Blue Moon is Coming Back in Print!

BlueMoonLegendsBy Firestone This is seriously good news, folks. Back in 2004, designer Reiner Knizia came out with what was really the first LCG: Blue Moon. It and the expansion decks slowly went out of print, and they were recently fetching big bucks on the secondary market. That's all about to change...


Fantasy Flight has announced Blue Moon Legends, which will collect both the original game and the expansions into one package. There are numerous races in the land, and each is vying for control. They all have different strengths, characters, abilities, weapons, and control of the planet's main resources: Fire and Earth. Each race genuinely feels unique, and they're all a joy to play.

BlueLegendsLayoutThe game comes with nine preconstructed decks, and while you can play with those just fine on their own, you can also construct decks. There are rules for adding a few people from other races to any other race's deck.

BlueMoonVulcaThe cards all look slightly different than they did in the original game—and the cards have gone from tall, "tarot" sized cards to regular-sized ones. My concern is that FF will look to expand this, which will mean if I want to play with the new decks, I'll have to re-buy the game I already own. I'll cross that bridge when I get to it. Which will be Q1 of next year.

There will be a TON of replayability and fun in this box. But there is one important thing to note. One of the races in the Mimex, which are sort of Amazons who wear almost no clothes. The game doesn't actually show nudity, but it comes quite close. I have every deck from this except the Mimex; I made the conscious decision never to buy it, and if I ever pick this game up, I'll be pulling them out.

Did you ever play the original? Are you excited about this announcement?

Third Expansion For Netrunner—First One Still Not Available

So we don't have an interview this week, but we're working on a couple cool ones, so stay tuned. In the meantime, Fantasy Flight announced Cyber Exodus, the third expansion for Netrunner—which would be more exciting if the first one was available yet. Aww...who am I kidding? It's still exciting! I (Firestone) have played Netrunner a few times now, and it's pretty stinking fun. I'm working on the review, and I should have it in the next week or so.

Lord of the Rings—The Battle of Lake Town!

Fantasy Flight also announced this week that The Battle of Lake Town adventure pack for their living card game The Lord of the Rings: The Card Game, is now available as a print-on-demand title. The Battle of Lake Town was Fantasy Flight's Gencon exclusive this year, and promises to be an exciting addition to the LOTR adventure. Players will have to work together to save Lake Town from the Hobbit's main baddie, Smaug himself! If it's anything like last year's Gencon exclusive, it will be a brutal slugfest, with lots of action and not much questing! (My kind of adventure!) You can order a print-on-demand copy of The Battle of Lake Town RIGHT HERE! And you can read Fantasy Flight's full description of the adventure RIGHT HERE! As always, thanks for reading!

Trace Amount - New Netrunner Data Pack Announced

The folks over at Fantasy Flight Games have announced the second data pack expansion for their newest Living Card Game, the re-imagined Netrunner. Trace Amount is the second data pack of the Genesis cycle, and features 60 cards (3 copies of 20 different cards). As with any of Fantasy Flight's LCG's these expansions add more depth, and more strategic options for players and add to the replay value of the game, without chasing cards down by buying box after box of boosters. (And how creepy weird is that baby on the cover?!)

For more info on Trace Amount, and some nifty card previews Click Here!

Also, our Kickstarted copies of Resistance: Avalon are in the mail, so we'll have a review up as soon as possible!

Hard to See the Future is...

Fantasy flight has unveiled more details about their newest addition to their Living Card Game family: Star Wars the Card Game. This week on their Web site they gave us a sneak peek at some of the gameplay mechanics, deck building concepts, and new artwork.

The Artwork - Looks fantastic! It's original, and not just more of the same screen shots rehashed into a game format, but also not a completely new re-imagining of the classic characters we all grew up with. Instead the images appear to be an artistic translation of well known images from the movies!

The Gameplay - Back in February FFG told us they were scrubbing the original game design entirely (which at the time was a co-op game, and had some similarities to their Lord of the Rings title). And scrub it they have. The game is now a 2-person head-to-head battle for control of the galaxy. The Empire is attempting to reinforce its hold on the galaxy, and essentially wait out the Rebels, by advancing the "Death Star Counter." Meanwhile the Rebels are trying to destroy 3 of the Empire's 5 objectives. They've also included a "new" system called "edge battles"—a battle mechanic that revolves around players secretly bidding cards face down and revealing them to see who gets first strike that turn. There will apparently be a fair amount of effects and abilities triggered during these edge battles to make things interesting.

Deck Building - This is by far the most innovative concept of the game. Players will build their "Command Deck" by selecting 10 (or more) objectives. Each objective has a set of 5 cards that come along with it, you set your objectives aside, and shuffle the 50 cards that came with them and there is your deck!

My Thoughts - I really like the artwork as I said earlier, I think the screen shot thing has been done to death (although, maybe not so much in this century), but choosing to not go solely on screen shots will allow for more creative freedom as the game grows and changes—we could even see characters, ships, and locations from the novels and other iterations of the Star Wars universe come into the game!

I don't know if I'm sold on the "edge battle" thing; when I first read it, it sounded all too familiar to me, and smacked of "Young Jedi," and, well, we don't need to go there again. I much prefer a game that's multi-player; a Living Card Game is typically a hefty investment, and I'd like to be able to play with more than one friend at a time if I'm going to dump some cash on the game. That being said, I'm glad they took the time to revamp the title,; I think a Star Wars rehash of the Lord of the Rings game would have been more of an annoyance, and shown some contempt toward us gamers.

The deck building concept seems really interesting to me. I think new gamers, or folks who haven't built a deck from the ground up, are going to be able to compete and not be overwhelmed right out of the gate. I also see deck building veterans getting super frustrated because they're going to be unable to jettison some unwanted fluff from their deck! It poses a challenge to both the green and grizzled.

Fantasy Flight still hasn't given a hard street date for the title; they are still saying that the release will be sometime in the 4th quarter of this year. I imagine they won't miss the Christmas rush, so I'm expecting it to hit shelves around Thanksgiving (hopefully sooner!).

You can read the news release on Fantasy Flights' Web site RIGHT HERE!

We always love to hear your thoughts on this type of thing! Are you excited for the game? Why? Why not? Sound off here and leave it in the comments!

Thanks for reading!