewed Shane Steely and Jared Tinney, designers of Walk The Plank.

We also discussed some of the odd choices of the Origins Awards. And Tom Vasel gave us some behind-the-scenes info on the nomination process (in the comments).

We had a Double-Take Review of I'm The Boss: The Card Game—and we had wildly different experiences with it.

THEN, we talked about the newly announced deluxe expansion for Star Wars The Card Game—with wookies!

And finally (whew!) we talked about a bunch of new Kickstarter projects—including the new Gryphon Game Francis Drake.

Thanks for reading! We'll have more for you next week; have a great weekend!

A Look into the Future—An Interview with Jason Tagmire

Today we sit down once again with Jason Tagmire, designer of the much-anticipated Pixel Lincoln deckbuilding game. Last time we caught up with Jason was on election day last year, and since then he's been very busy with all sorts of new projects.

Jason, thanks so much for taking time out of what seems to be a VERY full schedule to chat about all of the big things you’ve been up to!

First of all, can you give us a quick update on the Pixel Lincoln Deckbuilding game? How soon can we expect to see that hit the shelves?

After a loooooong winter, the deckbuilding game is hitting the final stages of production. I should have the final game in my hands for approval within the next few days, and once approved they’ll proceed to assembly. This is extremely exciting and I’m happy to say that our backers have been so unbelievably supportive throughout this process.

Game Salute estimated early June and it seems like we’re still on track for that date. I would love to see a big Origins launch since I’ll be there this year.

We hear the pixelated President is going to show up in other games besides Pixel Lincoln... What’s up with that?

You know how rappers all appear on each others songs? That’s how PL rolls.

We’ve had a few opportunities to pop up in friends' games and have friends pop up in ours. It’s really cool to mix universes. We’ve had Sentinels of the Multiverse in our game, and Pixel Lincoln will be a Boss Monster adventurer, a gold-mining Lost Dutchman and an alternate Emperor in the mysterious Emperor’s New Clothes. All of these are very inspiring projects and I’m honored to have the opportunity to explore those worlds via Pixel Lincoln.

PL-Bicycle1And finally, he’s showing up in a deck of Bicycle playing cards. This is similar to the deckbuilding game since it uses the same art, but it’s a very different type of project. It’s a standard playing card deck. The kind you can play Go Fish with your grandma. Except you might play Go Laser Shark instead.

The idea of challenging would-be game designers to develop a game around a deck of cards is great; how is that going? Are you getting TONS of submissions?

We’ve gotten a handful of submissions, plus a bunch of people who said they are interested. There is still some time left, so I assume we’ll see some toward the end. If anyone works like I do, they’ll be coming in right before the deadline.

Can you tell us about the craziest submission you’ve received (no names, please)?

We haven’t officially received it as a submission yet, but I know someone was talking about making a dexterity game. I cannot wait to see it. I also saw a photo of someone playtesting theirs on a train. We’re still taking submissions until 4/15, so there’s plenty of room for more crazy!

Speaking of submissions and game design, word on the street is that you’ve put a little something together that doesn’t have anything to do with former presidents or food-based weaponry. Fill us in on this!

MT-3D-box1-300x215

MAXIMUM THROWDOWN! Yes! It’s a card-throwing battle game coming from AEG and featuring some of the awesome characters from other AEG games (Smash Up, Nightfall, Thunderstone, etc). Players will throw cards to enable abilities and then try to cover up opponents cards to disable their abilities. My wife nicknamed it AEG Smash Bros., which was a massive compliment and realization. Being thrown into those universes has been super exciting and I can’t wait for everyone to get a chance to play.

"Throwdown" reminds me: Do you think WWE Wrestling is legit? Or is it an oily, be-singleted soap opera?

It’s totally a big oily soap opera, but isn’t that what makes it so desirable? While I’ve seen some hilarious clips online, I haven’t seriously watched wrestling in decades. My era is a little less oily, but way more gimmicky. Brutus the Barber Beefcake, Hacksaw Jim Duggan, and Jake The Snake. If the wrestler had a prop, I was sold.

Anyway, is Maximum Throwdown (and yourself for that matter) going to make it to the conventions this summer?

I will be at Origins, Gen Con, WBC and a few others. The Maximum Throwdown prototype will be on hand, as always. As for the complete game, it will be available to purchase at Gen Con. Hope to see you there!

Can you tell us anything about the game you’re developing for the Button Shy brand? It seems storytelling is making a bigger mark in the gaming industry these days.

BS-StorytellerCards-BoxCoverI’m developing a deck of cards called Storyteller Cards. It’s made up of 54 cards with an illustration that features a Character, an Item, an Action and a Location (illustrated by the amazing Campbell Whyte - see 8-Bit Dreams if you want to immediately fall in love with his art). Instead of a game, it’s more of a toolkit for gamers, or writers, designers, artists, kids, etc. The cards are meant to inspire creativity. If you are writing a story and need a location, just flip a card and you’ve got one. And along with the illustrations there are icons (Rank/Suit, Letters, Colors, Moods, Seasons) that will provide additional inspiration.

BS-StorytellerCards-Layouts-1So it’s not actually a game, but there are games that can be played with it. I’m including rules for my game Director’s Cut that’s played using 8 cards from the deck and your imagination. I’m also gathering a whole bunch of creators to make games, activities, and examples of uses for the cards. It’s a big undertaking and an ambitious first project for the Button Shy brand, but I have a lot of good friends in the industry who are willing to lend a hand and their experience in helping me kick this off.

So that’s it then? Anything else going on?

There are two other things on the horizon.

First, I’ve been itching to start my podcast Designing Out Loud. It’s a interview/game show style show where myself and Alex Strang put game designers through challenges forcing them to design on the spot. Unfortunately Alex has been hospitalized since the start of this year, so it’s on the backburner. Hoping the best for him and looking forward to this and other projects we have planned.

PigPenCoverFullAnd second, I’ve been developing games with Island Officials as part of their tabletop division. One of the first is Pigpen by Kevin Kulp. It’s a family style pig-penning / pen-destroying game. The art is wonderful and the game has been in the pipeline for a few years now. Kevin’s a good friend and it’s been great to work with him, as well as on the other side of things.

Ok, so when do you sleep?

I’ve learned that it’s not the amount of sleep that matters, as much as the quality of your sleep. When I sleep, I sleep like a loud, snoring rock. I’ll get in good few hours and then I wake up around 5AM and get right to work. I’d rather work than sleep any day.

You know the drill: 5 questions answered with 5 words (or Phrases). And GO!

Nazgul or Deatheaters?

Nazgul!

Psyduck or Slow-Bro?

Haha, this is so hard but I love good old Psyduck.

Favorite guilty pleasure movie?

The Warriors

G.I. Joe or Transformers?

G.I. Joe all the way.

Super Mario or Legend of Zelda?

Super Mario (World to be precise)

We'd like to thank Jason Tagmire again for taking the time to share the latest in his world with us and our readers. You can find the Pixel Lincoln playing card Kickstarter here.

You can also keep up with Jason on Twitter, and find out more about Jason's latest work on ButtonShy.blogspot.com

Don't forget to like, share, and tweet out your favorite posts here at TOG, and we'd love it if you liked and followed us too!

Thanks for reading!

What You Missed... What's Coming Up...

HeartlandThis week has been a crazy/busy/fun/hectic week for us here at TOG (and that's both on the site, and in our lives), and we're not done yet! First let's take a quick look back at the week that was...

First, if the question is "ARE YOU ASKING FOR A CHALLENNNNNNGE??" Pixel Lincoln's answer would be "Yes.". As Jason Tagmire has issued a game design challenge!

We brought TWO, yes TWO, Double-Take Reviews! One for the upcoming Emperor's New Clothes (which is still Kickstarting, until Monday. And the second for Jason Kotarski, and Dice Hate Me's, The Great Heartland Hauling Co. We both had awesome things to say about each one; go read all the words!

Mayfair is making an even bigger name for Catan, and now it's showing up in classrooms!

relic start

And Thursday we brought you TWO, yes TWO, Kickstarter Weekly Features. Relic Expedition which looks AWESOME (look for an interview with the Foxtrot Games guys soon!). And our good friends over at Game Salute are funding a cool accessory for your sci-fi themed games - Rocket Dice!

And we've asked folks to chime in on our Facebook page and tell us who your favorite A-Team member is!

Crown-of-ThornsToday on Good Friday, we take pause to remember the impact of the greatest act of love we have ever known.

As we push forward into the weekend, we will celebrate with friends and family, and maybe even play some games on International TableTop Day tomorrow! (Ok, Scott will for sure!)

Check back with us this weekend as we continue to celebrate!

Thanks so much for reading our posts we hope you find them 3 F's - Fun, Factual, and inFormative!

Pixel Lincoln Challenge!

We're starting the week off with a sort of Kickstarter-ish bit of info for you—that includes a cool challenge. Jason Tagmire, designer of the eagerly anticipated Pixel Lincoln card game, has designed a Pixel Lincoln Bicycle deck (which is currently in the midst of a Kickstarter campaign), and has also issued a challenge to YOU.

They're looking for some folks to design a game around the theme of the deck—could be a trick-taking game, set, building, solitaire anything. You may have always thought, "Hey, it would be cool to design my own card game." Well this is your chance to get your feet wet. And then dry them off and design a game. There's a whole lot more information over on the Kickstarter page for the campaign; you can follow this link for the details!

Thanks for reading, and we appreciate all the social media love! Look us up on Facebook and Twitter!

Here's a look at the spiffy deck!

PL-CardsBreakdown

4 Score and 8 Bits Ago - A Pixel Lincoln Review

- by Jeremiah A few weeks ago we interviewed Jason Tagmire, the mastermind behind the eagerly awaited Pixel Lincoln, the sidescrolling, deck-builder of presidential proportions. Shortly after the interview we were sent a prototype copy of the game to review, so here it is, our review of Pixel Lincoln.

The Setup - The setup of the game is unlike most deckbuilders. Instead of simply creating a pool of cards that you'll choose from, you're also deciding which baddies you'll face. The game consists of two levels, each level consists of a deck of cards that includes items, secret items, enemies, characters, checkpoints, a mini boss, and a boss. Once you've compiled your two levels the decks are set to the right and the first five cards are revealed making a row from left to right. Players then choose which level they will start on by placing their Lincoln meeple to the left of the first card of the level. Players are then given a starting deck of 10 cards (five starting movements, and five starting weapons), and a player # card with 2 life cards that are placed underneath it; then each person shuffles their decks, draw 5 cards from it, and the game begins.

Game Play - On a turn players decide whether to use their cards in one of two ways: by equipping them, or using them for money. If the card is equipped, the player gains the attack power, the action/movement, or special ability of the card. If they choose to spend money, they gain the money value of the card. By spending money you can collect a card in your level that is a movement or item/weapon and add it to your deck. By equipping weapons or movements you can defeat or jump over enemies as you move through the level. Defeating an enemy places that card in a score pile, and usually triggers a favorable action for the player who defeated it... Usually. Players move along the level, and as soon as one player's Lincoln makes it to the level's draw deck, any cards that are behind all of the players in that level are discarded. The leftover cards are moved back, and more cards are then revealed. This accurately and nostalgically represents the side-scrolling of those great video games we grew up with.

End Game - As you hit the three checkpoints in each level, they trigger certain game effects. Each checkpoint allows players a few options, such as drawing an extra card, exiting the level, or culling a card to their score pile. When the second checkpoint is reached, it's replaced with a mini boss, and when the third checkpoint is reached it's replaced by a boss. Defeating the boss on each level ends the game. Players then count their scores.

Winning the Game - Each card has a point value in the lower right-hand corner, as well as a suit along the bottom left. At the end of the game players count up their score from the score pile, as well as their player deck. If they've collected characters along the way, and if they have cards that match the required suits, those characters will also award additional points. This works well because players who don't beat the bosses still have a good fighting chance to win the game!

My Thoughts - What a fun romp! The feeling of actually playing an Old School side-scroller is seamlessly fused with the deck-building mechanics of some of today's great games. Pixel Lincoln manages to bring together some of the best elements of my present day pasttime and my youthful social awkwardness!

The art and universe of the game are unique, original, and full of quirks. It seems completely normal that President Lincoln would be battling puking turtles, luchadors, plague doctors, and laser sharks, with weapons like chicken cannons, sausage link whips, and beardarangs. I mean...why not? The full version of the game includes a level editor, which should be very, very handy. One playthrough we noticed that the two levels weren't very balanced, and if you were stuck in level two, all the good cards were going to the players in level one. I also see a lot of room for expansion in this game; I would love to see more, and different types of, abilities and triggered effects on the enemy cards as they are defeated. At the end of the day, Pixel Lincoln is not the most strategic of card games, which levels the playing field in a way—players are at the mercy of the levels and the cards they have at hand. But it's still fun to play! Here's to hoping you've got enough fire power, because don't look now, that luchador is throwing a hot dog with the works at you!

You can now pre-order your very own copy of Pixel Lincoln right here.

Thanks for reading!