Trace Amount - New Netrunner Data Pack Announced

The folks over at Fantasy Flight Games have announced the second data pack expansion for their newest Living Card Game, the re-imagined Netrunner. Trace Amount is the second data pack of the Genesis cycle, and features 60 cards (3 copies of 20 different cards). As with any of Fantasy Flight's LCG's these expansions add more depth, and more strategic options for players and add to the replay value of the game, without chasing cards down by buying box after box of boosters. (And how creepy weird is that baby on the cover?!)

For more info on Trace Amount, and some nifty card previews Click Here!

Also, our Kickstarted copies of Resistance: Avalon are in the mail, so we'll have a review up as soon as possible!

Fantasy Flight Announces the First Expansion Cycle for Netrunner

Get ready to save your allowance; apparently, Netrunner is a hit. The first batch sold out in minutes at GenCon, and now that it's hit store shelves it's selling well there, too. So Fantasy Flight has announced The Genesis Cycle, the first series of expansions (they call them Data Packs). Just as with Lord of the Rings: The Card Game, these will be monthlyish packs of sixty new cards (three copies each of twenty individual cards). They'll have some new cards for both the Corp and the Runner, and should retail for $15. You can check out the whole press release here. I (Firestone) had a chance to play a quick game of Netrunner this week—quick because my Runner got fried to crispy bits by a trap that I walked right into. Anyway, I loved it, and a copy is winging its way to me even as I type this. I'll have a review up ASAP. Thanks for reading!

GenCon News from Fantasy Flight Games

I think it's safe to say that one of our most-anticipated games from the GenCon was the new Netrunner reboot from Fantasy Flight Games. Apparently we weren't the only ones, because reports out of GenCon are that they sold out of every copy in less than an hour--they had to have some overnighted to the convention just to have a few more scraps to sell. This one might be big... They released The Hobbit large expansion for The Lord of the Rings: The Card Game—one of our favorite games—and they announced that the next big expansion will be Heirs of Numenor, and another cycle of Adventure Packs.

And this might be old news, but it was new news to me: There's a Star Wars LCG in the works—and it'll be out by the end of the year! My poor wallet!! I don't know how I'll possibly keep up with three LCGs—plus all of the other new games.

Anyway, we'll keep you updated on news as it's released. And thanks for reading!

Infiltration: Take the Money and Run

Donald X. Vaccarino is the creator a little game called Dominion. It’s ridiculously popular—it’s like he invented a way to just legally print money.

His latest design is Infiltration—a fast filler for 2-6 players that has you in the position of breaking into a corporation to steal as much as you can before the guards catch you.

You lay out the cards for the “first level” in a stairstep up to the right, and then a “second level” to the building back up the left. On each turn, players choose a card from their hands, and then simultaneously reveal them. It might allow a player to move to the next room. Or take some of the loot in a room. And some rooms have locks or scientists in them, and you can play cards to interact with them. There are also some special cards that give you something extra and cool and unique to do.

Here we run into the first problem: turn order can be hard to overcome. Turn order changes every turn, but if you’re at the end of the pack, you’ll find yourself scrambling to get to good rooms and get some of the loot.

In the game I played, one player played a card that let her move into a room and interact with it—normally you can only do one or the other. Unfortunately, interacting with the room forced her to end her run, so she was out of the game.

There’s a built-in timer to the game. A threat number increases as the game goes on, and when it reaches a certain level, the guards catch anyone still in the building. So you have to figure out how much loot to grab before you high-tail it out. The weird thing is, there’s no trap door on the second-level set of cards. So while there’s cool stuff the further in you go, it’s almost impossible to get that stuff and still get out.

This also led to another problem with the game. One player was in the kingmaker role: he ends it early and hands Player X a victory, or lets it go one more round and it's between Player X and me. He can't do ANYTHING to better his position. He ended it—still not sure why

So only two people in our game escaped—one who used a special card to escape, and the other was the woman from way earlier in the game. If the player who used the special card hadn’t been able to get out, the woman would have won…with zero points. That’s ridiculous to me.

The theme of the game is stealing. I think the game justifies it because you’re stealing from a corporation, and CORPORATIONS ARE ALWAYS EVIL, AND ENJOY BOILING PUPPIES ALIVE IN THE TEARS OF KITTENS. I’m no apologist for corporations, but come on… So be aware you’re stealing. I’m not against playing the game because you’re stealing; I’m against playing it because it’s a bad game.

I think ultimately this game suffers from Stephen King Syndrome: Donald X has had enough wild success that people aren’t willing to push back against some of the bad ideas here. If you don’t mind some swinginess, you might enjoy this. And the theme is pretty cool. And it’s certainly a fast game.

Me, I think I’ll wait for the upcoming Netrunner game to release my inner hacker.