So Long, Mocking Bird... A Single-Take Review of Grackles

So Long, Mocking Bird... A Single-Take Review of Grackles

First of all, if you get that Mono Puff reference, YOU WIN! (There are no actual prizes, though...) 

Anyway. In Texas (and most southern states) there is a species of birds known as Grackles. They're black, with an iridescence about them that can make them also appear blue, purple, and even greenish in color. They're known for gathering, or should I say laughing, on telephone lines. (Okay, that's the last Mono Puff reference...) 

Grackles is an abstract game for 2-4 players that will have you trying to line up the most of your bird tokens on the modular board. Once the game is over, the player with the most tokens on the board wins.

So is Grackles the kind of fun you want to line up for? Or should we just shoo it away? Let's find out! 

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Those Near and Far Realms--A Single-Take Review of Star Realms Frontiers

Those Near and Far Realms--A Single-Take Review of Star Realms Frontiers

A long time ago, Donald X. Vaccarino designed a little game called Dominion, creating what we gamers call deck-building, a new genre that has had many, many additions since then. One of the games to use the new mechanism was Star Realms. Star Realms burst onto the scene as an inexpensive 2-player deck builder that came in a small box for just $15. Since then it has grown. Oh has it grown. Lots of expansion packs, variants, and even a mobile app have made it one of the most successful deck-building franchises to date. And for a good reason: it's FANTASTIC! So when Rob Dougherty (co-designer and founder of White Wizard Games) handed me a pre-release copy of Star Realms Frontiers, the latest and greatest in the lineup, let's just say I was a teensy bit excited! Star Realms Frontiers is a standalone release featuring 80 new trade row cards, and 8 over-sized Mission/Boss cards for solo and co-op play! So, does Star Realms Frontiers kick it into Hyperdrive? Or should it be chucked out the airlock? Let's find out!

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A Dungeon So Nice... A Single-Take Review of Dungeon Raiders 2nd Edition

A Dungeon So Nice... A Single-Take Review of Dungeon Raiders 2nd Edition

They raided it twice! A couple years ago I happened upon a little booth at Origins: Devir Games. As an international company, Devir is still (in my opinion) a little under-recognized here in the states. I was demoing one of their new 2-player releases, Holmes: Sherlock and Mycroft, and while I was doing that AJ (co-host of Boardgames Daily) and our friend Sepos demoed another title they had at the show: Dungeon Raiders. Matt, who was working the booth and is a super-nice dude, handed me a copy of Holmes for review, and I mentioned that my friends were raving about Dungeon Raiders and I'd be more than happy to check it out too. He was hesitant, because it was an older title and not even really a Devir game but something they were distributing. But they had plenty of copies so he said: "Sure, why not?!" The rest is history. I reviewed the original here on the site, and you can check it out here. 

I really, REALLY like Dungeon Raiders, but there were certainly some things about the game that weren't very...shall we say...elegant. So, is Dungeon Raiders worth another outing? Or should your adventurer just stay back at the tavern? Best press on to find out.

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The Great Muppet...A Single-Take Review of Caper

The Great Muppet...A Single-Take Review of Caper

Okay...no, this game has nothing to do with the Muppets. (Please don't sue us for saying Muppets, Disney. Okay?) Caper is the latest game from Keymaster Games--about cat burglary, crazy contraptions, and criminal masterminds. Caper is a 2-player, card-drafting game of criminal intent, as players attempt to deploy the best crew of Thieves across three Locations in order to steal the most loot and score points! So does Caper crack the safe? Or should you call the police on it? Let's find out!

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A Tribe Called... A Double-Take Review of Thunderstone Quest

A Tribe Called...  A Double-Take Review of Thunderstone Quest

It's Thunderstones you're after. And you know JUST where to find them: deep in the depths of the dungeon. So what if it's full of monsters. That's no problem for you, though. You've prepared well, and those nasty monsters don't stand a chance. Probably. 

Thunderstone Quest is the newest release in the Thunderstone line, a fantasy deck-builder that sends 2-4 players questing through multiple scenarios, at 60-90 minutes a crack. 

So does Thunderstone Quest have our sword, our bow, and our axe? Or should this quest stay back in the shire? Best read on....

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All Your Base - A Double-Take Review of Space Base

All Your Base - A Double-Take Review of Space Base

Greetings Commodore! It's time to take command of your small fleet of ships, commission more into the fleet, and garner enough influence in the galaxy to become an admiral!

Space Base, from Alderac Entertainment Group (AEG) and designer John D. Clair (Mystic Vale, Custom Heroes), is a dice-rolling, engine-building game for 2-5 players and takes about 45-60 minutes. You'll build a fleet of ships and deploy them in order to gain Credits (income), as well as Influence (victory points), to become an Admiral... 

So, is this new game a Credit to dice games, or is it way off its Space Base. 

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The Stars Our Destination--A Double-Take Review of Gaia Project

The Stars Our Destination--A Double-Take Review of Gaia Project

The different races of the galaxy are looking to expand their reach, and nothing can get in their way--except other races. Gaia Project is a game for 1-4 players, each taking a race from the galaxy and spreading out, scoring VPs, and working their engine. It's a science fiction sibling of Terra Mystica, with a practically identical core, but numerous changes. Is Gaia Project the final frontier, or a space mutiny? Let's find out!

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Manasurge - A Double-Take Review

Manasurge - A Double-Take Review

Imagine, if you will: You're a wizard. So are your friends, except they're not your friends! They're your competition!

Now picture this: There's a crystal, called The World Crystal, and you and your (not) friends all want to control this crystal. So how do you do that? By battling over shards of the World Crystal by slinging spells around and collecting shards of the Crystal.

That's pretty much what's going on in Manasurge. It's a game for 2-6 wizards, that plays in 20-45 minutes. So, is Manasurge a Fireball blast, or does it fizzle out? Let's find out!

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We're Getting the Band Back Together! A Double-Take Review of Ethnos!

We're Getting the Band Back Together! A Double-Take Review of Ethnos!

The realm of Ethnos is facing a new era. The six kingdoms have been left vacant and the twelve tribes have been scattered, and it's up to you (the players) to gather and band them together to reclaim the land. At least that's what we get from the back of the box. Ethnos is a set-collection card game with an area-control scoring mechanism for 2-6 players that plays in about 45-60 minutes. 

So is Ethnos a Giant hit, or is it just trying to Troll us...?

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Out of Your... A Double-Take Review of Element

Out of Your... A Double-Take Review of Element

Well, it seems the Sages of the four elements (Earth, Wind, Water, and Fire) are battling for dominance. Only will reign supreme in this abstract board game for 2-4 players, from Rather Dashing Games. 

So does this earth, wind, and fire other abstracts, or is it all wet? Water you waiting for?! Let's find out!

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