Inconceivable! A Princess Bride Board Game!

PB-box-mockup-300x300Yes, you read that right. The folks over at Game Salute are putting together a board game based on the cult classic The Princess Bride. The game will be a part of Game Salutes Storybuilding line, and will tie into many short/mini games that represent different scenes from the modern fractured fairy tale. Not only that...while they are working with some of their top notch game designers, Game Salute is also accepting your submissions for the project! If you have a game design that you think would represent a scene of the movie you can send it in for their consideration.

Looks like it's time to dust off my old "Rhyming Game" design... Which consists of players trying to end their next statement with a word that rhymes with the last word of the previous player's statement... It's still a work in progress...

You can read the whole announcement from Game Salute, right here.

Thanks for reading this announcement, and don't forget to like us on Facebook, and follow us on Twitter!

Presidential Meeples!

So, a few months ago we reviewed a great little deck builder of presidential proportions called Pixel Lincoln. They're plugging away on production and unfortunately we don't have a release date to report. But they did leak out a photo of the production sample Lincoln Meeples on their Kickstarter page, and I have to say they look AWESOME! Lincoln Meeples - 3 centimeters tall, by 2 centimeters wide

When we reviewed the game it was a print on demand prototype version so we had to use our own tokens to mark our movement in the game.  And a game like this, while it doesn't rely solely on ascetics, it certainly was born of a theme, and having a glimpse of the meeples we can see how they're going to add to the game play experience!

We interviewed Jason Tagmire and President P. Lincoln last year, and you can read it here!

You can also read our full review of Pixel Lincoln here!

And you can check out the Pixel Lincoln website and pre-order your copy right here!

Thanks for reading! Check us out on Twitter, like us on Facebook, and be sure to answer our question of the day! 

What You Missed....

Good Friday everyone! It's that time of the week when we look back on the rest of the week and tell you , what you missed!

Monday's news brought us glad tidings of more Star Wars and more Netrunner from the busy, busy folks over at Fantasy Flight Games!

catanjrTuesday's Review was a Double-Take on one of our favorite kids games - Catan Junior.

Wednesday's Interview was with our very own Scott Firestone IV!

And our Kickstarter Weekly featured the campaign launched by The Dice Tower as they gear up for their ninth season!

As always, we truly appreciate your support; we know people come here and read our posts and we can't even begin to say how cool that is!

Please head over to Facebook and "like" us, and if you have a Twitter machine you can follow us there as well! And if you're a game publisher, designer, artist etc. and would like us to review your game, accessory, or whatever, take a look at how we go about that right here!

Thanks everyone and we'll see you next week!

Dice Tower Launches their Season 9 Campaign—Kickstarter Weekly

Tom Vasel and the gang over at Dice Tower have launched a Kickstarter campaign for their 9th season, and have already rocketed past their funding goal. It seems that Tom has decided to make Dice Tower his full-time gig, and so they're asking their loyal fan base to help them produce more content than ever before! While the biggest reward for backing this is that you'll get to see more high-quality productions, podcasts, and reviews, Dice Tower has gone all out on some pretty cool rewards with lots of promo swag.

You can check out their campaign right here.

a8d3ce019fb7addb0226e9af391833f3_largeDice Tower has been leading the way for gaming sites, blogs and podcasts for 8 solid years and they're gearing up for year 9; here's wishing them all the best as they help promote the hobby we all love!

Thanks so much for reading, and as always we ask that you like us on FaceBook, and follow us on Twitter!

An Exclusive Interview with Scott Firestone IV!

Hey Scott, thanks for taking time from your busy schedule to answer a few questions for us today. So let’s start out, and have you just tell us about yourself.

Well, I’ve been married to an amazing woman for more than 15 years now. We have two young sons, ages 8 and nearly 5, who are crazy and wonderful and more fun than I can describe. I work as a magazine editor for Group Publishing in Colorado. I’ve lived in Colorado all of my life, and can’t really see living anywhere else. Maybe Hawaii, but I’m not sure how I’d eat... I love to read and play video games in my spare time. And I volunteer with the youth ministry at our church. There’s not much else to tell. I’m pretty stinking boring, really. :)

200269_10150209300774741_7535076_nWhen did you first come to the realization that you are a gamer? And how did you arrive at that conclusion?

I always loved games. Growing up there was another family that we’d get together with every other week or so and the adults would play Aggravation and Pepper (a midwest variant of Euchre) while the kids goofed around. I was always more interested in watching the adults play than hanging with the other kids. I’d ask them to explain Pepper to me, and then they’d start talking about the right and left bower and my eyes would glaze over and I’d wander off... Other than that it was just my sister and me, and we usually just got on each other’s nerves. So rather than play board games, I moved on to video games.

What game was your “gateway” game?

I have two. I was in a game store one day, and looking over all these board games I’d never heard of. The owner was trying to explain Carcassonne to me—which he had out on display. Then he invited me to their monthly game night. I decided to come and we played High Society (a short little filler from Reiner Knizia), and I remember thinking, That was pretty cool; it fit some real fun into 20 minutes. Then we played Goa, and the heavens parted and I heard the Hallelujah Chorus. (That’s hyperbole, but my mind was BLOWN.) I’ve never looked back...

In what way has gaming affected your marriage? Does your wife game with you? I have a weekly game night, and then we try to get together one Saturday a month for an all-day thing. My wife is gracious about these times away, but I have to make sure I’m meeting needs on the homefront end of things. My personality is “Fun first!” so I need to push against that sometimes and ditch the gaming for important stuff. As far as my wife gaming? In general, no. She’s certainly played with me, and she usually plays something with the Boys and me on Monday evenings, but she’s not really into them. For me, games are a relaxer—something to break the stress. For her, games are stressful—learning a bunch of new rules, and keeping them straight, and wanting to make the right moves. She has enough stress in her life, so I don’t often ask her to play games with me anymore... :)

71735_10150110501319741_4038446_nIt seems that your boys are following in your footsteps down the road to being gamers themselves, how does your wife feel about that? She’s great with it; she loves that the boys have something to share with Daddy. As I said, she’s not much of a gamer, so I can tell some of the games start to really drag on for her. But she knows the boys love it, so she plays. Plus, it keeps their minds active, helps them think logically, practice some arithmetic...

How early in life did you get them (your boys) into gaming, and what game did you introduce to them first? I think I started with my oldest when he was 3 or so. I bought a HABA game called Knuckling Knights that wasn’t all that good, but it had a cool punchboard dice tower that you’d assemble. We played that a lot. With my youngest it was a Go Diego Go game where you blindly drew tokens out of a bag and hoped it fit on your “bingo” board in front of you before your opponents filled theirs. It was awful, but he LOVED it. Now we have a Family Game Night every Monday, so we’re playing more and more games.

What did you think about last week’s interview; that Jeremiah guy seems pretty awesome don’t ya think? I’m so glad God brought us together. Having a friend who loves ministry to teenagers and loves board games is awesome. The fact that I actually LIKE him is just icing on the cake.

How does gaming fit into your spiritual life? That’s an interesting question. I’m coming to see how much our health is tied to our spiritual formation. But not just physical health; we must love our God with all our minds, too, and I really think that board games help keep my mind sharp and firing.

In your opinion, board games in Heaven? Yes? No? Why?

Yes. Probably not Munchkin, though...

What were some of your favorite games to come out in 2012?

Android: Netrunner Gauntlet Of Fools The Resistance: Avalon Star Wars: X-Wing Miniatures Game Kaispeicher King of Tokyo

As we forge ahead into 2013, what are some milestones you see ahead, both in the gaming world and in your life?

Well, I’m intrigued by the explosive growth of iOS games. It’s great that we can play these games when we’re not right there with our friends, or have some downtime. But I really don’t like how it’s a move toward isolating people again. Board games are social, and slowly brought people out of their video game caves to interact with other humans. Putting board games on iPads might be a small step toward pushing them back to the caves. Or maybe I’m overreacting... :) I do know that as good as the iPad implementations are, I still rarely play them. It’s just not as satisfying to me. As far as my life? Well we just passed a milestone of finally moving to a city that’s much closer to work and where the kids have been going to school already. It has completely changed our family’s lives, and now we’re just kind of basking in that. More time for board games!

If all the games in the world were going to be tossed into a fiery furnace, except for the 5 you choose to save, which 5 would you choose, and why? Well number one is The Princes of Florence. If you have 5 players, there’s no other gaming experience like it. There are auctions and actions and messing with people and...it’s just a perfect game. Two would be Goa. It still holds a soft spot because I played it that first night, but it’s also a really great game that’s full of interesting decisions. I find myself agonizing over which decision to make, and then kicking myself for making it. That may not sound fun, but it really is. Then we have Crokinole. I’ve played this game a ton, and it never gets old. Next is Age of Steam. This is a Martin Wallace design that is so wonderfully tight and brutal. Every little decision is important, and can wreck you or help you. Plus there are a crazy number of expansion maps, and each one adds a unique twist. Finally I’d have to say Amun-Re. It’s another auction game (hmmm...4 of my 5 have auctions in them; I didn’t know I liked auctions so much...), and you’re buying pieces of land on the Nile and building pyramids. Really interesting game.

One Word Questions:

Favorite Stooge? Larry.

Favorite Star Wars episode? IV (It's not the best [that would be V], but it was so hugely influential on my life)

Favorite musical artist or group? Sunny Day Real Estate

Favorite Crossfit exercise? The last one...

Favorite Star Wars alien species?

Wookies

Thanks for taking some time and answering our grilling questions!

And thank you our readers for coming back time and time again! Don't forget to like us on Facebook, follow us on Twitter and tell all of your friends about us!

Mayfair's Catan Junior—A Double-Take Review

catanjrWell it's probably not a surprise to you that there were more than a few games found under the Christmas trees in our homes. We both ended up adding a copy of Mayfair's Catan Junior to our growing collection of kids/family games, so we thought there's no better time to post our thoughts in yet another Double-Take Review. Let's be honest: If you're a gamer, you probably have friends who tell you how much they LOVE Settlers of Catan. Catan is to board gaming what Dark Side of the Moon is to Pink Floyd. Or Kleenex is to facial tissue. Or "Particle Man" is to They Might Be Giants. Or Coke is to Cola. Or, well...you get my point. Anyone who has had a close encounter with the geek level of gaming has played Settlers of Catan. It's not a bad thing; Catan has probably done more for board gaming than any other title since (gah!) Monopoly. So we won't go into much detail about the original version of the game; if you want to read about it, there are about seven million reviews, tutorials, and commentaries on the game scattered throughout the Internet.

Playing Catan Jr.Catan Junior isn't just a simplifying of the already massive hit title. The rules are somewhat streamlined, for sure, but there is also a re-theming to the game. Instead of building settlements, cities and roads, players are now swashbuckling pirates, building pirate lairs (instead of settlements and cities), and pirate ships (instead of roads). The hexes are now represented by individual islands. You start with two lairs and one ship, and you can only build lairs next to ships, and ships next to lairs. The point of the game is to be the first to build seven lairs.

The trading has been changed to be a little more kid friendly. There is a marketplace on one end of the board, and one of each of the five resources (now Goats, Wood, Gold, Molasses, and Cutlasses) are placed at a booth in the marketplace. Players can trade 1:1 with those resources (only once per turn), or 2:1 for anything not in the marketplace—or for an advanced variant, you ditch the marketplace and trade with other players. And you can also purchase Coco Cards, which feature Coco the parrot on the back. These give you various free goods, or allow you a free move of the Ghost Pirate Captain (which we'll explain in a second), and one that allows you to build a lair or a ship for free! In addition to the great stuff you get, having the most Coco cards will allow you to build a lair on Spooky Island (which is the Desert in this retheme), putting you one closer to the seven lairs you need.

The thief has been replaced by the Ghost Pirate Captain (who starts on Spooky Island), and rolling a 6 (in this game there's a single d6) allows players to move the Ghost Captain to an island and take two resources of the type that matches the hex he was placed on. And like the thief he stops production from that hex until he's moved again.

Your turn consists of:

  • Roll to produce goods on islands
  • Trade
  • Build

And that's it. They move along quickly, so there's little downtime.

Firestone—The components are great. The resources are big and chunky and perfect for my kids' little hands to grab. The ships and lairs are small, but they do the job. It's very colorful, and the pirate theme is a hit with kids.

Jeremiah—Yeah, I totally agree; we love the resource tokens (although my wife got a little flustered because the cutlasses were tough to stack), I suppose I would have preferred wooden ships and lairs—the plastic ones seem a little fragile to me. But I will say they have survived at least four plays thus far, so they are surprisingly durable. The retheme is great, although I've taken to calling the Ghost Pirate Caption the Dread Pirate Roberts, but we'll just call that a house rule for now...

Firestone—I've played three games: a 2-player, a 3-player, and a 4-player, and it seems to scale well, though people were getting cut off right and left in our 4-player game. And by people, I mean me.

Jeremiah—I actually haven't played a 2-player game yet, because every time we pull it out both of my boys jump at the chance to play it. So most of my plays have been 3-player, and once the boys talked mommy into playing, so we played 4-player. With 4 it does get a little crowded, but I agree: It's a short game, and it's actually about perfect in play time, so before it gets too cut-throat it's over.

Firestone—One downside I've seen in my three games is that it seems practically impossible to come back once someone gets ahead of you. And if they're building lairs that are cutting you off, it's just that much harder to come back. But since it's short, I can live with this one complaint about it. Oddly, in my house, my 8-year-old isn't all that excited about playing this—he'll play, but it's not his first choice. I'm not sure if that's because he's used to playing "deeper" games with me and this one seems too simple, or what. I do know that my almost-5-year-old LOVES this one. He needs some help with decisions and strategies and the whys and wherefores, but he has a blast playing. He's cuckoo for Coco.

Jeremiah—Both my 4- and 6-year-olds are all about this game. I do have to help the youngest one pretty often. The strategy to buy CoCo cards seems to be the choice of youngsters everywhere! They've figured out the value of getting a free lair on Spooky Island and have exploited it very well. In fact, both of my sons have figured this out, and it somehow works, because most of the time they pull out the win.

Firestone—This is a great, great family game. It's ideal for introducing kids to Euros, and the process of creating engines where you get this, to turn into that, to get you VPs. And one of the best things is that you won't feel as though you have to dumb down your play—the kids have just as much chance to win as you—but the game is still interesting for adults. Am I going to bring this to game night with the fellas? Of course not. But it's a game for kids, and it's very good at it.

Jeremiah—Yeah, we both pretty much agree on this one, the rules and theme are super accessible for kids. I will say that I "renamed" the Ghost Pirate Captain because my oldest son lately has been super tweaky about anything remotely scary. (Like when his younger brother impersonates zombie carrots... Yes, zombie carrots weird him out.) Spooky Island he's okay with. But I felt like I needed to hold back on the ost-ghay irate-pay. The game is close enough to the original that it also holds my interest and isn't total kids-game fodder. And as I said, it's short enough to hold the attention of my 4-year old!

Firestone Final Rating—As a game for adults, it's maybe a 6 or 7—it's fine, but I don't much like that it uses dice to control resources...so if people don't roll your number, yer outta luck. BUT, as a kids game I give it a 10. It's the perfect game to introduce kids to Euro-game concepts.

Jeremiah Final Rating—Completely agree, I'd say a solid 7 for adults playing with kids, the board is laid out well enough that you shouldn't get hosed for resources even though you're relying on the dice. And yeah score it a 10 for kids: awesome gateway into euro style games, great theme, perfect rules scaling of a classic game, and solid re-playability.

Get Catan: Junior on Amazon here!

Thanks for reading, and don't forget to follow us on Twitter, and Like us on Facebook!

More Star Wars and More Netrunner!

netrunnerstarwarsFantasy Flight is working overtime! They've announced A Dark Time—the third Force pack for Star Wars The Card Game. As if that weren't enough, they also announced Humanity's Shadow—the fifth Data pack for Netrunner. "With a new Criminal identity, a daring new resource, and unique sysops for the Corporations, Humanity’s Shadow profiles some of the most talented individuals pulling the strings behind the game’s cyberstruggles. New events for the Runners allow you to customize your strategies while the game’s Corporations look to increase their security with a more hands-on approach based upon new operations, talented sysops, traces, and traps."

The Star Wars pack includes assassins from Anzat: SWC04-card-fan

"Long-lived and ruthless, the Anzati are tentacled predators, nearly indistinguishable from humans when their tentacles are withdrawn into their cheeks. Anzati have telepathic powers that grow in strength as they age, and they are frequently sought as highly paid assassins and mercenaries. In standard practice, they stun their prey with a telepathic blast and then feed on their victim’s life essence.

Anzati aren’t naturally evil, but their need to feed on the life essence of other, often sentient, races makes them susceptible to the lures of the dark side, as does the hunger that grows as they age. In Star Wars: The Card Game, the Anzati Elite (A Dark Time, 239) appears as a sleek and stealthy four-cost dark side Character. The Sith excel at manipulating their opponents by making tactical strikes, and the Anzati Elite fits right in with her two [Target] icons and Force Sensitive trait.

Part of the Sith affiliation’s Serve the Emperor objective set, Anzati Elite costs just as much as such iconic light side units as Luke Skywalker and Han Solo, though it has considerably less damage capacity. Nonetheless, the [Target] icon is an incredibly versatile combat icon, both on attack and defense, and the fact that the Anzati Elite has two, neither of which is edge-dependent, means she’ll likely feature prominently in future Sith decks."

Sounds fun to us! Thanks for reading, and don't forget to follow us on Twitter, and Like us on Facebook!

What You Missed...

PandemicWe've got some great things coming up for the site—including some Best Of 2012 awards. In the meantime, here are some posts from this week that you might have missed.

First we told you about a new, cheaper version of Reiner Knizia's Ingenious from Fantasy Flight Games. And Jeremiah has already spotted one of these in his local Books-A-Million store.

Z-Man Games announced a new version of Pandemic. This will have a new art style, and two new roles. Check out the news, and designer Matt Leacock's announcement video here.

We reviewed Asmodee's fun, creative, family game Dixit.

We shared some news about 12 Realms being printed in Germany to save shipping for those across the pond.

Our Kickstarter Weekly was the new 4x space game Hegemonic.

And finally, Wizkids gave us some more details about The Lord of the Rings Dice Building Game.

Next week we'll have a Double-Take Review of Mayfair's Catan Jr. Thanks for reading!

Wizkids Posts an Overview of The Lord of the Rings Dice Building Game!

51MK0L72dqLWizkids has posted an overview for their newest dice-building title: The Lord of the Rings Dice Building Game. If you're a fan of Quarriors, chances are you're going to want to look into this title as well. The game is said to have a similar feel to the game play of Quarriors, but also contain a few new elements to make it a fresh experience for everyone—including the fact that it's a co-op. And of course, the way-cool Lord of the Rings theme! The co-op aspect sounds pretty cool. The overview describes it this way: "Players alternate taking turns for Sauron and his forces. Sauron’s forces are represented by three sets of “Enemies” dice. Early in the game, players will face the likes of Goblins and Trolls with The Fellowship of the Ring Enemies dice. As players progress in the game, they will encounter tougher foes such as Wargs, Mumakil and Nazgul with The Two Towers Enemies dice & The Return of the King Enemies dice. If players are not able to defeat all of Sauron’s forces before his next turn, they may not advance to the next stage and Sauron gains corruption. Corruption is spread onto the cards on the playfield making the dice associated with these cards useless while corrupted. If too many cards are corrupted, Sauron has conquered Middle-earth and all players lose the game."

You can read our full review of Quarriors here.

While the preorder on Amazon claims that the release date is Feb. 28 of 2013, Wizkids is saying March. At any rate, you can pre-order it on Amazon RIGHT HERE!lotr-article-main6a

Hegemonic—Kickstarter Weekly

hegemonicMinion Games, makers of games such as The Manhattan Project and Kingdom of Solomon have launched a Kickstarter for Hegemonic, a 4x space game. The four x's stand for explore, expand, exploit, and exterminate. Hegemonic is for 2 to 6 players, and claims to play in 30 to 45 minutes per player. According to the Boardgamegeek description, "Each player assumes the leadership of a Great House. Players will explore sectors of the galaxy; build up their empire's industrial, political, and martial capacity; employ far-reaching technologies to outmaneuver and out fight competing empires; and perform calculated actions to plot their way to hegemony. hegemonicboardHegemonic is distinct among empire-building games because the industrial, political, and martial systems of your empire each expand your overall economy, can be used to initiate direct conflicts across lines, and contribute power towards victory. Players earn points at the end of every turn based on the relative power they have in each galaxy region. Players able to strategically hold and maintain a majority stake in the regions through industrial expansion, political leverage, and military force, will be poised for victory. But never underestimate a well-timed and daring move from your opponent – they may snatch victory from your grip!"

They've already hit their goal and there are still 17 days to go in the campaign. If you like complex, low-luck board games, consider backing Hegemonic.

Thanks for reading! And make sure you like us on Facebook and follow us on Twitter.